Although it wasn’t my intent I realized at this point that I just needed to paint up one more model to have the battlebox done so I figured may as well.
Then I took a picture of the battlebox.
Madrak, 2 Impalers and an axer.
As mentioned in my previous post I am catching up on the one model a week thing here on this blog. Just a heads up I am mostly doing these in order from memory which is likely faulty. If you are a stickler for order, check the privateer press project log – they are in order there.
Without further delay, I present week 2.
The stone is intentionally black – I am going to “finish” all my bases at once by adding snowy slushy mud. Right now they are in a good enough wet mud stage. As always, thanks for looking.
Terribly sorry. Life has been busy and very uninteresting and though I have done some hobby stuff I have been pretty swamped so just posting my once a week models over on the privateer press board (here is proof of life – http://privateerpressforums.com/showthread.php?92883-One-Trollblood-model-a-week-for-2012) but then it was pointed out to me that unless you are logged in you can’t see the images. That is less than desirable so I am going to repost them here. And in the interest of shamelessly easy post count, I will catch up 1 model every day or so until I am caught up.
I did complete the trollblood scrum road to lock and load challenge (hence the overly dramatic oath line in the subject) and I pretty proud of that. It really helped keep me focused on weeks where I thought I was too busy to paint anything. Thanks to Goris over there for running it – I think it was a bit more work than he expected but I am thankful he did it. I hope he does it again next year.
Also, just to be exceptionally lazy, I might be reposting some of the models that I have already posted here, but I am going to go chronologically from the start of year to date. No better model to kick it off with than Jarl Skuld.
I promise to give a bit more love to this blog now that things are starting to calm down a bit IRL.
Now that I am getting more comfortable with the trolls it isn’t quite the brain drain it was and hopefully I will be getting some pics soon. There are no pics here though, sorry.
So, last club day at Emerald Knights I ended up watching more than playing just because a few people needed to get in their team games and I didn’t really feel like doing another one. I did, however, get in a game against Josh playing his Menoth army. We played a 35 point game and I ran a couple of units that I had just finished (note to self – don’t play with all new models).
I was going with an eGrissel tier for no reason other than finally finishing up that unit of kriel warriors that I have been hunting down forever and the newly built horthol and max longriders. Also, our local PG was giving people a bonus league point for using the league selection so I took some whelp scrappers.
Army Name: eGrissel tier
Tier 2: Blockade Runners
34+6 points, 27 models
Grissel Bloodsong, Marshal of the Kriels +6 points
* Dire Troll Mauler 9 points
* Troll Axer 6 points
Horthol, Long Rider Hero 4 points
10 Kriel Warriors 6 points
* 1 Kriel Caber Thrower 1 point
* Kriel Warrior Standard & Piper 2 points
Troll Whelps 2 points
5 Trollkin Long Riders 10 points
Add +1 to your starting game roll.
I would love to have a War Wagon or two, but don’t and the same with the Sons of Bragg so I was stuck at tier 2. I’ll give my thoughts on the tier later.
Just to recap, I have played eGrissel and the axer fairly regularly, not used the Mauler since I picked up the Earthborn, and never used anything else in the list. Facing me across the table was Josh and his Tier 4 eSevvy list. I might screw some of this up but it is from memory (also, iBodger says he can’t have the sunburst crew in a tier list, I dunno):
Army Name: Josh eSeverius
Protectorate of Menoth
35+6 points, 43 models
Grand Scrutator Severius +6 points
* Blessing of Vengeance 7 points
* Revenger 6 points
4 Choir of Menoth 2 points
Deliverer Sunburst Crew 3 points
10 Deliverers 8 points
10 Temple Flameguard 6 points
* TFG Officer & Standard 2 points
10 Temple Flameguard 6 points
* TFG Officer & Standard 2 points
Vassal Mechanik 1 point
We ended up being a bit lazy and just doing a straight killbox mission. There was a hill in the center of the table on the right side and a forest just to the left of mid table (from my POV). That was really all the terrain that mattered.
Josh went first and ran everything forward and put the flameguard into typical triangle formation. He jammed one of them to the gap between the hill and the forest – we were using the wrecked shuttle from 40k as the hill and I kept thinking it was an obstacle despite us talking about so I kept viewing it as a bottle neck. Oops.
The other unit of flameguard ran around the other side of the woods to intercept Horthol.
My turn kriel warriors prayed for speed and ran up and jammed the “bottle neck”. Horthol moved full distance and the long riders lined up for a charge. Grissel and the Mauler and Axer advanced in a line behind them.
The center flameguard advanced a little bit and minifeated. Shooting killed a few kriel warriors and the lead toughalo but he toughed it out. Since I had though that stupid wrecked shuttle was an obstacle that toughalo screwed my follow up charges and slams so I was horribly out of position. Horthol charged and slammed the front line of flameguard and killed 2 or 3 that were set up for me and then he was charged and dismounted and then killed off over the next turn or so. Sevvy hit a pretty hard core ashes to ashes on my kriel warriors killing 5 of them including the guy next to the caber and the caber himself. Ugh. Must work on positioning…
The toughaloes were picked apart in a combination of jack charging and shooting.
My mauler got a charge on one of the triplets of flameguard and killed the lead 2 but then was killed in follow up shooting and charging. The axer charged the jacks and a couple of the flameguard and rolled a 3 and then a 4 for damage on his threshers. We joked that in about 10 turns he would be deadly. Obviously he died horribly.
Before I knew it, I was down to eGrissel and he was down 4 or 5 flameguard. Grissel decided to go out in a bang and charged Blessing of Vengeance and didn’t kill him (she missed twice despite needing 5s or something). Josh was a sport and pulled Blessing of Vengeance out of combat and charged Grissel with Severius. The Vice Grand High Mega Scrutator then put Grissel in the dirt with his last attack and she failed her tough.
Ouch. To paraphrase (and clean up a bit) a line from Fight Club, “I haven’t been worked that hard since fifth grade.”
Still, I did learn a lot. The biggest thing was, don’t try everything new. I have been doing a decent job of just rotating in single things into a list I am comfortable with to learn how they go. I know how to jam pretty well with fennblades and figured it wouldn’t be that different from kriel warriors (it is). A mauler is basically just like an earthborn (no, it isn’t). The toughaloes are like fennblades on steroids (wth was I thinking?)
My unfamiliarity with my models and their capabilities kept me from developing any kind of cohesive plan and I got whooped and deserved it. This game is far too unforgiving to just try and wing it, especially against a great opponent like Josh. So, I apologized to Josh for what a pretty unchallenging game and packed up. It was a good lesson to learn the hard way.
I may or may not have cried myself to sleep.
So, continuing with my year of the Trollblood I have decided that since I have an axer and impaler done, I may as well take a short detour from my Jarl tourney list and finish painting up the troll battlebox.
Here are some wips of Maddie. I am doing one model per week this year and trying to limit it to getting a single model painted up in a night, but after talking with a few friends I have extended that on character models.
I had really hoped to have him finished in just a night or two, but it is going to take 3 – but I blame part of that on 2 sick babies… I have yet to master painting and rocking a crying child at the same time. Perhaps my epic incarnation will be able to do it.
Enough blathering, here’s the pics.
I should be painting, or writing, or working but some days I just feel like building and tinkering. I didn’t get the unit done so I am not gonna post a pic. What I am gonna post is a bit of a teaser…
The slow grow league at Aero Hobbies in Santa Monica has begun. It is a super slow-mo-grow league which is basically following the Journeyman format except rather than over 6 weeks it is over 6 months. Also, custom battleboxes are allowed since a pretty heavy majority of the players are “vets”. The choice of battlebox is important because you must use those models in the following months kind of as the core of your force.
I decided to go with Jarl because I like the image of a trollkin highwayman. I can’t help but think of Rob Roy and thus my Jarl speaks like Liam Neeson in my head. Also, in a game of inches movement shenanigans are gold and 3 of his 4 spells are movement buffs. I’m going to be writing more on him soon but suffice it to say that I like him.
Since Jarl’s main weapons are ranged attacks it only makes sense to bring along everyone’s favorite animus, er, light warbeast the Impaler. His snipe buff is huge with withe 12″ range on Jarl’s guns. It allows him to aim at targets up to 16″ away for a couple of boostable pow 12s. The Impaler himself isn’t too shabby in the support role – he can take a punch for the team when the enemy gets close enough that the animus isn’t as important and his short ranged throwing attack has crit knockdown and while you can’t count on it, it is a pleasant surprise when it happens.
Rounding out the force I wanted a beatstick that would work well with Jarl’s hit and run play style. The eathborn dire troll fits the bill nicely. He has a decent speed buff of his own which combined with some of Jarl’s spells can give a truly frightening threat range. His adaptation ability combined with a ridiculous 5 fury enable him to hold his own in these battlebox games as most of the other warjacks and beasts people take have pretty solid POW on their weapons.
So basically the theory behind the list is to take little bites out of the enemy with Jarl at range while keeping back out of range and then when the enemy gets too close to go full monkey on them.