Archive for November, 2014

So I went over to Dave’s the other night for a game. I was ready to try out my usual to casters of eLylyth and epic Thagrosh with the usual format of death clock. Dave decided that he wanted it to try out something for a tournament he was getting ready for and wanted me to try pVayl and timed turns.

I have not played timed turns in a very long time and although pVayl is one of the casters that I want to try out I haven’t actually tried her yet, but I was willing to give it a shot. Okay all of my early caveat excuses are out of the way.

Oh yeah, also, welcome to the first episode of Monday Morning Warcaster (yeah, I know it’s Tuesday. I also know she’s a warlock.) The list I brought was JVM’s WTC pVayl list:

Vayl, Disciple of Everblight 
– Ravagore 
– Typhon 
– Shredder
– Seraph 
– Scythean 
Spell Martyrs 
The Forsaken 
The Forsaken 
Max Blighted Nyss Raptors 

and Dave was trying out a Severius1 list.

Grand Scrutator Severius 
– Hierophant
– Blessing of Vengeance 
– Judicator 
The Covenant of Menoth 
Vassal of Menoth 
Initiate Tristan Durant 
– Redeemer 
Choir of Menoth 
Holy Zealots 
– Monolith Bearer 
Max Temple Flameguard 
– Temple Flameguard Officer & Standard 

This scenario we rolled up was destruction and I won the roll to choose sides and took the side that I was on to take a shot at scoring first.

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And… let the excuses begin. Or continue. I haven’t played times turns and a couple of years but I thought that 10 minutes should be okay, because I haven’t clocked myself in a long time, so I fine with my time management, right? Boy was I wrong. It is actually fairly embarrassing. Especially, since I am playing a legion and I only you really have a handful of models. Like, 14. That is almost a minute per model. More than that if I use my extension. Anyway, Dave went first advanced most of his stuff, put defender’s ward on the flameguard and sent it back over to me. I spent way too long thinking and reading over my cards and trying to be tricky and finally just advanced, put out a bunch of tenacities, put leash on the ravagore for some duke reason, and dropped a random scather template, and ran out of time before I could move up the raptors. UGH! At least I got Vayl on a hill.

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For Dave’s turn he popped his mini-feat on the zealots and called the immunity to magic making them immune to damage and rushed forward. Immune to damage from everything but feats is kind of dumb, by the way. The flameguard went into shield wall and Judicator advanced and launched the fireworks shack. It is inaccurate yet somehow always manages to get a hit on my caster. I had to transfer 9 points of damage to the seraph, and then like always it managed to kill one of my fury management. It didn’t matter too much in this game, it’s just annoying. Everything else advanced.

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I spent way too long thinking again – like a full three minutes this time. I measured my control area a few times, I wanted to see if I could get the scythean up and then yoyo back with feat and either get Blessing or the judicator and then the next turn hit the other. It was super close and would have to go at an angle either way. Sigh. Finally I just decided to go for it. Then I just ended up doing all kinds of things wrong, like I cast incite, but didn’t move far enough forward, because as I was looking, I realized that I thought I had an assassination angle on Sevvy, so seriously, after I feated I and cast incite, I ended up casting leash on typhon, then slip streaming him and moving him with leash, but moving at an angle so getting neither judi nor blessing in incite range. I then put dragon’s fire on typhon. Also, about this time, my 10 minutes was up so I had to use my extension. UGH UGH UGH! At this point, I went into hyper drive, moved typhon over, put two fully boosted shots into Sevvy and missed the third and left him burning but on 2 wounds. I tried to cheat and boost the third spray to hit, but Dave caught me. The scythean charged Blessing, who was now out of incite range and didn’t do much, everything, the ravagore killed a couple of flame guard. Stuff walked back, Vayl camped on 3. I moved one of the raptors forward.

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Unfortunately, the fire on Sevvy went out. Tristan’s Redeemer got the full three focus allocated to it, as did the Judicator. One of the redeemer’s shots got the boxcars it needed to hit and was promptly transferred as he boosted damage and would have one-shotted her, Sevvy went next and hit a pretty big ashes arced through Blessing and I took 9 points of damage which, after hemming and hawing I finally decided to just take rather than transferring (still not sure if that was the right call), Judicator then went, I got clipped with a couple of blast shots which I had to transfer away, and then the spray just barely touched me and he got the hit and ended up killing Vayl.

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After action review

Well that was that for an embarrassing game. I found myself spending a way too much time reading Vayl’s card. I went into the game expecting to play one of two other casters that I’ve been practicing more and studying a bit at night by reading the cards before I go to bed in War Room. Switching gears last minute kind of threw me for a loop. Most of those models are in the lists that I am playing, but having them together is kind of odd, Typhon is the odd man out, and obviously Vayl is a creature unto herself and I will need to spend some real time exploring her. I could see her potential even though I was so terrible this game.

One thing I am going to start doing is something that I think Jason Flanzer recommended and that is when practicing, is running a timer on my phone even when playing death clock. It was seriously terrible. Awful. humiliatingly bad. And I used to be good at it. And I have no excuse. Awful. Blech. Let’s move on.

Okay wait, before moving on. I think before, with Khador, I didn’t have this problem even though I had so many more models, or perhaps, because of the higher model count, it is less of a problem if I lose a few. In this case, I am constantly concerned that if I lose even one of the models it can really be crippling to come back from. I just need to get the reps in, I need to spend some more time on the table.

As for the beverage of choice, it was this fine drink which was, I think, my favorite so far. It was a bit darker and had a really characterful taste. It was a bit, I dunno, nutty? It had a very complex flavor and was kind of smoky.

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For all my blighted kin, I apologize for the shameful showing, and for all those who love to see us stumble, you’re welcome. Enjoy it while you can, there will be some payback. Thanks for reading, as always feel free to leave a comment.

Some changes on the horizon

Posted: November 23, 2014 in Uncategorized

So there are going to be some changes to this hobby blog coming up in the near future. I am wanting to be a bit more serious in my gaming and get a bit better at the game. So I will be bringing back my Thoughts On… series and focusing on Legion of Everblight, going through each option available to me starting with the choices in my lists and them moving on. Also when SR2015 rules drop I will be covering them very early in the Thoughts On… series. Listening to Jeremy blather on in the Crippled System Legionsode helped me realize the value of doing this sober 😉

Look for these to be posted on Thursdays. Also, when I get in games, look for the batreps to be posted on Mondays. I am going to try and keep to the schedule of posting on those days. Also, I am going to try and keep them a bit more brief just due to more limited time.

Other topics, I am going to be tinkering with the visual appearance, as you may already have noticed. This theme is probably not the final one, if you have any preferences, let me know.

I might also just have more often but shorter posts from time to time and actually do some painting stuff, but honestly I haven’t had much time to paint.

Also, just a shoutout to Ryan “Killbox” Shepard. He knows why.

I am going to try out a slightly different format for this battle report, please let me know what you let me know what you think of it.

This game put me up against one of my many nemeses, another local PG, Shawn. Shawn surprised me by, rather than bringing his blue fury, brought his own angry elves. I must admit I sighed a bit in relief. My enlightened Nyss have a much easier time against their own benighted cousins than against the trollbloods, generally speaking. Since we were fortunate enough to have someone handy that wasn’t playing to set up the table for us we were both left going hmmmm. We agree to only play the blue as water, the footprint was effectively just open table. The table looked like this and we generated Outflank as the scenario.

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So, looking at the table, the zone with the huts immediately popped out to me as a problem for the scenario. It was going to be really easy for either of us to just kind of hide a model or two somewhere behind there and contest the zone. So any serious scenario play would have to revolve around the lake and hill zone. The lack of any kind of cover in that zone was both a blessing and a curse – it meant that he couldn’t be too aggressive playing for it or Lylyth would just kill anything over there, but it also meant that I had to be cautious or I could just as easily die. My plan then would be to concentrate heavily on that zone and keep something over to contest and hide behind the huts. I would entrust the deathstalkers with a beast for backup primarily for that job along with the totem hunter who could jump over them as necessary. That was the very broad strokes anyway, and depending on which side of the table I got, I would narrow it down further.

The two lists I brought were Lylyth2 and Thagrosh2 (you will be seeing a lot of them, with some occasional Vayl1 and Kallus mixed in since those are pretty much the only casters I am playing for 2015 – and the lists are pretty well locked as well) and Shawn brought Ravyn and Rahn. While Thagrosh can survive snipe feat go better than most he does either take some serious damage (or loses a beast and possibly two), he can’t really survive Rahn’s drag and murder shenanigans so I was pretty much locked into playing Lylyth2, which is not really a hardship for me since I am having a blast playing her.

My list was:

Lylyth, Shadow of Everblight
– Succubus
– Angelius
– Naga Nightlurker
– Ravagore
– Ravagore
– Shredder
– Teraph
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Strider Deathstalker
Strider Deathstalker
The Forsaken
Totem Hunter
Swamp Gobbers Bellows Crew

and for completeness sake, and if you think my eThags list would be better, please let me know – that is also Leeper’s list:

Thagrosh, the Messiah
– Succubus
– Scythean
– Scythean
– Raek
– Raek
– Seraph
Spell Martyrs
The Forsaken
Blighted Nyss Shepherd
Full Blighted Nyss Legionnaires
– Captain Farilor & Standard
Swamp Gobbers Bellows Crew
Full Spawning Vessel

Shawn decided to bring Rahn and his list was (from memory – also not sure what his Ravyn list was)

Adeptis Rahn
– Sylys Wyshnalyrr, The Seeker
– Chimera
– Chimera
Houseguard Thane
House Shyeel Artificer
Mage Hunter Assassin
Mage Hunter Assassin
Eiryss, Angel of Retribution
Dawnguard Sentinels
– Sentinel Officer & Standard
– Soulless Escort
Full Houseguard Riflemen
House Shyeel Battle Mages
House Shyeel Battle Mages

I won the roll and chose sides so the rest of the pics will be switched – basically I wanted deny the hill as a defense bonus from my shooting. Also, I was a little bit intimidated by his model count compared to mine.

With that we started the clock and began the game. He deployed across the horizon which made me hate my erstwhile brethren even more. There are simply too many of them to allow to live. My own deployment was a bit more compact – as you can see, I put the deathstalkers behind the forest ready to jump behind huts and contest that zone, and the deathstalker put prey on the assassin closest to the zone reasoning if it moved into the zone I might get some extra movement out of it and a leap over the hut might let me put it in the dirt. If nothing else it might keep Shawn honest. I only deployed the deathstalkers up a couple of inches because they had plenty of movement and range and didn’t want the chimera getting a 2″ shift, and then a full run and then a mage blast AOE with a drift and something ridiculous on top of 1. Better to not even give him a legal AD target. The teraph was the full 6″ and was beginning dug in, I just didn’t have the token out at the time I took this picture.

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Each of the chimeras got a focus to run, Rahn put up his forcefield which greatly reduced the effectiveness of those early ravagore just- see-where-they-go shots since he would get to choose the direction of the drift. The sentinels got polarity shield and the artificer ran up to provide them with blast immunity should it become necessary. The sentinels themselves advanced fairly tentatively. The riflemen did a good job of running and spreading out to prevent multiple models being caught in blasts, unfortunately for them, in order to do that, they ended up running forward into range of the deathstalkers. The chimera on my left took shelter behind one of the huts and the other just counted on range to protect him. Eyriss continued to cower behind the forest, though I don’t know what shelter she thought that provided her. Also, although I hate her from my Khador days, in general, I have found she doesn’t really do much against legion so I have been trying to remind myself not to direct a disproportionate amount of effort against her. Fortunately, Shawn kept her far enough back that I wasn’t distracted by her.

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For my own turn, I was actually pretty pleased with Shawn’s turn. It looked to me like he advanced way too tentatively to take advantage of his numbers. I felt not pressure to use my feat this turn and felt like I would have a fairly solid round of shooting for little to no loss so I felt like I would just continue with the plan, shave off a few models, and not really shake things up too much this turn. Basically, if I remembered to cast shadow pack and not have to cut for fury I would consider it a win.

I started off with the deathstalkers and used them to trim off 4 of the nearest riflemen (who also happened to be the only ones who could receive the anti-stealth tech, so killing them would be good). The totem hunter advanced up behind a hut, keeping back but having a fairly large influence zone. The succubus advanced and put the ravagore’s animus on itself, it then advanced and killed another rifleman and left a scather template. The other ravagore advanced and killed another rifleman putting another template down (I believe this one drifted 1″ so the direction was largely irrelevant). Lylyth put up shadowpack and tenacity and camped on one (the one down by the succubus, I forgot to move it until after the pic – taking to pic made me realize it) and shifted just a bit to the right, still keeping her options open for next turn, since Shawn seemed to be leaving the hut zone much more lightly manned than I expected. The shredder put tenacity on the angel after I did a quick count and realized I was going to have to cut for fury again.

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For Shawn’s turn the chimera on my left apparitioned up and the one on the right stayed largely in the same position. The one on the left got a focus and ran forward, getting within 5″ of the totem hunter. The assassins set up for next turn shenanigans. Rahn arced a chain blast through it and killed the totem hunter but the deathstalker was blessed by Everblight and survived as the blast drifted away. Next up the riflemen received a firing solution for the stealth from their thane and advanced and did a 4 man CRA into the deathstalker, but again, Everblight’s gaze must have been upon her as she was protected and they missed. The sentinels advanced into the zone on the right side and the battle mages formed up into two walls in front of Adeptis Rahn.

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I went into the tank for a long time. It looked to me like Shawn had made a couple of very crucial errors this turn. First off, Rahn looked way too close. He only had a couple of battle mages in front of him, and it looked like they were actually close enough that I felt like the teraph could clear the lane for me. I might even be able to aim with the teraph. Additionally, the zones were fairly lightly contested. I could also just wreck the arc nodes and then have a field day. I definitely suffered from some analysis paralysis and think I spent close to 5 minutes off my clock just going through the different scenarios before finally deciding to start working toward scenario play with a couple of ranging shots on Rahn just to keep him honest – in short, half ass everything. The worst possible idea. In my defense, I am really trying hard not to play Lylyth2 as just an assassination caster, but I have such an eye for it as a player no matter who I am playing.

Anyway, the deathstalkers went first and killed off 4 more riflemen then the succubus went and put dragon’s fire on the teraph. Lylyth went next and popped her feat. Then she forfeited her movement to aim. She popped through sentinels killing one swift huntering 2″, snap firing, killing another, moving 2″, feat shot, 2″, snap shot, 2″ her way through 4 of them between feat shot and snap fire and got up onto the hill and tried to take out the UA (being on the hill gave me LOS) but with the boost left him on 1. Also, at this point I realized I should have done this with the snap fire shot rather than purchased shot as I robbed myself of a shot. It is exciting to be learning things like this every game. I ran the Angel and the forsaken around to give me a bit of protection from the incoming sentinels next turn.

It was time to see if I could keep Rahn honest now, and the Teraph aimed and was in range. It hit and killed the center of both battle mage walls thanks to boosts. The rest of the units as well as Rahn were all also set on fire as well. The Ravagore on the left advanced up and since Rahn was already on fire didn’t need to use his animus. I boosted both hits and damage rolls and was able to put him into the dirt despite his 2 camp. (Deathstalkers already headed off for their next mission – I started packing and then remembered to get the pic)

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After Action Review

I still had the second Ravagore to go, as well as the naga, the ravagore was going to clean up the sentinels and drop scathers to help protect Lyl. I felt that I had enough transfers to survive a spell run or the light jack so I wasn’t too worried about it (assuming the fire went out and didn’t kill Rahn).

We realized after the fact that we made a mistake with the terrain and there shouldn’t have been the huts in the zone, but they didn’t really end up mattering anyway.

This was the first game where I really started to slow down a bit and was happy with my play. I had a couple of pretty big errors, but over all I was happy with my play. I am starting to get a bit more comfortable with the patient sandpaper style of this list.

Oh yeah, this was the beverage. It was pretty good, kind of fruity. The bubbles were really small. Kind of champaigny.

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Posted: November 16, 2014 in Uncategorized

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Okay, shadow and flame is a bit, shall we say, melodramatic, but cut me some slack. I am sleep deprived thanks to the new shredder (though with his 6″ spray I thinking this one is actually stinger), haven’t been gaming much but have been doing some writing.

My friend and fellow PG DaveZ dragged me over to his ancestral manse deep in the heart of Sul, (okay, about a mile away and still in Burbank) under threat of wracking (or promise of beer). (Also, I’ll try and cut back on the parentheticals).

This game was played about a week and a half ago but I am just now getting a bit of time to write it up, so hopefully it is more or less accurate.

Enough with the lollygagging, we are both notorious faction hoppers and have decided that for 2015 we are going to try and up our game and to do that we are going to stick to a single faction – and within that faction stick to just a couple of lists to try and get a lot of serious reps in and we are even going to try and hit the monthly tourneys at Game Empire (stomping ground of the likes of Brandon Cating, Tom Guan(until recently), Cwaig Conwoy – Flanzer has moved out to this area so I reckon he will be there and some other super sweet people and amazing players that don’t travel so you probably haven’t heard of – in short, it’s a pretty special place and I am pretty lucky to live in this neighborhood). In addition to getting better at Warmachine Dave is also trying to educate my beer palate somewhat, so this battle report is flavored with a bit of:

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So anyway, my chosen faction is returning to my first love. I am running Lylyth2 and Thagrosh2 as two of my focus casters for the year – the third is still up in the air. I was thinking I would try out Absylonia2 but I have had abysmal luck in the games I have played with her so am looking to Kallus or one of the Vayls. Anyway, that is a post for another day. What matters is that I brought Lylyth2 and Thagrosh2 for this matchup. Well, actually, I only brought Lylyth2, Thagrosh2 was at a friend’s house, but I knew going into it I was playing against Menoth and as a result I felt that Lylyth2 would be the drop I would be making regardless. But Dave didn’t need to know that.

Rather than running with one of JVM’s lists I am actually of the Ben Leeper Reformation Movement of the Church of Everblight so I am running:

Lylyth, Shadow of Everblight
– Succubus
– Angelius
– Naga Nightlurker
– Ravagore
– Ravagore
– Shredder
– Teraph
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Strider Deathstalker
Strider Deathstalker
The Forsaken
Totem Hunter
Swamp Gobbers Bellows Crew

and for completeness sake, and if you think my eThags list would be better, please let me know – that is also Leeper’s list:

Thagrosh, the Messiah
– Succubus
– Scythean
– Scythean
– Raek
– Raek
– Seraph
Spell Martyrs
The Forsaken
Blighted Nyss Shepherd
Full Blighted Nyss Legionnaires
– Captain Farilor & Standard
Swamp Gobbers Bellows Crew
Full Spawning Vessel

Dave had a Feora2 list and a Harbinger list. While I hoped he would bring Harbie, there was really no chance of him bringing anything other than Feora2.

Feora, Protector of the Flame –
– Judicator
– Reckoner
– Templar
Eiryss, Angel of Retribution
The Covenant of Menoth
Vassal Mechanik
Vassal of Menoth
Vassal of Menoth
Choir of Menoth
Visgoth Juviah Rhoven & Honor Guard
Min Holy Zealots and Monolith Bearer

and

The Harbinger of Menoth – WJ: +5
– Hierophant
– Devout
Vessel of Judgment
Exemplar Bastion Seneschal
Exemplar Errant Seneschal
Vassal Mechanik
Gorman di Wulfe, Rogue Alchemist
Exemplar Bastions – Leader and 4 Grunts:
Exemplar Errants – Leader and 9 Grunts:
– Exemplar Errant Officer & Standard – Exemplar Errant Officer & Standard
Knights Exemplar – Leader and 5 Grunts:
Max Holy Zealots and Monolith Bearer

 

The Game:

So we rolled up Process of Elimination and setup the table. I won the roll to choose table sides and chose to go second with an eye toward winning on scenario. I figured with my speed I should be able to use my feat to clear a zone on turn two as well as to kill an objective and dominate that zone for a fairly easy 3 points. A well applied pursuit should keep Lylyth safe enough and then his Judicator would be unable to contest both zones and as long as I survived a Roven powered Reckoner assault shot I should be able to switch zones and win on 3. No plan survives contact, but it seems sound enough. We set the deathclocks up and began deployment. I deployed with that in mind. This is what the table looked like after Dave’s deployment (ignore the Teraph – he isn’t actually there – I forgot to do a pic after mine).

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I deployed pretty centrally myself with the plan I mentioned above in mind. I had the speed to switch sides pretty easily and that was my intent. He would have to spend a turn running in order to counter and that would let me win without getting shot too much. His infantry was on the left side and combined with the forest I thought it would be a bit more protected so I intended on dominating that one first and then switching field for turn 3 so I had that teraph AD up on that side. The totem hunter put prey on Roven. His guys could stay pretty far back and still do their thing, but this would keep them from being aggressive and getting into the zone (I hoped) and relegate them to a purely support role.

Turn 1 was pretty standard, his zealots popped minifeat to be immune to damage and ran forward into that zone. Feora put escort up and advanced behind the judicator.

I countered by moving up the succubus and putting dragon’s fire on the teraph who then advanced and got a good scatter and set 3 of them on fire including the monolith bearer – I couldn’t hurt them now, but next turn they could burn. Also, with their short range, the teraph’s reach would keep them at bay and prevent them from getting too aggressive with their molotov cocktails. Everything else moved up cautiously.

Lylyth cast shadowpack and I made a coupe of huge errors this turn one mattered, one didn’t. I kept the angelius back thinking to use its handcannon shot on feat turn or to pierce the objective if necessary (remember the plan?). and moved one of the Ravagores out of Lylyth’s control area and thus out of shadow pack range (oops). I also moved the two shepherds behind a forest quite cleverly where they couldn’t be targeted and they weren’t even near anything that could be targeted but were close to each other. Unfortunately, Judicator is kind of like a fireworks stand exploding when it shoots. Two big errors. Gobbers move up and drop a cloud to protect Lylyth and the Angelius and the Shredder moves up. Oh yeah, I didn’t put any fury on any beasts. 3 big errors. D’oh! The totem hunter ran up the right flank.

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We start off the turn by rolling on fire and two of them go out, including the one on the monolith bearer. One of the zealots burns to death. Feora upkeeps escort and gives some focus out to both judicator and reckoner. Roven lets the reckoner ignore stealth and he takes an assault shot at the totem hunter but misses. The zealots all advance at the teraph and throw firebombs and do some damage but leave him on 4 boxes, taking out only his mind aspect. Judicator advances and fires his ridiculous fireworks and lays down fire templates all over hell and half of Georgia setting the unstealthed ravagore on fire and killing the shepherds. I really need to remember to leave them 9″ behind the ravagore. They had no business being up that close. All things considered, I actually got off fairly light, but that was due to me being back really far. Planning for the turn 2 feat let me hang back a ridiculous distance, and having the teraph with reach on one side, and the totem hunter on the other to just be nuisances was really nice. Unfortunately I have lost my fury management so it is time to plan ahead. Also, the choir sang passage on the ‘jacks which I took as a personal insult.

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Remember that awesome plan I had to win? Well, at this point, for no good reason, I had this idea. I wonder if I can kill the judicator if I put pincushion on it. The idea that no plan survives contact with the enemy is SUPPOSED to mean that that the situation on the field necessitates the plan to change. In this situation, the plan was going perfectly, and like an idiot and for no good reason I decided to change it. So let’s see how that worked out for me, shall we?

Well, first off, let’s upkeep shadowpack for free, and cut myself for 3 fury, because that is what you do with a 5 fury caster with 15 boxes and a beast heavy list. Next up, let’s pretend I am going to get a follow up turn and plan for some frenzy management. I used to play trollbloods, so I know how to use whelps. The gobbers run into position to be eaten by ravagores. Lylyth goes next and advances the full 7″, and measures 10 inches and has to guess whether or not judicator is within 15″ for the pincushion. I go ahead and pop feat, think I am out so boost a shot at one of the zealots, swift hunter moves the 2″, takes the shot at the judicator to make sure I am in range for pincushion since being out would be terrible, gets the hit, rolls an 11 anyway and does some damage, lands the pin cushion, takes the feat shot  at another zealot, falls back 2″, (that was the snap fire shot), kills him then falls back again. At this point, I have 2 fury left, (I had to boost to make sure I got in range remember?) and think “She’s like Sorscha, with her stats, 2 extra armor isn’t going to make any difference, especially with cutting for fury” and used it to cast wraithbane on the teraph.

Stop and think about that fail for a second. Fury and armor in the same sentence.

Also I patted myself on the back for being clever enough not to waste a fury to heal the teraph’s mind reasoning that pincushion would let it hit alright anyway. I then proceed to put wraithbane out on the ravagores with the succubus and naga and wreck the right side and get the left down to 13 boxes. The totem hunter advanced and then leapt over the reckoner trying to get to the vassal but could only engage a choir member which he missed on a 3. The deathstalkers killed off all but one of the zealots with their sniper shenanigans and the angelius advanced and fired its handcannon shot at the monolith bearer and missed the first time but killed it on the second leaving the objective in the zone. Ugh. I looked at the table and remembered my plan and saw that had I actually done it, the templar would have been wrecked, the judicator would have had pursuit on it and I would have had 3 control points and been VERY well positioned to get those final two. Sigh. Instead the table looked like this. The shredder, ever the optimist, advanced and put tenacity on Lylyth.

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Dave was determined not to snatch defeat from the jaws of victory and had plenty of time on his clock so he settled down his excitement a bit and made sure and did everything properly. He upkept escort, handed out focus to both the reckoner and the judicator. He had the choir sing battle on all of his jacks. Went ahead and had the reckoner kill the totem hunter to prevent any lucky free strikes. Roven granted ability to see through stealth, just in case Lylyth was able to evasive away from the first spray. Had the vassal repair the damaged side. Judicator advanced and then Lylyth was just at the 10″ spray range so a single evasive would be HUGE letting me dance back and then he would have to rely on his inaccurate blasts. Alas it was not to be, the first spray hit and the Shadow of Everblight evaporated in the Fires of Menoth.

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After Action Review:

Oof. That was an object lesson in what not to do and what to do. Dave played a solid game. He had a plan and stuck to it. I had a plan and didn’t. He got the win and deserved it. I actually didn’t feel to bad after this loss, I felt pretty good actually. I learned a lot during the course of the game about myself. First off, this was about 4 weeks after my new baby was born was at my most exhausted (I am a bit better now) so was really running on muscle memory, and it was interesting how much of that was still Khador. Not just the fury/focus aspect, but in my head I was calling her Sorscha throughout the night and at one point I was even thinking about windrushing. I am better now, but that tells me I really need to get those neural pathways rewired to raise my game to the next level and the only way to do that is lots and lots of games and studying and working at it. Which sounds strange when you think of it in reference to a game, but its like anything. This is something I enjoy and obsess over, I just need to do a bit of rewiring and the way for that to happen is to narrow it down. So to do that, I have packed up my Khador and put it in storage so I can focus, I’ve changed my avatar on the PP forums (yes it matters) and even put away the cards. I really am enjoying Legion a lot. I like the way that they are a Combined Arms (sorry Shep – I know you hate the term) faction in a way that Khador is. I like the lower model count, I like the dragon aesthetic (I’ve had a dragon tattoo for more years than this game has been around) and I really like the differing play style options it provides. It was a painful loss because I made so many errors, but at the same time, the loss was well and truly due entirely to myself. Looking at the game I can see not just one thing, but MANY things I could have done to make it more competitive and change the outcome – if not to a win, at least to a more competitive game and that really excites me. So I am looking forward to the rematch, as well as to the super secret project we are working on with fellow PG Shawn!

Thanks for making it through this epic battle report, and thanks to Dave for the game! Also, now that things are settling down a bit, expect a bit more regular posting schedule once again!