Archive for March, 2014

I was finally able to squeeze in enough time for a proper Warmachine game at the weekly writer nerd game night! Since play time is at such a premium right now it was a foregone conclusion that I would be playing one of the lists that I was taking to Kingdom-con at the end of April. Since the prime on the uhlans had just been applied and they are on the painting table, that left me with Zerkova who I gleefully took.

Will was also there and looking for a game. Will is fairly new to the game in the last year or so, but picked up the game quite quickly and has been terrorizing the store with his Circle until recently when he decided to give Cryx a spin. We matched up and, as is customary, we both told the other our two choices – some of us are pseudo-tourney minded even on game nights. The games are super casual, but we like to approach it and practice with the lists. I told him my lists were my Tier 4 Vlad3 and Tier 4 Zerkova Hunting Wolves. I knew I would be playing Zerkova no matter what, but since I hadn’t unpacked yet he didn’t know that. His choices were Terminus and Goreshade2 tier list. He ended up choosing the Goreshade2 list.

My list was my standard Hunting Wolves list (though this may be changing):
Gorman di Wulfe
Full Kayazy Assassins with underboss
Kayazy Eliminators
Koldun Lord (aka Bad Santa)
Full Outriders

His list was (sorry I don’t know the names of the feat fodder)
Skarlock Thrall
2x Full Bane Thralls with UA
Full Bane Knights
Bane Lord Tartarus
2x Pistol Wraiths
Rest of the points in explodey zombies

We were playing Supply and Demand and I won the roll and chose to go second. Also I forgot to take pics, especially at the beginning, sorry.

Okay so my left to right across from me he had both pistol wraiths on the flank across from my objective, a unit of thralls, another unit of thralls, bane knights on the right flank (there was a forest there just outside his deployment zone). Tartarus was behind the thralls. Goreshade and his jack were in the center.

My left to right with my stuff were outriders across from pistol wraiths, eliminators kind of center-ish, vanguard, zerkova, conquest to the side, (predeployed of course – there was a hill he could walk up on to on turn 1), vanguard, bad santa behind and between connie and the vanguard, and finally the assassins lined up across from the banes. I put widowmakers in front of where conquest was walking on turn 1. With so much stealth I didn’t expect much from them.

Bane knights got occultation and ran into the woods, everything pretty much ran forward.

My turn I moved forward a bit cautiously with everything really just moving 5-6″ at the max.

His turn, everything ran up again. Looking at the table I decided to give conquest 2 focus figuring I would have chances to boost blast damage if nothing else. My turn, the assassins popped mini feat and charged bane knights, and was able to get 1 to charge BLT and ran another to give him gang, and ended up charging 5 others with gang support as well. I passed the terror check from BLT and killed him and the other ones I charged. Two of the widowmakers advanced to within 5″ and killed 2 more and the other 2 did the same for the center bane thralls. Koldun Lord lined up a pretty sweet spray on the bane knights, but shit the bed and failed to kill either of them. The vanguard walked over and killed one with his reach attack but the shield failed to kill the last one but it is only pow 10 so not a surprise, and that was the last attack I had that could kill that guy. Thanks Bad Santa.


(Why won’t he die!)

Conquest advanced within 5″ of a couple of bane thralls and I noticed that the standard bearer was within about and inch or so of the objective so boosted the to hit on it and got the crit devastation. The banner bearer was in range and go thrown into an explodey zombie who exploded and caused a couple of others too. Also the flag died and failed his tough check. Conquest then shot his nipple guns killing a couple more bane thralls off. The eliminators went and one of them charged twin axes from the middle squad and other charged a bane thrall that was nearby. She eliminated twin axes and then side stepped to give gang to two others, her sister killed the one she charged, sidestepped, killed the other one, then sidestepped into melee with the cryx jack. There was no way I was going to wipe out that unit so I just took targets of opportunity and left it at that – I was pretty happy overall.


(So many bane thralls)

I realized that Zerkova could actually use the Ghost Stone to try and razor wind that last bane knight, but it would put her out of position for a good feat turn. I just accepted the fact that Goreshade would feat the whole unit back. At least BLT was dead for good. Instead, Zerkova advanced toward the bane thralls on the left side of the table and got one within 5″ (since there was no real reason not to move up that far) and put Icy Grip on that unit of banes and boosted to give myself an exceptional chance of getting the 5 that I needed. I went ahead and shot him with her gun too, as long as I was there. She used the extra range from the Lens of Tarvodh to try and throw a razorwind on the Skarlock but it was behind a wall so she missed. I also realized at this point that there was a bane thrall just over 5″ away that could walk and hit her on feat so she used the Ghost Stone to target the guy behind him and Influenced him to remove the offender. Then, after making sure I was out of range of anything advancing on her and attacking she feated. The near vanguard walked up to protect her and gorman walked up and put down a cloud.

I set up the outriders where 3 different models were able to spray at the flag bearer for the icy-gripped unit of bane thralls with several other models in the line, as well as the last one having a line to both of the pistol wraiths or several banes. They wreaked icy death, though the flag bearer passed all three tough checks he was called on to take. I did kill 7 other models including twin axes and one of them was out of command range so I didn’t have to worry about that one doing anything. I had managed to kill a ton of stuff, but with Goreshades feat, it didn’t really matter much.


(why won’t he die!)

Also, incidentally, that’s why I didn’t shoot at the pistol wraiths, they were fairly marginalized way off on the flank, his feat placement could really put them in a more advantageous position for following rounds. At least I got the feat out of the way and I felt fairly confident that I could kill them all again.

Goreshade gave a focus to the jack and dropped occultation. The bane knight was outside of Zerkova’s feat range so was able to run around a bunch of models and get to about 9″ from Zerkova. The jack tried to hit the eliminator but missed. Goreshade advanced and killed the eliminator who made both terror and massive casualty checks and then popped his feat and returned the full unit of bane knights and 5 or 6 bane thralls spread over the two units along with the Uas but none of them could do their action so instead tried to crowd up on Zerkova. Some of the bane thralls tried to kill some assassins and got into melee with two widowmakers. The assassins were too nimble but he did kill 1 widowmaker The survivors from the unit on the left advanced and 2 of them were able to destroy the objective. The skarlock put occultation on Goreshade and then it was back to me.


(so many bane knights!)

I dropped Icy Grip from the thralls on the left since I knew ALL of the bane knights had to die. I went with Zerkova first after checking to see how many bane knights were engaged by the vanguard. She used the focus stone to cast force blast and pushed the front line of bane knights into the back line creating a really tight line of them (see above).

I took a point of damage for the spell within Goreshades control area. I am not going to say it each time, but I ended up taking 6 points of damage from that over the course of the game. She then advanced, because she couldn’t really move back without taking free strikes. She boosted icy grip again (sometimes boosting the 5 is the right call). She then killed one with her sword, influenced another to do her dirty work and kill his friend, and ended her turn.

I activated Zerkova’s vanguard escort first, he shifted forwarded and then killed one with his pole arm and the shield actually penetrated the armor.

The outriders went and killed off all but 2 of the remaining bane knights (the ones on the right side of their formation). They also killed a couple of bane thralls but had some bad rolls and killed about 4 fewer than I expected to, although with their light cavalry move they were able to completely block off angles to Zerkova. On the right, the assassins killed several more banes, and Bad Santa again failed miserably – even though he covered 2 bane thralls with his spray he didn’t even force them to take tough checks. The unengaged widowmakers killed the last 2 bane knights and the engaged one failed to kill the thrall engaging him. The free-ranging vanguard actually managed to kill 2 thralls and that wrapped things up for me aside from gorman advancing and hitting the cryx jack, the only model really threatening Zerkova, with black oil. Conquest smashed a couple of bane thralls but the both made their tough checks.


(“What’s black oil do again?” “Here, you better read the card.”)

I was pretty happy with how things went with that turn – I had basically removed everything that Will had replaced in the previous turn along with a couple of extra things. The attrition match was really turning strongly in my favor. The pistol wraiths were way out of position, one of them advanced and shot an outrider and the other ran into position for next turn. There weren’t enough banes to be a credible threat to conquest and the static threat ranges made it fairly easy for me to keep Zerkova at a fairly safe range. It was also about 30 minutes until the store closed. Goreshade advanced to try and get Zerkova in range of hex blast but her Orgoth Seal protected her. Will didn’t know about the range reducing effect but had done a full advance and was pretty close anyway. Instead he decided to shoot the vanguard hoping to catch Zerkova in the blast but she was out of range. The bane thralls killed a couple of the jamming outriders on my left and on my right they tried and failed again to get to grips with the assassins.

On my turn I gave conquest 3 focus and then used the Ghost Stone to target Goreshade with Icy Grip and then gorman advanced to just over 2″ away from Goreshade and threw black oil at him. I missed, but with the drift still managed to cover him. Conquest charged in and smashed Goreshade in 2 hits.


This was a SUPER fun game and it was really tight. I haven’t had time for a full game of Warmachine in a while so I was kind of slow, but it was a really fun game. I was a bit worried at all those banes, but the threat range on them is very static and with outriders, bad santa, and conquest I was able to clear the threatening ranks and then take whatever else was an option. This game could have gone quite a bit differently with a single failed command check from the kayayzy assassins when they charged Bane Lord Tartarus, but they held their nerve. By being really patient and keeping to my plan, I felt in control for the majority of this game. Zerkova’s feat is kind of custom made for the kind of control I was able to pull off here and the outriders with icy grip are just absolute death dealers.

I got good use out of all of Zerkova’s trinkets which was kind of cool. I think every rule she has actually came into play. I used each of the artifacts, I cast the majority of spells on her card, I even remembered her gun, and she got to kill something with her sword. Zerkova is a really fun caster to play, and this particular list is actually quite enjoyable – conquest brings the high damage and his crit dev gives situational and occasional control options.

Anyway, thanks for reading.


Hey there, I have been seriously busy lately with writing and editing and just a little bit of Malifaux distraction. That being said, I have decided 100% to only bring painted models to KingdomCon and what that basically means is that I need to magically create extra time. Since that is probably not going to happen, I have really narrowed down what is important to me for this convention. I don’t have the time to properly prepare in order to be totally competitive and the few games that I have played but not had time to write up here have reinforced to me that amount of time necessary to get really good with this game.

Does that mean I am going to phone it in? Of course not. What it does mean is that I am having to change my expectations. Last year I had a fair amount of hobby time and prepared and was very happy with my (barely) top 10 placing in the Warmachine Weekend qualifier. This year, I am shooting to be in the top 3rd. I think that this is still doable – last year my goal was to be in the top half. The big catch here is that I am not getting much painting time and am only going to be taking painted models which has forced me to really look at my collection at what I have painted and what casters I most enjoy playing and kind of just sticking with them. What that means my priority painting looks something like this – 6 Uhlans, Markov, both versions of Fenris, the 2nd Drakhun, and 2 light warjacks. If I get all of that done I will then look at painting up two additional casters. One with a beard and one who is universally derided for his all or nothing gimmick.

So just to wrap up here, let’s take a look at the casters that are the forerunners for my main casters for the weekend –




That’s right, if you want to build against me, be ready for Vlad3 and Zerkova.

EDIT: Crap. Sorry, wrong blog. This is obviously not a Warmachine post. It should have been on my Malifaux blog. Also I should probably just have one combined hobby blog, but I prefer to keep them separate at least for now. Anyway, if you want to check out malifaux stuff go here –

It has been a while since I have done any painting, and one of the #ToMB requirements is to get the stuff painted up. Honestly it is a large part of the reason I signed up to participate. Sure, I am excited about the games and learning a new game system. But there was a time that I loved to paint and since I don’t have as much hobby time as I used to thanks to working two full time jobs and raising three daughters. I have found that without my hobby I become cranky, and am hoping that painting will help me be more effective at the work and fathering.

Okay enough blather. First up, I primed the entire group for the promised family portrait after priming. Oh a side note, right after priming several models slipped off the cardboard I was priming and fell to the asphalt. It was not cool. After I cooled down I repaired the models and set to painting.


Since I am using the old metal models and the card artwork has the new models, I decided to paint the Belle’s clothes to match the cards – so that part of the color scheme was pretty well defined out of my control. First up I decided to go with the simplest of the models to paint and using one of the colors I enjoy painting the most – purple. The paint style is pretty old school – base colors lightened with shades of white for each consecutive layer. The purple I went with was Liche Purple from the GW line, the white used to make the highlights was P3’s Menoth White Highlight. The “accessories” were Sunburst Yellow (I believe it is called) with just a single layer of highlight made the same as the purple. The flesh color was from P3 Midlund Flesh highlighted the same. The eyes are straight Asuryan Blue wash from GW over the white of the eyes, and the mouth is also mostly white but with a thick layer of Baal Red, also from GW.  I am going to hit the skin with some death washes at some point. Also, I had intended to hit the purples with a purple wash, but didn’t realize I was out until I had painted it. The hair is P3 Bootstrap Leather with a wash of Devlan Mud. Also, just as an aside, there is something about that model’s face that totally reminds me of Carmen Electra – so I am calling her Carmen. That pretty much finished out the time I had allotted for painting so called it a night. There isn’t much left to do on this one, just finish up the handle and tip of the umbrella and possibly a thinned purple wash or a glaze made of Liche Purple.The bases are all going to be done at the same time so I can have a consistency with the wooden slats that I might otherwise not end up with due to my ad hoc painting mix method. Also, I watched Gallowwalkers while I painted this to stay in theme – that movie is fairly terrible and I am super glad I was doing something else while it ran.


The next night I decided to watch something else while I painted up another Belle. The reason for starting with them, btw, is that they are the only models that are repeated in the list and for gaming purposes I wanted a clear way to identify to both myself and my opponent which models matched up with which cards. As mentioned earlier, the dress colors were already defined by the cards. As I looked at the remaining two Belles, I noticed that what I assumed to be sculpted as ringlets on one of the Belles could also quite easily be dreadlocks. A quick check of the face to make sure that the features would work well enough made me decide to color this one with a more Caribbean/African ancestry and between the remaining colors I felt that blue would work better with that skin tone. Also, this was definitely one of the dropped models which raised my blood pressure just a bit before I even started as I remembered the rage.

For these colors I started with P3’s Trollblood Base for the color and again mixed the highlights it with with the Menoth Highlight color. I really wanted to use Bestial Brown for the skin as I had experimented quite a bit for my old Catachan 40k army which was inspired by the United States Viet Nam era scheme and found that color worked exceptionally well. Unfortunately I didn’t have any on had so instead went with Mournfang Brown. It has a bit more of a red tint to it that I wanted, but I felt that worked well enough for a Caribbean ancestry. The hair was a P3 Coal Black. It has a nice bluish tint to it that gives it some life. Finally I washed the feather boa with straight Asuryan Blue and then watered it down for the dress and gloves since I wanted them to have different qualities. I was watching the Teen Wolf TV series while I painted which ended up distracting me quite a bit more than Gallowwalkers. That series is actually pretty decent so far – I am surprised. Anyway, back on topic, I need to do her accessories still, as well as finish her umbrella – I think my next painting night will be finishing both of these models to completeness sans bases.


Anyway, thanks for following along with me and I would love to hear any comments that you have.

As always, iWargame knocks it out of the park with his paint scheme.

Oh Man-O-Wars…I want to love you so badly. I finally got around to painting to them and played around testing a list. I’m still not feeling them as of now, but they are fairly quick to paint up compared to other units. At the moment I’m only feeling them with Irusk2 due to Tactical Supremacy which helps mitigate their slow asses.

But for now, enjoy the music!

khador_mow_st01Slowly but surely, they drew their plans against us.

  1. Army Painter Desert Yellow Primer
  2. Base coat colors using Vallejo Game Colors & Vallejo Model Air Metallics
  3. Used Army Painter Dark Tone ink all over the miniature
  4. Minimal highlights (studs, rivets, flesh, etc.)
  5. Bases are comprised of Woodland Scenics grass, rocks, deadfall trees, & a Autumn Mix Leaf Scatter
  6. I varnish with Rust-oleum Painter’s Touch Gloss Coat (Non-Yellowing & UV Resistant) & then use Testor’s Dullcote to take away the gloss

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