Kingdom con warmachine weekend qualifier part 2

Game 3 was against Reed’s Legion of Everblight
 
Both of his lists had double ravagores in them so I ended up doing Vlad hoping to get some use out of wind wall and the multi wound guys for moving through scather templates. I hadn’t really ever played against Legion and definitely not against eVayl who he ended up selecting. His list was eVayl, dual ravagores, dual angeluses, scythian, full swordsmen, crockpot with lunch ladies, spell martyr, shepherds. I think that was it.
 
He made a pretty big mistake early on by bringing the spell martyr too close to the widowmakers who shot and killed it. I used my feat to clear out pretty much all of the swordsmen early on and then move back, but the stupid ravagore’s range is so extreme it ended up not really mattering. I also managed to get an angelius (the one with refuge) but had no real way to deal with admonition. Once more I found myself wishing that I had Eyriss2 in this list instead of the other. Reed is a very good player and he was really clinical in his dissection of my army. At the end of the game I had Vlad left and that was it and he won on scenario. Eyeless site, plus long range shooting, plus high speed, plus inexperience vs. an army meant that I was in for it from the beginning and I was really just playing off my back foot the whole game. Reed plays at Game Empire in Pasadena so I see him around from time to time, hopefully I will get to face him some more in the future. 
 
In retrospect I really think that I lost this game on list selection. Some tough WGI and a decent shooting game would have been really nice in this matchup, as well as Eyriss.
 
Game 4 was back on more familiar ground – eHaley.
 
My struggles and, uh, love with eHaley are well documented. Game 4 I get paired up with Greg (maybe Gary? I don’t remember) and his eHaley list. He doesn’t have Stormwall in the list, but does have Thorn and a Stormclad (I think it was), gun mages marshaling a hunter I think?, Eyriss2, Boomhowlers, Jr, Squire, et al. I went with my Vlad3 list since it was pretty much developed by and for this matchup.
 
I bussed up Vlad and the Uhlans and kept Drago to the left side of the bus and the Drakhun to the other. The assassins plan was to sell their lives dearly and close on the boom howlers and gun mages. The widowmakers got hand of fate and blew off the hunter’s gun arm and then also popped a couple of boom howlers. Eliminators moved up the extreme left flank threatening at Eyriss. Everything else stayed WAY back – basically, if he wanted to feat he would have to come out to meet me. Instead he decided to mostly hold back everything advancing cautiously. 
 
On my turn I cast dash and windwall and creeped just a little bit forward again with most things although Thorn did run forward and allow Haley to arc time bomb on to my bus. The drakhun got a countercharge and did some damage but not much. I was fine with that, because that was my big concern and I was just waiting Thorn out. On my turn I gave 3 focus to Drago to make sure he wrecked Thorn (which he did) . I decided at this point to basically sacrifice the widowmakers to get the junior war caster, which they did and as a bonus they even killed some boomhowlers and drakhun ran to engage several gun mages. The unengaged gunmages then had a round of pretty terrible shooting and only killed one of two assassins who were now in charge range. The eliminators continued running around a big forest that was practically in his deployment zone putting me behind haley and the squire. I also managed to get 2 control points.
 
At this point, the writing was on the wall and feat would really just buy him a turn before being tabled so he basically just gave up at this point when I got 2 control points on his turn as well. All that practice against Haley2 paid off big in that I was super prepared for her.
 
Game 5 put me up against Tom Gaun and his Asphyxious2 list.
 
Strangely, as I was deciding on list selection for this game I realized that the only Cryx matchup I have ever played was against a Mortenebra tier list. I was determined not to make the same mistake in this game as I had in game 3 so selected Sorscha2. I have read up on eLich and knew that his assassination threat is pretty legit and long range so I wanted to do my best to RFP what I could. 
 
He got first turn and advanced stuff up and ran his arc node over on my left flank into range of the widowmakers. They all aimed and managed to take out his arc node which basically let me ignore it for the rest of the game. I put shatterstorm on my WGI and they bobbed and weaved forward. I put iron flesh on sorscha and tried to stay far away.
 
I managed to kill the bane thrall UA on turn 2 between a short scatter from conquests main gun and a couple of sprays, but didn’t realize that the banner gave tough so ignored that (I just though that they had it native). I also targeted his bile thralls but he got an exarnate off on one of my WGI who then purged killing several, as well as a few bane thralls for his feat. The Blood witches ran to engage my widowmakers and popped mini feat making them incorporeal. I ran my eliminators in against the bane thralls to set up for some back line action but then Gerlac caused terror on them which they failed. They then failed to rally both times they tried over the next 2 turns. That was unfortunate.
 
The following turn the bane knights charged conquest and wrecked it. I advanced sorscha up and put freezing grip on the bane knights and basically ignored them for the rest of the game. Sorscha kept iron flesh on herself and the WGI and the banes ground each other down with the banes eventually winning the attrition war. My ternion ended up getting into position shortly after to get some great sprays off on the bloodwitches killing all but 2, who the great bears slaughtered in a vicious display of overkill.
 
Unfortunately, I just ran out of ways to contest the flag and so Tom eventually won on scenario. I didn’t get blown out and think I actually had a decent matchup here, just inexperience and, I think, an overly cautious play style cost me this game. I hope to face him at Game Empire as well and I am trying to find some other Cryx players around just to increase my comfort level in what they have available.
 
Game 6 vs. Eric Dietsch’s Menoth
 
I know Eric, he lives on the West side of LA pretty close to my old stomping grounds but we haven’t even played a game. By this point I was pretty much cashed out (no lunch at all, 12 hours of warmachine) so was pretty drained. I decided just to play for pride rather than drop out. Menoth, it turns out, I have only played against twice before – one was Mohsar, and the other was Kreoss2. Eric was running a super fast Feora2 tier 4 list. I ran Vlad3 since that is my anti-huge base list and he had judicator. The rest of his list was Feora2, a couple of units of daughters of the flame, some deliverers, some other stuff.
 
When I say I was brain dead, that is really almost an understatement and I probably should have just dropped, but like I said, I wanted to finish. How out of it was I? Well, on turn 2 I had 10 minutes left on my clock. I placed vlad poorly after a terrible waste of his feat (I think I used it to kill 2 daughters or something) and didn’t really move to a good place. He ignited Judicator and charged at Vlad. It was pretty close as to whether it was in range or not and he offered to call a judge, but honestly I was afraid that they would rule he was short and I just wanted the game to be over. I had no business playing in that last game.
 
My final record then was 3-3. I had lost all 3 games that I had little to no experience against, and won all three that I had faced before regularly. If you remember, my goal was to finish 23rd out of 45 and I ended up in 11th, so was really stoked with how it went. I had a great time, my opponents were all really top notch and with the exception of the last game, none of them were really blow outs from the beginning. All in all, kingdom-con was an absolute blast and you should definitely consider adding it to your list of events to go to.

Kingdom Con WMW qualifier part 1

Here is my writeup of the Warmachine Weekend Qualifier from Kingdom-con.

I had pretty modest goals going in to this tourney because it was my first major con. I do play in a lot of local tourneys so set my goal to finish middle+1 – turned out there were 45 players who signed up so I was shooting for 22nd. I think I have talked before about my concept of private goals in games and how valuable I think they are, that was mine.

Also my apologies for the brevity in these reports and the fact that the enemy lists might be a bit off, but my brain was kind of mushy after and isn’t a whole lot better now.

My two lists were:

Vladimir Tzepesci, Great Prince of Umbrey – WJ: +5
- War Dog
- Drago – PC: 8
Manhunter – PC: 2
Man-O-War Drakhun – PC: 4
Yuri the Axe – PC: 3
Uhlan Kovnik Markov – PC: 4
Iron Fang Uhlans – Leader & 4 Grunts: 11
Kayazy Assassins – Leader & 9 Grunts: 8
- Kayazy Assassin Underboss – Underboss 2
Kayazy Eliminators – Leader & Grunt: 3
Widowmakers – Leader & 3 Grunts: 4
Lady Aiyana & Master Holt – Lady Aiyanna & Master Holt: 4

and

Forward Kommander Sorscha – WJ: +6
- Sylys Wyshnalyrr, The Seeker
- Conquest – PC: 19
Koldun Lord – PC: 2
Kovnik Jozef Grigorovich – PC: 2
Eiryss, Angel of Retribution – PC: 3
Reinholdt, Gobber Speculator – PC: 1
Great Bears of Gallowswood – Volkov, Kolsk, Yarovich: 5
Greylord Ternion – Leader & 2 Grunts: 4
Widowmakers – Leader & 3 Grunts: 4
Kayazy Eliminators – Leader & Grunt: 3
Kayazy Eliminators – Leader & Grunt: 3
Winter Guard Infantry – Leader & 9 Grunts: 6
- Winter Guard Officer & Standard – Winter Guard Officer & Standard 2

Game 1 was against Hadrian and his Bart Galleon list I selected Vlad primarily because he is my anti-colossal list. Hadrian’s galleon is absolutely gorgeous. It has a crow’s nest and an angel masthead figure. Anyway the rest of his list was pretty standard fare, boomhowlers, Eyriss2, wrongeye and snapjaw, dougal, and some other stuff. He jammed up the middle hard and was able to put scenario pressure on my pretty early, but I was able to swing that back around. The Uhlans charged a harmed galleon but still failed to do anything meaningful that I remember. Maybe they took out a side, I am not sure. I was able to put a bit of pressure on the flag and he was forced to start feeding his support solos over to stop me from scoring on his turn. He turtled Bart up behind galleon and I was able to get a mini feat assassins charge and get just a single model on him. He tried to clear off with the boomhowlers but I made the terror check from rage howler and they weren’t able to do much thanks to my high def. I shifted a bit with them on the following turn and cleared a single space for vlad who popped feat, cast dash to ignore the free strike from galleon and then killed, sidestepped, flashing bladed his way next to bart and forced him to make some tough checks. He made the first 2 and had me worried, but in the end Vlad took the win. In all it was a super fun game and I was sweating bullets by the end. I think this is the first time that I wished I had swapped A&H and Eyriss2 between lists.

Game 2 was vs. Andrew T’s Rahn Andrew had won the mageslayer award at hardcore with Ravyn vs. pDenny the night before so I knew he was no slouch. The lists presented to me were a Ravyn list and a Rahn list. Sorscha2 would wreck Ravyn but really struggle to Rahn, Vlad3 was decent against both so I took that. Also, I had been saying on the khador forum that assassins were a pretty good match against Ret in general and wanted to either support my argument with play or disprove it. Andrew took Rahn because of the potential Sorscha matchup. His list was Rahn, Hyperion, Phoenix, Chimera, Sylys, 2 units of stormfalls, 1 unit of battlemages, Eyriss2 and 2 arcanists. Early game his shooting was fairly brutal killing about half of the Kayazy however I managed to jam the kayazy in pretty hard along with the uhlans. I also tried locking him up with Yuri but the phoenix burst into flame killing him. He popped feat on turn 2 to try and create some space to his shooting but enough kayazy survived and with minifeat still in play he ended up having to sacrifice a bunch of his own models (including an arcanist) to phoenix fire to protect Rahn. Polarity shield was up on Hyperion so I just had Drago walk into melee. I wasn’t able to give him any focus thanks to Eyriss but did manage to swing a crit amputation which saved Drago the following turn. The eliminators also charged in and did some damage. The other eliminators charged a stormfall archer and arcanist but somehow failed to kill either. Hyperion beat Drago down pretty hard, but only having a single die on one of his initials mean that he missed and Drago barely survived. I made a pretty big mistake here – I had meant to have the eliminator on Hyperion charge through to Sylys and then sidestep to Rahn (who had moved polarity shield to himself) but had drago go first. Even rolling a single die to hit and damage, he managed to wreck hyperion creating too big of a difficult terrain footprint for the eliminator to charge. Oops. The phoenix moved over and destroyed one of my objectives but left himself open to charge from Vlad who charged and wrecked the phoenix. I didn’t have much focus left, but was sitting at def 19 to shooting an magic. At this point it really turned into a crazy grind fest that ended up with just Vlad, Holt and the war dog vs. Rahn, Sylys and a damaged Chimera before he got clocked with me on 4 control points. This was the most fun game I think I had all weekend and he was a really great tough opponent. I had meant to take pictures but forgot to mostly.

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Irusk1 tourney report and a big thanks!

Lets do the thanks first. Thank you all for getting me over 10,000 total hits on this blog! I know that is a small number in the grand scheme of things, but for this kind of hobby blog that is a pretty big deal to me, so thank you so much. Now, on to something you care about.

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(My Irusk is painted, but this is not my Irusk)

I played in a tourney that ended up going 4 rounds last weekend. I am somewhat ashamed to admit that I hadn’t really played Irusk1 much so decided to give him a whirl at the urging of my regular opponent who wants to practice against him more. I learned a lot about him and about how he is the same and different to Irusk2 (who I love). Here is how I did and what I learned

I took a variation on my usual eIrusk list just because I am pretty familiar with how it should run and the addition of iron flesh should just make it better. My second caster was eSorscha with conquest and WGI/Joe in case I got too frustrated with the “new” caster.

My List:

Kommandant Irusk – WJ: +6
- Behemoth – PC: 13

Koldun Lord – PC: 2
Manhunter – PC: 2

Great Bears of Gallowswood – Volkov, Kolsk, Yarovich: 5
Iron Fang Pikemen – Leader & 9 Grunts: 8
- Iron Fang Officer & Standard – Iron Fang Officer & Standard 2
Kayazy Assassins – Leader & 9 Grunts: 8
- Kayazy Assassin Underboss – Underboss 2
Kayazy Eliminators – Leader & Grunt: 3
Kayazy Eliminators – Leader & Grunt: 3
Lady Aiyana & Master Holt – Lady Aiyanna & Master Holt: 4
Greylord Ternion – Leader & 2 Grunts: 4

Game 1 vs. Skorne – Mordikaar

Mordie, krea, brute, archidon, drake, nihilators, tyrant commander, max ferox, ferox dragoon (can’t remember his name)

Kind of an odd list but had a lot of pathfinder in it ferrox and dragoon and archidon- I don’t think I cast IG once in this game. I ran the kayazy to engage the nihilators and then the next turn minifeated and charged through to take out the tyrant commander, put iron flesh on the ifp on turn 2 and minifeated to jam pretty hard. Eliminators charged and killed the krea, I was choking him out pretty hard. The manhunter was dancing with the dragoon basically keeping him from advancing. The other eliminators and behemoth killed the ferrox over the course of 2 turns. I had the ternion put clouds on themselves on feat turn to block LOS to prevent a charge and irusk put IF on himself just in case. Made a couple of toughs with them but archidon go ghostly and charged at irusk but he wasn’t able to kill him thanks to iron flesh. The great bears killed the archidon. At this point my opponent conceded because he didn’t have much left that could do anything.

Game 2 vs. Skorne – Hexeris2

Pretty standard hexxie list – gladiator, 2 bronze backs, min nihilators, max nihilator, marketh, 2 ancestral guardians (something like that)

IG was up most of the game. For some reason he selected his gladiator as arc node (we talked after the game that he might want to consider a brute for that task or one of the bronze backs). He ran in a fairly tight brick with the nihilators each with an ancestral guardian on the flanks – eliminators and manhunter matched up on one side with them and kayazy assassins with the other. since gladiator was his arc node he put him out a bit far, on feat turn he trampled trying to get a bead on irusk for some hellfire death but ended up engaged at reach range by great bears put there for that purpose. IG made sure that hexxie couldn’t advance into range himself. Took out bronzeback and gladiator on following turn, as well as both units of nihilators and minifeated kayazy to surround him and set up following turn with great bears coming up the middle at him, the eliminators on the flank in range and the remaining assassins ready to follow up into the gap created by ashes to ashes on the guys engaging him. Opponent conceded at this point.

Game 3 vs. Menoth – Kreoss2

His list was kind of crazy, Kreoss2, fires of salvation (I think), the book, 2 units of bastions, a unit of the crossbow hunter guys, a unit of croes with attendant priest, anastacia de bray. Absolutely brutal on his feat turn with everything getting an extra attack and autohitting. This game was over on bottom of 3 – turn 1 we both advanced, turn 2 croe got a shot on irusk to keep him from casting, I upkept superiority, stepped out of LOS behind a forest and feated, he feated top of 3 and de bray ran into the forest I was hiding behind for even more autohitting badness – I had a single kayazy assassin make 4 saves in a row (which didn’t matter but was funny). Behemoth stepped forward and smashed fire clearing a lane for great bears to charge kreoss, dropped bombs on the book to finish him off, my ternion hit kreoss 3 times with ice cage dropping his defense down to where the great bears needed 3s to hit, irusk battle lusted them and they put him down.

Game 4 vs. Trollbloods – pDoomie tier 4

Had I not already decided to take irusk all day I would have taken him here anyway, Mulg makes conquest cry. This list is a pain to play but I hit hard enough where basically any single hit would force toughs on the runeshapers. He got hot on a few clutch tests, but failed a lot of others so it was a wash. I was able to shift behemoth over to where janissa was more than 1″ away from a screening model and put 2 boosted arcing fires on her and killed her. On my feat turn mulg trampled up to irusk and got two hits on him, both hit and wounded, the second one killing him but I was able to make my feat tough check. His earthborn charged behemoth on the same turn but was dismayed to learn about pow 0 weapons. Behemoth had been next to irusk so irusk gave 3 to behemoth, behemoth advanced between mulg and the earthborn, killed mulg with 1 focus left over hit the earthborn. Irusk shifted to behind a wall and put battle lust on the great bears who charged and killed the earthborn who was in range of both the wall and the krielstone, at this point both of us were down to about a quarter of the models we started with. He advanced pdoomie up and cast stranglehold twice at irusk behind the wall and missed the first one but hit the second and with just 1 wound left I died. It was a super tight game against a player who is widely considered one of the best in Southern California (Nathan) with a crazy mean list so I was stoked to make him work so hard for it.

After action review:
I used his feat defensively in most every game because I forgot about the +2+2 in most instances. The list is far from perfect and I doubt I will be pairing him with eSorscha so he will probably end up with the WGI and Joe instead of the Kayazy. I never really used A&H – they were in the list for Menoth shenanigans and I never really faced them. I am tempted to switch them out for Alexia and the Risen with Valachev. IG was certainly useful but is so expensive. Battle lust is always awesome. Gives me a shieldwall order and charge boost on the IFP, makes the Great Bears able to take down pretty much anything in the game.

Ternion continued to shine. I love these guys so much and they have so much utility on the table. In the first game they sprayed down ferrox, in the second game they sprayed down nihilators, in the third game they and the koldun lord knocked 6 off kreoss defenses and cleared a charge lane with a spray, last game they blocked LOS to irusk and sprayed whelps out of the way to clear charge lanes.

I really could have played irusk better – I got him forward too often and a war dog would have been nice – probably better even than sylys in this list so this list is going to undergo some pretty major changes but as a first outing it was pretty good.

If you guys have any tips with him that would be great

Harkevich vs. Strakhov 50pt battle report

Fair warning, this turned into a super long battle report so you should probably go to the restroom and/or brew up some tea.

So, continuing with my whirlwind tour of the casters of Khador I decided to give Strakhov an outing.  

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I kept OrsusSmash’s awesome writeup on caster capabilities and win conditions in mind as I was building the list and came up with a plan.  I decided that I would forego the desperate alpha strike that Strakhov is known for and instead work an attrition style game by dominating the flanks early and keeping Strakhov back.  Then once I was ready to redeploy and take the center for clean up.  That was the plan anyway.

With that plan firmly in mind I built this list:

Kommander Strakhov - WJ: +6
- War Dog
- Spriggan  
- Behemoth
Reinholdt, Gobber Speculator 
Great Bears of Gallowswood
Full Iron Fang Pikemen with standard UA
Full Kayazy Assassins with Underboss
Kayazy Eliminators
Winterguard Mortar Crew

My opponent, Josh, also was playing Khador but his army was a Tier 4 Harkevich Wolf Pack list with:

Harkevich
- Conquest
- Spriggan
- Black Ivan
- War Dog
Full Winterguard Infantry with UA
Kovnik Joe
Full Battle Mechaniks
Winterguard Mortar
Winterguard Field Gun

We rolled up the scenario and ended up with Destruction (4 objectives plus zone in the middle of the table).  I won the roll to pick sides despite his tier bonus of +1 and chose to go second and just like that, this training exercise in the Thornwood was under way.

Deployment and early game:

Josh deployed conquest centrally with Harkevich nearby. Black Ivan was to my right of conquest and the spriggan to his left. The winterguard was pretty central with the officer and joe hanging out behind a building, probably smoking some cheap cigarettes.  His mortar and field gun were out on my left flank. Thanks to Hark’s theme bonuses fortune started on conquest and escort started on Harkevich.

For my deployment I put strakhov, behemoth, rienholdt and the wardog all pretty central and put the great bears and the spriggan on my right side across from Black Ivan. The ironfang pikemen went on the other side of a building to the left of center other than the arc node, aka standard bearer.  The eliminators were behind that central building, my mortar was near some woods opposite of his light artillery and finally my kayazy were basically hugging the table edge on my extreme left.

Most of Josh’s first turn was just pushing things up the table a bit, conquest ran, black ivan advanced, the winterguard bobbed and weaved (wove?) up the table and joe told them to toughen up.

My turn saw the kayazy sprint up the table edge spreading out their formation.  The iron fangs also ran up left of center in the table.  The great bears ran to cover.  Strakhov activated, put superiority on behemoth, occultation on the iron fangs and advanced.  Behemoth ran up a bit in front of strakhov, the wardog ran next to him and reinholt behind.  The spriggan just advanced as I had forgotten to give him a focus. The eliminators advanced middle-ish but still hung back.

Engagement and mid game

Hark upkept the spells and gave 1 to conquest. Conquest advanced and took a shot at behemoth.  The def bonus from superiority meant that he missed, but with fortune he not only hit but he got crit devastate off.  Oops.  Strakhov, the war dog, and behemoth all were thrown back 1″ – Reinholdt was just out but he died to strakhov slamming into him.  The wardog failed his tough and died.  Behemoth took a couple of points of damage but strakhov was unharmed.  Conquest then laid down some creeping barrage templates. Black Ivan got a direct hit on Kolsk and took him down to 1 life.  The winterguard advanced again under a bob and weave order and the mortar had a bad drift and didn’t kill anything. Joe gave a tough speech again. Hark feated this turn as well.

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On my turn I dropped superiority but upkept occultation and shook.  I also forgot that Harkevich had feated and gave 3 to the spriggan. Since I knew I wanted to advance the mortar took a shot and ended up hitting one of the winterguard but he toughed and was just knocked down.  I was faced with a wall of creeping barrage in front of the iron fangs. I spent a lot of time thinking about it.  Those stupid templates are so low strength that it tempts you to move through it, but if the dice get hot it can be pretty devastating to a unit like the iron fangs.  I eventually decided not to burn any more of my deathclock and just took the risk.  The officer called his minifeat and gave a charge order.  2″ is way more than you think it is, by the way.  I expected to fail several charges but in the end, the only model not benefitting from the order was a single guy who ran.  I killed a couple of winterguard but failed miserably to even damage the monolith and then used the reform move to get into shield wall.  I didn’t press in though as I was pretty much in control of the zone at this point save for a single guardsman that refused to die.  

The assassins ran again and took shelter behind a building near the winterguard light artillery.  Behemoth forfeited his movement to stand up and fired twice at the other monolith and did 6 points to it.  The spriggan charged conquest and attacked over a wall doing a few points to him but not really much.  The Great Bears charged black ivan.  Hark’s feat saved him but I did disable everything but his movement. The Eliminators ran to engage conquest.

I was feeling pretty good about my position at this point…

Josh started shooting at the IFP but the combination of occultation and shield wall saved them from most of it.  It also helped that he rolled something like seven 6s in a row.  Black Ivan got a shot in on Volkov but he made the tough check. Conquest attacked the spriggan but thanks to the obstruction and superiority he missed. 

My turn I had the ironfangs get a shield wall order again and advance and attack.  They didn’t really have any hard targets other than conquest so didn’t really need the extra dice. They killed a couple more winterguard and the Kayazy ran to engage the field gun and some winterguardsmen.  Black Ivan was scrapped by the great bears.  One of them missed with and it was a scary moment for me but he couldn’t quite dodge out of all of their reach ranges.  The eliminators charged through conquest and killed a mechanic and a winterguard and sidestepped to harkevich but didn’t really do anything.  Behemoth walked around the objective and set up for either a double bombard on Hark or charge on conquest.  He lobbed one bombard shot at the mechanics but didn’t do anything but point out to me that my eliminators were in dangerous drift location so I didn’t take the second shot. I got 4 iron fangs including the ua into a semicircle around the enemy spriggan at the long range of reach.  I did a negligible damage but at least I had him fairly well locked in.  Strakhov put occultation on himself just to be safe.

I was really starting to feel comfortable at this point.

And then Joe called boosted attacks…

Being the knucklehead I am, I had already started to shift the ironfangs toward the center and left some guardsmen in rear arcs.  We all know that attacks originating in rear arcs don’t benefit from shield wall… Also, sprays ignore stealth and melee modifiers.  The spriggan also killed 2 of them without the benefit of any focus.  Funniest moment was when the field gun crewman punched a kayazy and hit on box cars but then rolled a 3 to wound!  At the end of the his turn I had something like 2 kayazy left (they passed their command check) and the iron fangs also passed the command check they were forced to make. Conquest killed an eliminator and then behemoth was hit with a crit devastation from a broadside which threw him back 4″ into a building and knocked him down and did some damage.  Harkevich took the free strikes from eliminators and took a shot at Strakhov with his handcannon.  I was suddenly not feeling quite as confident.

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End game

This game had to end soon or I wouldn’t have any models left.  Behemoth was knocked down and about a foot away from from conquest.  I allocated 3 focus to the main cortex and had him shake the knockdown.  I dropped all my upkeeps as well.  I figured I may as well get things going.  I had strakhov shift laterally to get conquest in his control area and popped his feat.  I got a very favorable drift (1″ back directly toward himself) so had a pretty decent LOS blocker.   Behemoth charged conquest from about 13″ away – I had hoped to get into melee with Harkevich as well but Josh had positioned his spriggan well so there wasn’t enough space for a back to get through. With a total of 4 attacks I managed to take out the left half entirely with a pretty good amount of bleed over to the other side.  The spriggan poked for another couple.  The great bears charged conquest and the wardog countercharged, killing Volkov.  One of the great bears actually missed his charge attack with another snake eyes, but the 3 remaining attacks were enough to wreck it.

Josh didn’t have many options left at this point and loaded the spriggan up with 2 focus.  Harkevich shot into melee trying to clear the iron fangs and killed the first one.  He used broadsides to take an extra handcannon shot at the last one but missed. The surviving couple of winterguard trying to help out but also missed due to the def bonus for being in combat.  With nothing else to do but try and one shot Strakhov (he would need 1 focus to charge, and 1 focus to try and hit with the spear as the range meant he would need reach) he risked the free strike.

Fortunately for me the last surviving iron fang pikeman rolled a double 4 and knocked the spriggan down, causing the charge to fail. Josh extended his had across the table at this point and conceded the game.

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(the blast marker is the cinder bomb smoke)

After Action Review

First off, wow!  What a fun game.  We were both cheering for good dice rolls and moaning at bad ones for both players.  It was a super fun game with a great opponent.  The lists were fairly well matched in power as were the casters.  I was a bit more attritiony in a melee sort of way and he was in a ranged sort of way and the game played out as it should have. 

I am starting to get a hang for what to expect from my units and was pretty happy with most of my plays.  I didn’t ask too much from my units, but what I did ask, they performed.  I was happy to stick to my original plan of sweeping the flanks and saving the feat.  It turned out that I absolutely needed it when I needed it. 

Strakhov was an interesting caster this game.  It didn’t seem like he did much all game but occultation on the Iron Fangs early, and himself at the end was kind of nice. It would have been nice to get some use out of sprint and his melee abilities, but Josh’s list was a pretty stand back and shoot kind of list so I didn’t have the opportunity. The big deal here for me was that I didn’t force it, as I have a tendency to sometimes do.  I was talking with Inyoung from iWargame and he really suffers from bipolar abilities. 

Thanks to crappy deployment on my part I never really had a target for sentry but bouncing superiority around was nice.

The eliminators continue to be rockstars. They haven’t really won me a game yet, but they can be such a huge distraction that their 3 points are well worth it.  In fact, I am thinking of picking up a second unit.

The assassins did what I expect them to do, run, tie something up, die.  They may or may not take something with them, but they harass with the best of them.

Iron fang pikemen were also great.  Shield wall gets dissed fairly often on the forums for being so slow, but reform helps, and twice this game pathfinder on the charge was necessary. I want to try the black dragons at some point, but I think I will really miss both reform and relentless charge.

This was the first game that the great bears really punched above their weight. I think I will start using them more in the off to the side capacity rather than trying to use them as an anchor. I think that was probably my biggest mistake in playing them early was overestimating their survivability.  Tough, steady and defensive line are nice, but at the end of the day they are just 3 13/14 models with 5 wounds each.

Anyway, it was a super fun and tight game, so thanks again to Josh for the training exercise – I look forward to the next one!

 

Butcher2 vs. Kromac1 50 point batrep

Man, I have had the worst time getting this to post right – hopefully it will work now.

I got in a game against Shep/Todd co-commanding a Kromac led Circle force. Having just built Butcher2 I was especially eager to try him out. My list was:

Kommander_Orsus_Zoktavir_by_cwalton73

Kommander Orsus Zoktavir
- War Dog
- Marauder
- Spriggan

Koldun Lord
Manhunter
Manhunter
Harlan Versh, Illuminated One

Greylord Ternion
Min Kayazy Assassins with Underboss
Great Bears of Gallowswood
Widowmakers
Full Ironfang Pikemen with standard UA

The Circle list looked like:

Kromac the Ravenous
- Druid Wilder
- Ghetorix
- Gorax
- Warpwolf Stalker
- Pureblood Warpwolf

Blackclad Wayfarer

Shifting Stones with UA
Shifting Stones
Full Tharn Bloodtrackers with Nuala
Gob Bellows Crew

We are eagerly awaiting SR2013 and have settled into just playing the basic 2012 scenario – it isn’t complicated, there is no wackiness, it has enough of a scenario component (and kill box) to keep us honest. I won the roll to go first and chose to go first.

I didn’t really have much of a clue on what to do so I just kind of advanced everything. I was a bit more cautious with Zoktavir than I probably should have been and I very cleverly decided to have half of my IFP go through a forest just because, well, I was stupid. The ternion advance and shift to put clouds on the 3 closest kayazy who run forward in the most ridiculously unnecessary cloud wall ever. Really it just jams my own lines up.

Ò

The pureblood moves up and tries to spray the manhunter on my left side but misses despite the boost. Everything else kind of shifts around. The bloodtrackers (who had designated the ironfang pikemen as prey) killed a couple of the IFP.

Butcher advances and puts fury on the manhunter who charges the feral and to the surprise of everyone around the table kills him! I rolled fire for both hits but PS14 weapon master is no joke! The IFP continue to move through the forest on my right and I wonder where Saxon Orrick is.

Ò

The stalker steps through a stone gate and kills a some iron fang pikemen and a couple of kayazy and then retreats back. The wayfarer kills the manhunter. Everything else also shifts a bit back, basically playing a retrograde action with models that are faster than mine on a non killbox mission. Ouch.

I run the other manhunter up to engage some bloodtrackers and decide that I want to feat just to see what it does despite only having 4 enemy models in range he then shoots and boosts the closest stone and gets a rage token. The IFP charge and kill a couple of bloodtrackers, generating a couple more. The great bears run staying just inside 12″ to get issued some rage tokens which I then do and one of them (maybe Korsk – I don’t remember) advances to the stalker and hits it pretty hard but not quite hard enough to one round it. The Ternion run in front of butcher to provide hopefully a little defense, and I foolishly didn’t give any focus to the marauder (I rolled very low on focus) so he couldn’t run in front of my. I did try and get the spriggan to block the charge lane but he didn’t quite get it.

Ò

Ghettorex charges butcher after getting primaled and unsurprisingly put him in the dirt.

Ò

After Action Review:
Yeah… basically I was a huge trainwreck in my play this game. I was using several new units I hadn’t played with before as well as a brand new caster. I was in front of my self constantly and just really played poorly. At the end I was more desperate to just get the feat off to see what it did so hung myself out there a bit more than I should have but I am glad I did. It was a wonderful learning game though I really had no idea what to do with my army. In retrospect I probably should have just layered up the troops and run screaming forward like a madman.

First eSorscha battle report

I had grand intentions of posting an incredibly detailed, blow by blow battle report to demonstrate the tactical geniuses that Shep and I are, but the pictures came out totally crap and, honestly it has been over a week so I am going to post this to just get it down before I forget any more.

This was my first game with eSorscha and my first game with Khador in a very long time (as in, before the Iron Fang Uhlans were released in the dark days of Mark 1.  Fun fact, Shep having cygnar cav and me not having any cav is why I quit in mark 1).  Also, this happened to be my first game of WM/Hordes in close to 6 months so needless to say I was both rusty and had a lot to learn.  Also, sorry for the base on Conquest, he wasn’t built yet and Shep happened to have an extra colossal base lying around.  Doesn’t everyone? 

Game 1 was vs. Shep’s Lylyth2 list at 50 points.  

My list was:
Forward Kommander Sorscha 
- War Dog
- Conquest
Manhunter 
Great Bears of Gallowswood
Widowmakers
Full Winter Guard Infantry
- 3 Rocketeers
- Winter Guard Officer & Standard
Kovnik Jozef Grigorovich
Eiryss2
Gorman diWulff
Ayanna and Holt
Full Battle Mechaniks

Shep’s list was a pretty standard Lylyth2 list – nice to see he was going to take it easy on me for my triumphant return to the game:

Lylyth, Shadow of Everblight 
- Succubus
- Ravagore
- Ravagore
- Nephilim Bolt Thrower
- Nephilim Bolt Thrower
- Naga Nightlurker
Annyssa Ryvaal
Blighted Nyss Raptors
Blighted Nyss Shepherd x2

I honestly had no idea what I was going to do so I just set flanking stuff up on the flanks, and central stuff in the middle and had kind of planned on running forward screaming like maniacs (too much trollblood play can have that effect on you).   I won the roll to go first and enacted that plan on turn 1.  I put boundless charge on Conquest and had him charge forward and put desperate pace and iron flesh on the winterguard and camped the last 2.Image

This is what it looked like at the end of my turn. 

Shep’s turn he advanced a little bit, put up shadow pack, killed 2 great bears and set the remaining one on fire.  He also killed Eiryss and a couple of winter guard and I think Ayanna and Holt.

On my turn sorscha cast bounding charge on the remaining great bear and cycloned back to safety.  Conquest advanced and had some decent drifts managing to take out the shepherds.  The widowmakers killed enough raptors to cause a leadership test which they failed.  I also managed to get good drifts and took out the shepherds (it may have been one this turn and one next turn actually, now that I think about it).  I had hoped with reach the great bear might lock up a Ravagore for the turn but my eye was way off .  End of my turn 2 looked more or less like this:

Image

Raptors failed to rally.  Shep upkept shadow pack and killed a few more winter guard as well as the last great bear.

My turn 3 I advanced again, and felt like I was getting to the point where I could actually threaten him with the WG.  I had Joe call boosted attack and think I might have killed one of the bolt throwers but not quite the overwhelming turn I had hoped for.  Unfortunately I made a HUGE mistake in putting Conquest completely off the hill and Sorscha on it even though my mechanics formed up in Soccer (football) free kick defense formation.  I didn’t even fully appreciate how much I had screwed up until Shep’s turn wherein I am reminded that hills are not true LOS and a Conquest doesn’t block LOS to a Sorscha on a hill…

Image

Here is the end of my turn 3 so that all may learn from my folly.  It is extra shaky because of the shuddering spasms of crying I was having. 

On Shep’s turn, Anyssa sniped out a clear path to Sorscha and Lylyth feated.  It took to literally the last shot with the last model to kill her – even without Iron Flesh, Sorscha on a hill is kind of hard to hit.  Had I used those 2 focus for that rather than camping them I would have been able to steal the game from Shep.

So, my first outing with Sorscha2 was pretty ugly as I had imagined it would be.  I didn’t have much of a plan and Shep punished me for it.  I made some terrible moves and incredibly low percentage gambles that failed to pan out.  It was also quite a blast.  The focus mechanic is so different from the fury mechanic that it will take a bit of getting used to.  I was fairly terrible at allocating focus – one turn I gave Conquest way too much and the next way too little.  I think not having a plan definitely played into it but over all just having to plan everything out is a bit foreign to me.

I failed to use Sorscha in any meaningful way and that hurt a lot.  I could have had Gorman do some more tanking with his immunities – his cloud certainly didn’t have much effect on the game. 

Very short trolls tourney report

Obscenely short tourney report
 
I played in a small 8 man SR2012 tourney over the weekend.  I don’t have a ton of time to write up a proper report right now but wanted to get some thoughts down.  The lists I brought were:
 
eGrissel
Bomber
EBDT
Impaler
Pyre Troll
Scouts
Min KSB with UA
Whelps
Reinforcements:
Runeshapers
Janissa
 
Grim Angus
Bomber
EBDT
Impaler
Scouts
Sons of Bragg
Whelps
Fell Caller
Reinforcements:
Runeshapers
Fell Caller
 
Game 1 eGrissel vs. Mortenabra
Jaime plays “not dirty” Cryx in that it is fairly straight forward and avoids many of their excesses.  In his restraint be brought a Kraken ;-) with Mortie.  In all seriousness, it was a pretty straightforward mash list with 3 slayers, scrap thrall, a couple of other things.  I won the roll and chose to go second.  The scenario was Incursion and at the risk of ruining the suspense the center flag disappeared.
 
I went eGrissel because there didn’t seem to be much in his list with pathfinder and slayers are fairly fragile so I was thinking I could  use earthquake to knock them down and then the bomber to clear them off.  Jaime loaded up pretty central though with a slayer on each flank and one up the middle with the kraken.  There was also a big forest in the middle of the table.
 
Both sides moved up pretty centrally on first turn.  Inhospitable ground left one of the slayers in charge range of the EBDT who charged and wrecked it on the second turn.  The scouts charged the central slayer (who was in the woods) with only 2 getting in range but they took out his cortex.  One of them ran up to stop the kraken from going anywhere.  Pyre troll ran to contest a flag on my right to prevent Jaime from getting a control point.    
 
Mortenabra moved of to the slayer and fixed the cortex and all of the scouts died.  After he moved mortenabra he popped feat.  The scout locking up the kraken died more easily than I had hoped and the kraken charged the EBDT.  He did some damage but didn’t kill the EBDT.  He killed a little bit more but ran out of time on his turn (even with extension) so didn’t get to charge the pyre.  
 
My turn, I saw mortie was in b2b with the slayer so I thought I had the opportunity for a blast assassination.  I considered using the impaler to slam the slayer into her and knock her down and then remembered she had steady.  The pyre advanced to about an inch away from the slayer and missed but still set mortie on fire.  The bomber fired next at the slayer and I just absolutely cranked the blast damage on mortie (I think I rolled a 17 and a 15 on the boosted damage) and took her out.  Grissel still had yet to activate so even if he failed I felt pretty good about my odds.  
 
Game 2 Grim vs. pGaspy
Pretty standard pgaspy list, lots of bane thralls, canker worm, some form of witch, etc, etc.  We were playing Guidons.  I chose the Grim list because I had just played eGrissel, even though Grissel would have been a much better match.  No, I don’t know what I was thinking beyond the fact that I have it, why not play it.  I don’t like to blame dice for games but I was definitely facing an uphill battle when he made back to back tough checks with bane UA.  I got locked into position and couldn’t really threaten convincingly.  I was just whooped this game.  Winston played it very aggressively and won on scenario though I did almost manage to claw back from a disastrous early game.  
 
There was a 3rd cryx player there (Duc) and although I like Duc and our games in the past have been fun, I didn’t want to do a 3 cryx tourney :-/ – instead I ended up drawing my most common opponent and the guy I carpooled with, so I guess it is a trade off.
 
We had practiced the night before and he helped me tune my list a bit and we ended up with a rematch.
 
Game 3 eGrissel vs. Siege
This is an odd mirror match.  They basically both try and do the same thing but Siege pretty much ensures I have to take it in the teeth first.  He blasted Grissel on turn 2 for a brutal 21 points of damage which I sent over to the pyre troll who lost 2 spirals (but since I had deployed 2 of my whelps at the start of the game I was able to heal them both in his activation).  The EBDT also took about 20 damage (he had either 8 or 10 left) but popped out some whelps which he ate to repair lost spirals.  Two defenders stepped in front of siege to protect him from retaliation and the EBDT charged and wrecked one.  A note here, if they had been another inch forward he wouldn’t have been able to charge because of the positioning of a wall.  Instead I popped eGrissel’s feat and ran the stone forward to give him armor 24 total.  He weathered the return assault frustrating Ryan quite a bit though he did end up knocked down with black oil on him.  My turn, Grissel stepped forward and sang him to death.
 
After Action Review:
I am pretty happy with how things went overall aside from the epic derp of caster choice in game 2.  I really should have just run eGrissel all 3 games.  I like her a lot, she gets the job done and I know her really well.
 
I missed out on 3rd place because I had 0 control points over the course of the tourney and lost it on tie breakers so my big learning point that I am going to focus on for the next month or two will be to do a hit confirm when I have an assassination attempt in order to keep my opponent honest but pretend that the only way to win is by scenario in friendly games.
 
All in all it was a great day and a whole lot of fun and once more the Marshal of the Kriels proves she can put the kids to bed on her own.

Thornwood league battle diary game 1

I am going to try and be more diligent in writing up quick recap/reports.  We have been doing a lot of timed games (almost exclusively in fact) so I am not great about remembering to take pictures.  I will add them when I have them, otherwise I will try and keep it simple enough.

Played an unorthodox Grim list against Dave’s Durgen Rhulic list in 35 point game to kick off the league.  Basically I had just built the Sons of Bragg and felt like playing them.  The Skinner has been fun so he is in too.  Dave was also trying out some new stuff so it looked to be an interesting match.

Grim
Earthborn Dire Troll
Bomber
Impaler
Scouts
Skinner
Sons of Bragg
Fell Caller Hero

vs

Durgen
Ghordson Basher
Gunner or Blaster (don’t remember for sure which one)
Brun Cragback
Herne and Jonne
10 Forgeguard
5 Ogrun Assault Corps
Thor Steinhammer

We rolled up the Close Quarters scenario and I won the roll and chose to go second.  First turn the rhulic forces all advanced with the basher getting red line cast on it, the trolls advanced a bit more cautiously with the scouts and skinner swinging wide.  Grim put cross country on the Sons of Bragg, far strike on himself, boosted damage and one-shotted one of the assault corps and put girded up (always a good idea when facing Durgen).  This left me at 0 fury but I was okay with it on turn 1 against this rhulic force.  The impaler put farstrike on the bomber and advanced, the bomber killed a second Ogrun after an advance and the EBDT advanced up in front of Grim but out of charge range of anything.

In response Durgen upkept Red Line and put primed on the forge guard.  They charged and the first one was a bit out of charge range so the rest just ran as far as they could.  My cautious advance ensured that only a single scout was tied up in reach range.  Unfortunately for Dave he activated them a little too early and they jammed up the rest of his turn.  Herne (or Jonne) did manage to kill Wrathar and I failed the 4+ tough.

My turn the scouts mostly aimed and threw their tomahawks causing the forge guard to explode.  The fell caller sprayed and killed a couple (including the one that had engaged a scout) as did Tor with his spray.  When all was said and done there were only 3 forge guard left and they failed their morale check.  The bomber also killed Thor who had moved up to repair the 3 damage the basher took from Red Line. The EBDT moved out of line with Grim to get within 2″ of a forest for the following turn EBDT cannon ball act.

I was still mostly out of range this turn though most of the army focused on the EBDT and by the time the basher slammed the EBDT 8″(!) through the remaining 2 sons of bragg, though both made the 4+ tough The EBDT was fairly wounded.  The EBDT died to a 17 on the dice but I thought I had a pretty good shot at the assassination this turn.  Also due to shooting the Impaler lost his spirit and the EBDT took ~12 but to different spirals so no loss of aspect.

Durgen was directly behind one of the ogryn assault corp but at the extreme range.  I considered trying to slam with the impaler but I hate relying on crit so what I did instead was used Grim to heal 1 off the spirit on the Impaler in case he was necessary, put far strike on the bomber, feated, advanced and shot the knockdown gun at the assault corp and knocked him down to clear the lane for the bomber and impaler (if necessary).  Then cast lock the target and got a good damage roll and put some on him.  Durgen was now locked and under feat so it was looking, er, Grim for him.  The bomber advanced, boosted the hit roll, got him and had a pretty good roll for damage and put him down.

It was a good game for the Trollbloods and not so good for the Rhulic forces.  Dave made a couple of early errors which I pounced on and really punished him.  It was a fun game and a win for the first game of the league.

3 quick journeyman writeups

I have really been working on getting my games in quicker lately so haven’t been doing any pictures or video so be warned of a wall of text ahead.  As a pretty new player adding that one extra bit of split attention was really adding to the mental strain of the game.  I know that they are easier to follow and more enjoyable to read and will definitely be getting back to them sooner rather than later.  I have a new top secret plan to try out…

Anyway, last Sunday was a big game day at Emerald Knights comics as it was the semi-official kick off of the Journeyman league.  It is a bit odd, because we actually made the move to 15 point lists on that day as well but the patches were in and it was the first time a lot of us go to meet.

I was able to get in 3 pretty quick games.  Two were battlebox and the the third was a 15 pointer.

The first battlebox game was against Chris and his gators.  Chris is very new to the game but is a great painter.  His gators are all looking really good.  We had been bantering back and forth on facebook for a while so it was nice to get in a game with him.  I won the roll and went first.  I advance deployed as far forward as I could and then put quagmire on the warhog to help counter the high def of the gators and cast batten down the hatches.  Everything advanced or ran.  Barnabas dropped a few mud puddles and the the turtle and the rastler moved forward into it.  The turtle spit and did a bit of damage but nothing major.   I activated Carver first and he advanced a bit and cast mobility and batten down the hatches and upkept quagmire leaving him on 0 fury.

The warhog charged at the wrastler.  The big problem here came when I realized that I forgot to pop my feat and the warhog basically fluffed his attacks.  It was okay though because the turtle had left itself in a beautiful slam lane to hit Barnabas.  Until he missed, that is.  Barnabas activated his countercharge ability and moved forward.  I fired with the other gunboar and hit on an unboosted 12.  I then boosted damage and rolled 18!  5 dice all turned up with 6s!  It was pretty exciting for me and pretty depressing for him.

The rastler was unable to take down the now armor 21 warhog despite using all 4 fury and the other gunboar required all 4 fury and Barnabas’ help to take out the gunboar.

The following turn Carver finished Barnabas off personally.

The other battlebox game was against Shawn and his Retribution of Scyrah.  We setup and played on the same table on which I had just brutalized Chris.  I went second but advance deployed as far forward as I could.  The elves moved forward.  I advanced a bit more cautiously, knowing full well what Kaelyssa was capable of.  I dropped a rift template to prevent any shenanigan charges and made sure Carver was safe from any charge angles.  It worked perfectly right up until his jack apparitioned (or apparated if you prefer) and then slammed the hog into Carver, knocking them both down.  Kaelyssa shot first and stripped me of fury and then the Manticore killed me.  I was seriously just laughing at how throroughly I got stomped.  I just need to always batten down the hatches, even if I think I am safe from shenanigans.

Three days later I realized I forgot to roll Carver’s tough like I always do!  I am going to write up on a 3×5 notecard that CARVER IS TOUGH just so  I don’t forget.  That also made me laugh.

My 15 point game was against Josh and his Cryx.  This was a rematch and I came out on top of that one.  With the extra points he was able to add a couple of solos and I added a min unit of bonegrinders and ran 1 point light.  I have since realized that I can take a max unit for just 1 point so that is what I am doing going forward.

This game was fast and violent just like our first one.  I left a lane out for Deneghra to charge Carver on turn 2 after he fluffed his attacks on the slayer under his feat.  Luckily for me batten down the hatches was up and, more importantly, Josh rolled snake eyes for one of Denny’s attacks.  The combination of the two meant that I had survived her assassination run and put her in a dangerous place.  One of the bone jacks tried to finish me off and put corrosion on me.  That left me with 2 life and a continuous effect so I had to win the game and now.  The failed assassination left Denny kind of hanging out there and Carver was able to finish her up.

I know that this is a really short write up, but it was actually a super fun and tight game.  I don’t expect to come out on top next time we play – my luck can only hold so long!

Journeyman game, Carver vs. Kaelyssa

Shawn came over the other evening and we knocked out a journeyman game. Our league is going a bit slower than the standard because most of us are part time gamers at best thanks to kids and full time jobs and school.

I set up the table before Shawn got there in something that would be interesting to look at with enough terrain to interact with. I realized I have about a million and one fences and thought it would be cool to do a roadside inn kind of thing with a wrecked building. I used the fences to suggest roads and to make it feel in the woods I added some, er, woods. And a small green lake. As an aside, I REALLY need to get some kind of better battle mat for these fantasyish setting games. Can anyone recommend any in particular?

Since I did the setup I let Shawn pick his side and he won the roll to go first.

The farrow all stayed fairly close together and advanced with the gun boars pulling off slightly. The Retribution light jacks went out wide on the flanks. Kaelyssa cast phantom hunter on herself and kept it up for the whole game. I put quagmire on the war hog hoping to help deal with that highish defense of the ret jacks. I am also not going to mention it after this, but just assume I am cutting myself for fury every turn thanks to Kaelyssa stealing my beasts’ fury. I took 6 or 7 damage before being the target of a single attack.

The manticore laid down a covering fire template and then bought some extra shots knocking out the mind of the gunboar on my right. Shawn misjudged a charge distance and came up short with the arcnode light (can’t remember the name now) by about a half inch on the wounded gunboar. It is possible that this oversight cost him the game.

The griffon was in range and charged in on that same turn (these charges were before I had Batten Down the Hatches up – I totally misjudged his threat range and after this cast it most every turn). Kaelyssa then popped her feat to prevent any charges on my part.

In retaliation Carver activated first, popped his feat and moved over to the griffin and hit it a few times before casting Batten Down the Hatches. Once more I was reminded how much not the Butcher he is. He did manage to take the shield down do a few other things. The gunboar on the left advanced and hit him but also didn’t kill him unfortunately which meant it was down to my war hog to. He killed him with his initial attacks. The other gunboar closed on the arcnode and did nothing since his mind was out and I had forgotten to heal it in my activation.

The arcnode shifted a bit and then beat on the gunboar knocking him down to 5 boxes. Luckily for me he spread the damage out across multiple spirals and mind was still the only thing out.

Carver activated, shifted back a bit and remembered to heal the gun boar’s mind for 1 and recast Batten Down the Hatches. The newly healed gunboar was up next. He grabbed the arcnode and threw it toward the warhog. The warhog activated, charged the arcnode and destroyed it. The wreck is under the covering fire template.

Shawn was in dire straits but also so an opportunity. He advanced Kaelyssa and Carver was just in 12″ by about a mm. He was sitting on 2 fury and she hit and used a stolen fury to boost and rolled a 16 for damage on the 3d6! I transferred to the undamaged gunboar because she was just going to steal my last fury anyway. He then shot and boosted and got a 15 for damage! With the damage Carver had already taken just to get his full fury every turn he was down to just 5 boxes and Kaelyssa had one shot left. Fortunately for me, his dice swung the other way and he rolled a 4 on 3d6 sparing the farrow warlord.

Kaelyssa had fought with honor so Carver felt she deserved to die by his hand. He advanced into range of his sawed off scattergun and shot her twice. The first one took off a decent amount of damage but I rolled snake eyes on the second one! Yikes! I used my remaining 2 fury to cast mobility and suddenly wasn’t feeling quite as safe.

The gunboar advanced but made sure and left enough room for the warhog if he became necessary and tried to headbutt her but missed. Uh oh. I have one model that can save me.

Luckily the warhog was able to get to her thanks to mobility and with a boosted gore knocked her down before finishing her off. It was a tight game and if I that last gore had failed to get a crit knockdown. He very well could have pulled out a win!

Another win for the farrow and another tight and fun game with Shawn! Batten Down the Hatches really saved my bacon here but I am afraid once we start adding points that it won’t be nearly as good thanks to the mage hunter strike force.

Thanks for reading!