Harkevich vs. Hexeris2 – Battle of the huge bases

Posted: February 7, 2014 in Uncategorized
Tags: , , , , , ,
Okay I got in a couple of skorne games with the beard and had really hoped to do full battle report treatment on them but I am nuts busy right now and have played another game since so they are all starting to blur together. Apologies, and I hope I get the salient points.
First game I played I took the conquest version of Harkevich’s theme force (tier 4) to give it a whirl. The list looked like this:
Black Ivan
Full Winterguard Infantry with UA and 2 rocketeers
Kovnik Joe
Field gun
Battle Mechaniks
This list was facing off against a Hexeris2 with Mammoth build that Shep is trying out. From memory (so something might be slightly off) it was:
Cyclops Raider
Cyclops Brute (bonded)
Min Beast handlers
Max Gatorman Posse
Max Incendiarii
Extoller Soulward
The scenario was supply and demand. I started off with fortune on conquest and escort on Harkevich and went 2nd. I also forgot to take pictures for the first couple of rounds. 
First turn was pretty standard stuff, everything skorne ran forward except Hexxie and he put Ashen Veil on the gators. The raider was mostly a snipe-bot for the mammoth – so just assume he does that every turn.
My turn was pretty standard as well with handing out a focus to each jack. Conquest ran forward just behind a wall. The light artillery went up onto a hill. The WGI bobbed and weaved forward and were tough. Black Ivan advanced to a wreck marker and took a shot at a gator and hit but only did a couple of points. The demolisher took advantage of escort and ran through the forest on my right flank. Harkevich advanced and cast broadsides. The demolisher didn’t shoot, black ivan had an irrelevant scatter. Conquest targeted an incendiarii who was standing right next to Hexeris and got off a 5 inch crit dev which was pretty sweet. I killed the willbreaker and knocked the brute back and down and think I also killed the soulward. All in all I was pretty happy.
Second turn gators ran pretty central to set up a big charge. Brute shook his knockdown and ran to get in arc range of the WGI. Hexxie boosted black spot and hit them. The incendiarii shot and set some stuff on fire and I made a single tough and lost 4-5 WGI dudes. Conquest and the clamjack were also on fire.
I gave a focus to conquest and paid for both upkeeps. Fire went out on the clamjack (yay?), but continued on conquest but didn’t get through armor. Light artillery both fired at the gators and didn’t really do anything (I killed one, but he toughed and with no sleeping on the job it was irrelevant.) I also debated long and hard about whether to feat on this turn or not. Ultimately I went ahead and feated just because I thought the mammoth might be able to charge me next round. I also did a broadside and conquest got a fortunate drift and killed off a couple of paingiver beasthandlers. Conquest shot the brute and threw him back and did some damage but nothing major to the brute. The WGI did a huge CRA into one of the gators and rolled snake eyes for the miss. Damn. 
The gators charged across my line at Black Ivan and conquest and did some damage, but the feat kept most of it at bay. The rest of the WGI were killed by black spotting stuff. The mammoth ultimately didn’t charge due to the wall being in an annoying place so just set up for the next turn. It did some shooting but nothing stands out as shocking. 
My turn I allocate 1 to Ivan, 1 to conquest and upkeep both spells. Conquest shoots rather than doing melee and kills the taskmaster with the secondary cannons and kills 1 or two gators in melee with it. Harkevich charged a gator and killed it and then used beat back to step back into a wreck marker. Black Ivan bulldozed the gator engaging it back and then stepped back and took the free strike and then shot and boosted damage at that gator doing some damage. I also ran the clamjack right in front of the mammoth.
The mammoth was enraged and wrecked the clam jack and cleared out last remaining random models I had around leaving pretty much just Harkevich, Ivan, and the colossal. The incendiarii also moved forward to prevent conquest from charging – that was my last gambit with the clam jack. I took a few shots at the incendiarii out of spite and killed a couple.
The mammoth was then enraged and, unsurprisingly, wrecked conquest with the help of a couple of feat turn hellfires from Hexeris who also dominated the zone. The writing was clearly on the wall so Harkevich took out the mechano-ham, stroked his beard once for luck and charged into the mammoth, determined to die a good death.
Man, that game was brutal. I hate incendiarii with a rage that equals their own fire weapons. Seriously, bombardiers are so much more terrible than them by any measure of comparison (more on that next game). It was a pretty solid attrition fest and I made a couple of mistakes. I think I forgot to mention it above, but Joe spent much of the game giving boosted attacks to the light artillery. It isn’t a terrible use for him, actually. That skorne list had no soft targets and Shep told me after that he basically built that list after he saw what I was playing so it was far from his normal Hexeris2 list. It was a pretty hard counter for mine. It was another game that had me thinking that out of theme would have been so much better.
Anyway, I will try and get the next report up sometime in the next few days. Thanks for taking the time to read!
  1. Moondog says:

    Thanks for posting up the batrep! That was one ugly fight.

    It’s interesting that your opponent counter-picked your list with his Hexy2 list. Even without that knowledge that list doesn’t seem too far removed from what you might see a Skorne player running, so I think it’s still a very telling experience.

    Skorne is one of the factions I’m most concerned running Harkevich against, because they can ramp their melee damage up high enough to chew through his heavies (even with the feat in some cases,) and they’re pretty resistant to early softening effects with things like the Krea.

    Match ups like that are what are starting to lean me more and more towards finding a non-theme list I like, just for the extra flexibility.

    I also share your disappointment with Bombardiers. Incindiarii show how to do a medium based shooting unit right, and the Bombardiers sadly suffer heavily by being MoW (and thusly 1 point overcosted) and one of the first medium based shooting units (so way over valued on top of that.) If/when there is ever a significant rules re-write of any kind, I sincerely hope Bombardiers get some attention.

  2. Patrick says:

    His older Hexeris list was geared very much toward dealing with infantry spam – particularly high def infantry spam and was very light on the armor cracking. I had another game against Skorne (different player, 3mak) and it also went fairly crappy. I’m hoping to post it this week. But yeah, I am thinking if you want to run Hark as one of your lists, you need to make sure your other list can handle Skorne.

    As to the bombardiers – I think that they are the worst unit in the game for the points. If they were 9 points, I would consider them on par with the MoW units – but 11 points is just awful for them.

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