Archive for December, 2012

I had grand intentions of posting an incredibly detailed, blow by blow battle report to demonstrate the tactical geniuses that Shep and I are, but the pictures came out totally crap and, honestly it has been over a week so I am going to post this to just get it down before I forget any more.

This was my first game with eSorscha and my first game with Khador in a very long time (as in, before the Iron Fang Uhlans were released in the dark days of Mark 1.  Fun fact, Shep having cygnar cav and me not having any cav is why I quit in mark 1).  Also, this happened to be my first game of WM/Hordes in close to 6 months so needless to say I was both rusty and had a lot to learn.  Also, sorry for the base on Conquest, he wasn’t built yet and Shep happened to have an extra colossal base lying around.  Doesn’t everyone? 

Game 1 was vs. Shep’s Lylyth2 list at 50 points.  

My list was:
Forward Kommander Sorscha 
– War Dog
– Conquest
Great Bears of Gallowswood
Full Winter Guard Infantry
– 3 Rocketeers
– Winter Guard Officer & Standard
Kovnik Jozef Grigorovich
Gorman diWulff
Ayanna and Holt
Full Battle Mechaniks

Shep’s list was a pretty standard Lylyth2 list – nice to see he was going to take it easy on me for my triumphant return to the game:

Lylyth, Shadow of Everblight 
– Succubus
– Ravagore
– Ravagore
– Nephilim Bolt Thrower
– Nephilim Bolt Thrower
– Naga Nightlurker
Annyssa Ryvaal
Blighted Nyss Raptors
Blighted Nyss Shepherd x2

I honestly had no idea what I was going to do so I just set flanking stuff up on the flanks, and central stuff in the middle and had kind of planned on running forward screaming like maniacs (too much trollblood play can have that effect on you).   I won the roll to go first and enacted that plan on turn 1.  I put boundless charge on Conquest and had him charge forward and put desperate pace and iron flesh on the winterguard and camped the last 2.Image

This is what it looked like at the end of my turn. 

Shep’s turn he advanced a little bit, put up shadow pack, killed 2 great bears and set the remaining one on fire.  He also killed Eiryss and a couple of winter guard and I think Ayanna and Holt.

On my turn sorscha cast bounding charge on the remaining great bear and cycloned back to safety.  Conquest advanced and had some decent drifts managing to take out the shepherds.  The widowmakers killed enough raptors to cause a leadership test which they failed.  I also managed to get good drifts and took out the shepherds (it may have been one this turn and one next turn actually, now that I think about it).  I had hoped with reach the great bear might lock up a Ravagore for the turn but my eye was way off .  End of my turn 2 looked more or less like this:


Raptors failed to rally.  Shep upkept shadow pack and killed a few more winter guard as well as the last great bear.

My turn 3 I advanced again, and felt like I was getting to the point where I could actually threaten him with the WG.  I had Joe call boosted attack and think I might have killed one of the bolt throwers but not quite the overwhelming turn I had hoped for.  Unfortunately I made a HUGE mistake in putting Conquest completely off the hill and Sorscha on it even though my mechanics formed up in Soccer (football) free kick defense formation.  I didn’t even fully appreciate how much I had screwed up until Shep’s turn wherein I am reminded that hills are not true LOS and a Conquest doesn’t block LOS to a Sorscha on a hill…


Here is the end of my turn 3 so that all may learn from my folly.  It is extra shaky because of the shuddering spasms of crying I was having. 

On Shep’s turn, Anyssa sniped out a clear path to Sorscha and Lylyth feated.  It took to literally the last shot with the last model to kill her – even without Iron Flesh, Sorscha on a hill is kind of hard to hit.  Had I used those 2 focus for that rather than camping them I would have been able to steal the game from Shep.

So, my first outing with Sorscha2 was pretty ugly as I had imagined it would be.  I didn’t have much of a plan and Shep punished me for it.  I made some terrible moves and incredibly low percentage gambles that failed to pan out.  It was also quite a blast.  The focus mechanic is so different from the fury mechanic that it will take a bit of getting used to.  I was fairly terrible at allocating focus – one turn I gave Conquest way too much and the next way too little.  I think not having a plan definitely played into it but over all just having to plan everything out is a bit foreign to me.

I failed to use Sorscha in any meaningful way and that hurt a lot.  I could have had Gorman do some more tanking with his immunities – his cloud certainly didn’t have much effect on the game. 


So, here is the list that I am most likely going to be sticking with for a while as I get my head out of trolls and into khador. It’s not a particularly innovative list but I think it has all the parts to be a decent all-comers list. Thoughts?


Khador – eSorscha
56 / 56 (50+6) Warcaster(s) : 1/1 Warjack(s) : 1 Battle Engines : 0 Solos : 4 Units : 5

Forward Kommander Sorscha –
– War Dog
– Conquest

Kovnik Jozef Grigorovich –
Manhunter –
Eiryss, Angel of Retribution –
Gorman di Wulfe, Rogue Alchemist –

Great Bears of Gallowswood –
Widowmakers –
Full Winter Guard Infantry –
– 3 Rocketeers
– Winter Guard Officer & Standard –
Full Battle Mechaniks –
Lady Aiyana & Master Holt –


oops, originally wrote 2012 for year rather than 2013.

(image is used without permission and is by fstitz – check out more at – no claim nor challenge to his copyright or generally badassery is intended or implied. Fstitz, if you happen to stumble on this tiny and crappy blog and want it removed, let me know and I will. Also, btw, fstitz is working on a pretty badass legion of everblight lylyth right now and has some wips up. very classical style. I love it.)

Map of the Khadoran Continent

Posted: December 3, 2012 in Uncategorized

Map of the Khadoran Continent

Don’t know who made this, apologies, but it is so awesome I had to share.