Archive for June, 2012

Sorry for the lack of updates it’s been an insanely busy couple of weeks at work, here is my classic dire troll mauler in all his rage.  He is made because he is missing a tooth. 

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Obscenely short tourney report
 
I played in a small 8 man SR2012 tourney over the weekend.  I don’t have a ton of time to write up a proper report right now but wanted to get some thoughts down.  The lists I brought were:
 
eGrissel
Bomber
EBDT
Impaler
Pyre Troll
Scouts
Min KSB with UA
Whelps
Reinforcements:
Runeshapers
Janissa
 
Grim Angus
Bomber
EBDT
Impaler
Scouts
Sons of Bragg
Whelps
Fell Caller
Reinforcements:
Runeshapers
Fell Caller
 
Game 1 eGrissel vs. Mortenabra
Jaime plays “not dirty” Cryx in that it is fairly straight forward and avoids many of their excesses.  In his restraint be brought a Kraken 😉 with Mortie.  In all seriousness, it was a pretty straightforward mash list with 3 slayers, scrap thrall, a couple of other things.  I won the roll and chose to go second.  The scenario was Incursion and at the risk of ruining the suspense the center flag disappeared.
 
I went eGrissel because there didn’t seem to be much in his list with pathfinder and slayers are fairly fragile so I was thinking I could  use earthquake to knock them down and then the bomber to clear them off.  Jaime loaded up pretty central though with a slayer on each flank and one up the middle with the kraken.  There was also a big forest in the middle of the table.
 
Both sides moved up pretty centrally on first turn.  Inhospitable ground left one of the slayers in charge range of the EBDT who charged and wrecked it on the second turn.  The scouts charged the central slayer (who was in the woods) with only 2 getting in range but they took out his cortex.  One of them ran up to stop the kraken from going anywhere.  Pyre troll ran to contest a flag on my right to prevent Jaime from getting a control point.    
 
Mortenabra moved of to the slayer and fixed the cortex and all of the scouts died.  After he moved mortenabra he popped feat.  The scout locking up the kraken died more easily than I had hoped and the kraken charged the EBDT.  He did some damage but didn’t kill the EBDT.  He killed a little bit more but ran out of time on his turn (even with extension) so didn’t get to charge the pyre.  
 
My turn, I saw mortie was in b2b with the slayer so I thought I had the opportunity for a blast assassination.  I considered using the impaler to slam the slayer into her and knock her down and then remembered she had steady.  The pyre advanced to about an inch away from the slayer and missed but still set mortie on fire.  The bomber fired next at the slayer and I just absolutely cranked the blast damage on mortie (I think I rolled a 17 and a 15 on the boosted damage) and took her out.  Grissel still had yet to activate so even if he failed I felt pretty good about my odds.  
 
Game 2 Grim vs. pGaspy
Pretty standard pgaspy list, lots of bane thralls, canker worm, some form of witch, etc, etc.  We were playing Guidons.  I chose the Grim list because I had just played eGrissel, even though Grissel would have been a much better match.  No, I don’t know what I was thinking beyond the fact that I have it, why not play it.  I don’t like to blame dice for games but I was definitely facing an uphill battle when he made back to back tough checks with bane UA.  I got locked into position and couldn’t really threaten convincingly.  I was just whooped this game.  Winston played it very aggressively and won on scenario though I did almost manage to claw back from a disastrous early game.  
 
There was a 3rd cryx player there (Duc) and although I like Duc and our games in the past have been fun, I didn’t want to do a 3 cryx tourney :-/ – instead I ended up drawing my most common opponent and the guy I carpooled with, so I guess it is a trade off.
 
We had practiced the night before and he helped me tune my list a bit and we ended up with a rematch.
 
Game 3 eGrissel vs. Siege
This is an odd mirror match.  They basically both try and do the same thing but Siege pretty much ensures I have to take it in the teeth first.  He blasted Grissel on turn 2 for a brutal 21 points of damage which I sent over to the pyre troll who lost 2 spirals (but since I had deployed 2 of my whelps at the start of the game I was able to heal them both in his activation).  The EBDT also took about 20 damage (he had either 8 or 10 left) but popped out some whelps which he ate to repair lost spirals.  Two defenders stepped in front of siege to protect him from retaliation and the EBDT charged and wrecked one.  A note here, if they had been another inch forward he wouldn’t have been able to charge because of the positioning of a wall.  Instead I popped eGrissel’s feat and ran the stone forward to give him armor 24 total.  He weathered the return assault frustrating Ryan quite a bit though he did end up knocked down with black oil on him.  My turn, Grissel stepped forward and sang him to death.
 
After Action Review:
I am pretty happy with how things went overall aside from the epic derp of caster choice in game 2.  I really should have just run eGrissel all 3 games.  I like her a lot, she gets the job done and I know her really well.
 
I missed out on 3rd place because I had 0 control points over the course of the tourney and lost it on tie breakers so my big learning point that I am going to focus on for the next month or two will be to do a hit confirm when I have an assassination attempt in order to keep my opponent honest but pretend that the only way to win is by scenario in friendly games.
 
All in all it was a great day and a whole lot of fun and once more the Marshal of the Kriels proves she can put the kids to bed on her own.

Although they were painted over the course of 3 weeks, I am just going to put them all here for completeness.  I really need to paint up the other two.  I didn’t expect to run them as a max size unit as often as I have.  Honestly, I didn’t expect to run them that often to begin with (silly me).

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I am going to try and be more diligent in writing up quick recap/reports.  We have been doing a lot of timed games (almost exclusively in fact) so I am not great about remembering to take pictures.  I will add them when I have them, otherwise I will try and keep it simple enough.

Played an unorthodox Grim list against Dave’s Durgen Rhulic list in 35 point game to kick off the league.  Basically I had just built the Sons of Bragg and felt like playing them.  The Skinner has been fun so he is in too.  Dave was also trying out some new stuff so it looked to be an interesting match.

Grim
Earthborn Dire Troll
Bomber
Impaler
Scouts
Skinner
Sons of Bragg
Fell Caller Hero

vs

Durgen
Ghordson Basher
Gunner or Blaster (don’t remember for sure which one)
Brun Cragback
Herne and Jonne
10 Forgeguard
5 Ogrun Assault Corps
Thor Steinhammer

We rolled up the Close Quarters scenario and I won the roll and chose to go second.  First turn the rhulic forces all advanced with the basher getting red line cast on it, the trolls advanced a bit more cautiously with the scouts and skinner swinging wide.  Grim put cross country on the Sons of Bragg, far strike on himself, boosted damage and one-shotted one of the assault corps and put girded up (always a good idea when facing Durgen).  This left me at 0 fury but I was okay with it on turn 1 against this rhulic force.  The impaler put farstrike on the bomber and advanced, the bomber killed a second Ogrun after an advance and the EBDT advanced up in front of Grim but out of charge range of anything.

In response Durgen upkept Red Line and put primed on the forge guard.  They charged and the first one was a bit out of charge range so the rest just ran as far as they could.  My cautious advance ensured that only a single scout was tied up in reach range.  Unfortunately for Dave he activated them a little too early and they jammed up the rest of his turn.  Herne (or Jonne) did manage to kill Wrathar and I failed the 4+ tough.

My turn the scouts mostly aimed and threw their tomahawks causing the forge guard to explode.  The fell caller sprayed and killed a couple (including the one that had engaged a scout) as did Tor with his spray.  When all was said and done there were only 3 forge guard left and they failed their morale check.  The bomber also killed Thor who had moved up to repair the 3 damage the basher took from Red Line. The EBDT moved out of line with Grim to get within 2″ of a forest for the following turn EBDT cannon ball act.

I was still mostly out of range this turn though most of the army focused on the EBDT and by the time the basher slammed the EBDT 8″(!) through the remaining 2 sons of bragg, though both made the 4+ tough The EBDT was fairly wounded.  The EBDT died to a 17 on the dice but I thought I had a pretty good shot at the assassination this turn.  Also due to shooting the Impaler lost his spirit and the EBDT took ~12 but to different spirals so no loss of aspect.

Durgen was directly behind one of the ogryn assault corp but at the extreme range.  I considered trying to slam with the impaler but I hate relying on crit so what I did instead was used Grim to heal 1 off the spirit on the Impaler in case he was necessary, put far strike on the bomber, feated, advanced and shot the knockdown gun at the assault corp and knocked him down to clear the lane for the bomber and impaler (if necessary).  Then cast lock the target and got a good damage roll and put some on him.  Durgen was now locked and under feat so it was looking, er, Grim for him.  The bomber advanced, boosted the hit roll, got him and had a pretty good roll for damage and put him down.

It was a good game for the Trollbloods and not so good for the Rhulic forces.  Dave made a couple of early errors which I pounced on and really punished him.  It was a fun game and a win for the first game of the league.

At this point I felt like turning to support so the krielstone bearer was a no brainer.  These guys make a fair amount of my lists (but certainly not all).

 

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Today’s catchup is the Winter Troll.  Much maligned by most of the community he has a few ardent supporters.  I like him, but he is always my 3rd or 4th light warbeast choice (depending on warlock) so he doesn’t get a ton of table time.  I do like him in a fun all light gunny list that I have played before to which I think I will be adding rok.

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On the new work front I have been doing a lot of assembly with my limited hobby time so nothing new is painted, but I have built a second fell caller, a full unit of champs, a champion hero, the champion UA, the Sons of Bragg, and half assembled a 2nd full unit of champions.  Hopefully I can get a picture of them tonight and put them up tomorrow.

 

This was a bit interesting as I was painting in my usual impatient fashion and started to put the gloss coat (I use future floor polish) on a bit too early before the wash was dry.  Of all my models, this one alone was actually improved by the effect – it gives it almost a raw/new white scar flesh look that works nicely with the agitation of the metal pushing through the flesh (that red irritation was intentional).   The effect I am talking about is particularly noticeable under the right pectoral but it is in other places as well.  Yay for serendipitous screwups.  It is not an effect I would intentionally try – the top layer of paint and the wash literally sloughed off – but I am quite happy with the result.

 

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