Tag Archives: eGrissel
A good kick in the teeth, Menoth style
Now that I am getting more comfortable with the trolls it isn’t quite the brain drain it was and hopefully I will be getting some pics soon. There are no pics here though, sorry.
So, last club day at Emerald Knights I ended up watching more than playing just because a few people needed to get in their team games and I didn’t really feel like doing another one. I did, however, get in a game against Josh playing his Menoth army. We played a 35 point game and I ran a couple of units that I had just finished (note to self – don’t play with all new models).
I was going with an eGrissel tier for no reason other than finally finishing up that unit of kriel warriors that I have been hunting down forever and the newly built horthol and max longriders. Also, our local PG was giving people a bonus league point for using the league selection so I took some whelp scrappers.
Army Name: eGrissel tier
Trollbloods
Tier 2: Blockade Runners
34+6 points, 27 models
Grissel Bloodsong, Marshal of the Kriels +6 points
* Dire Troll Mauler 9 points
* Troll Axer 6 points
Horthol, Long Rider Hero 4 points
10 Kriel Warriors 6 points
* 1 Kriel Caber Thrower 1 point
* Kriel Warrior Standard & Piper 2 points
Troll Whelps 2 points
5 Trollkin Long Riders 10 points
Add +1 to your starting game roll.
I would love to have a War Wagon or two, but don’t and the same with the Sons of Bragg so I was stuck at tier 2. I’ll give my thoughts on the tier later.
Just to recap, I have played eGrissel and the axer fairly regularly, not used the Mauler since I picked up the Earthborn, and never used anything else in the list. Facing me across the table was Josh and his Tier 4 eSevvy list. I might screw some of this up but it is from memory (also, iBodger says he can’t have the sunburst crew in a tier list, I dunno):
Army Name: Josh eSeverius
Protectorate of Menoth
35+6 points, 43 models
Grand Scrutator Severius +6 points
* Blessing of Vengeance 7 points
* Revenger 6 points
4 Choir of Menoth 2 points
Deliverer Sunburst Crew 3 points
10 Deliverers 8 points
10 Temple Flameguard 6 points
* TFG Officer & Standard 2 points
10 Temple Flameguard 6 points
* TFG Officer & Standard 2 points
Vassal Mechanik 1 point
We ended up being a bit lazy and just doing a straight killbox mission. There was a hill in the center of the table on the right side and a forest just to the left of mid table (from my POV). That was really all the terrain that mattered.
Josh went first and ran everything forward and put the flameguard into typical triangle formation. He jammed one of them to the gap between the hill and the forest – we were using the wrecked shuttle from 40k as the hill and I kept thinking it was an obstacle despite us talking about so I kept viewing it as a bottle neck. Oops.
The other unit of flameguard ran around the other side of the woods to intercept Horthol.
My turn kriel warriors prayed for speed and ran up and jammed the “bottle neck”. Horthol moved full distance and the long riders lined up for a charge. Grissel and the Mauler and Axer advanced in a line behind them.
The center flameguard advanced a little bit and minifeated. Shooting killed a few kriel warriors and the lead toughalo but he toughed it out. Since I had though that stupid wrecked shuttle was an obstacle that toughalo screwed my follow up charges and slams so I was horribly out of position. Horthol charged and slammed the front line of flameguard and killed 2 or 3 that were set up for me and then he was charged and dismounted and then killed off over the next turn or so. Sevvy hit a pretty hard core ashes to ashes on my kriel warriors killing 5 of them including the guy next to the caber and the caber himself. Ugh. Must work on positioning…
The toughaloes were picked apart in a combination of jack charging and shooting.
My mauler got a charge on one of the triplets of flameguard and killed the lead 2 but then was killed in follow up shooting and charging. The axer charged the jacks and a couple of the flameguard and rolled a 3 and then a 4 for damage on his threshers. We joked that in about 10 turns he would be deadly. Obviously he died horribly.
Before I knew it, I was down to eGrissel and he was down 4 or 5 flameguard. Grissel decided to go out in a bang and charged Blessing of Vengeance and didn’t kill him (she missed twice despite needing 5s or something). Josh was a sport and pulled Blessing of Vengeance out of combat and charged Grissel with Severius. The Vice Grand High Mega Scrutator then put Grissel in the dirt with his last attack and she failed her tough.
Ouch. To paraphrase (and clean up a bit) a line from Fight Club, “I haven’t been worked that hard since fifth grade.”
Still, I did learn a lot. The biggest thing was, don’t try everything new. I have been doing a decent job of just rotating in single things into a list I am comfortable with to learn how they go. I know how to jam pretty well with fennblades and figured it wouldn’t be that different from kriel warriors (it is). A mauler is basically just like an earthborn (no, it isn’t). The toughaloes are like fennblades on steroids (wth was I thinking?)
My unfamiliarity with my models and their capabilities kept me from developing any kind of cohesive plan and I got whooped and deserved it. This game is far too unforgiving to just try and wing it, especially against a great opponent like Josh. So, I apologized to Josh for what a pretty unchallenging game and packed up. It was a good lesson to learn the hard way.
I may or may not have cried myself to sleep.