Bethayne vs Skarre1 50 pts Recon

Posted: February 17, 2015 in batrep, Monday morning war caster
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This was my first game with Bethayne and was one of, if not the first for Dave with Skarre so we were both expecting some ugliness but looking forward to it. This also was our first with the new SR2015 scenario Recon.



The table ended up looking like this, with the flat piece next to the zone to the left from my facing being a hill, and the entire piece of terrain to the right that was a part of the Butcher3 Gencon release being considered impassable. Dave won the roll and chose his table side, giving me first turn. I deployed as in the picture above. My main plan going in was to use the ravagores to funnel single wound infantry where possible, to try and avoid the huge chunk of impassable terrain since his soul hunters had the definite advantage there – I’d try and kill them as soon as possible since they out-threated me – and camp out in Belphagor for much of the game to increase survivability. I’d pop out of Belphagor, use his animus and move back in to essentially be safe from non-reach models, and use my feat to try and kill off the reach ones and try and grind out a win. That was the initial broad strokes plan for a win anyway.

Oh yeah, the lists. I brought effigy of valor objective because failing command checks with hex hunters sucks.

Bethayne, Voice of Everblight
– Succubus
– Ravagore
– Ravagore
– Raek
Spell Martyrs
Spell Martyrs
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Blackfrost Shard –
Strider Blightblades
Blighted Nyss Hex Hunters
Spawning Vessel
Swamp Gobbers Bellows Crew

And Dave’s Skarre list from memory (so there might be an error in here somewhere) was and I think his objective had impervious flesh (is that armory?):

Pirate Queen Skarre
– Skarlock Thrall
– Deathripper
– Helldiver
Bane Lord Tartarus
Darragh Wrathe
Pistol Wraith
Scrap Thralls
Gorman di Wulfe, Rogue Alchemist
– Scrap Thrall
Bane Knights
Bane Thralls
– Bane Thrall Officer & Standard
Necrosurgeon & Stitch Thralls



Dave’s deployment looked like the above. Although this Bethayne list has quite a few more models than I am used to running with Legion (feels a bit more like Khador and is more comfortable for it) I was still looking at a whole lot of models across the table. It looked even more like Khador since when I unpacked I realized I had forgotten my magic using model tray so had neither Blackfrost Shard nor Hex Hunters, so Dave kindly let me proxy in Kayazy as Hex Hunters and Great Bears as the Shard.

For my turn 1 there wasn’t a whole lot of point in putting up either carnivore or ashen veil since there wasn’t much in the way of shooting or living in his army. I wanted to grab as much table as I could early and conserve as much clock as I could after my deployment fiasco in realizing I didn’t have the models I needed. I also forgot to run a spell martyr on the left the full distance, and that would come back to haunt me.




The cryx turn was pretty similar with most things running forward. The skarlock only advanced and ritually sacrificed something insignificant for skarre. Darragh Wrathe moved over in order to provide his Death Ride buff for the Soulhunters increasing their threat from fast to insane, and moved them into the trees to set up for the next turn, and jammed two of them way down my throat so I had to deal with him.



Turn 2 I ended going into the thinktank for a lot longer than I should. I didn’t want to feat this turn because the Hex Hunters weren’t quite in range to hit much of anything – I think realistically only the front 3-4 would have benefited from it, and those would likely have been killing the same ones that Bethayne could have killed with the spell martyr on the left that I forgot to run last turn. I was still seriously considering it though, so I decided to keep the blightblades off the table so they wouldn’t suffer from any eruption of spines, and Dave, having faced them before didn’t leave me any really good targets for them to ambush toward.

I also had to deal with those soulhunters on the right or they were going to cause me a great deal of heartache. I wasn’t too worried about the banes of either variety – even with death ride, they were still a turn out, but with Skarre’s feat, the soulhunters could do some damage, and my stuff is fragile enough that the banes wouldn’t need to the feat to do enough damage to wipe me out. It was quite the pickle. Ultimately I felt that I could hold off on the feat one more turn, the shard only needed a 7 to hit the soulhunters, I’d hit them with Kiss of Lylyss, put harm on there, the Raek could jump in, with harm up, kill one, possible damage the other if I was lucky, the ravagore could kill the second, I’d survive 3 with the raeks defense, the other ravagore could maybe set Skarre on fire and keep her back while she burned, and that would eat up some of her rit sac focus and then next turn I could really start the attrition battle in earnest. The ravagore did, indeed, set Skarre on fire and did a couple of points but nothing major.

First ice cage comes up a 6. Second ice cage, another 6. Fine, I guess we just raw dog the Kiss. Final one comes up a 6. Damn. The fates were saying I should have feated I guess. The raek charges over, says don’t worry boss, I got this. Boosts the hit with the non reach attack, one shots the soul hunter, hits with the reach attack, buys a second reach attack, no boost, gets the 8 to hit and does enough damage to kill the second one. The ravagore kills a leading bane thrall and puts a scather down in a really obstructive place.

Belphagore advances and puts up his animus. Bethayne advances into base to base with Belphagore and arcs an eruption of spines foolishly through him at a bane thrall since I can’t target the objective yet and misses due to stealth. Oops. So many better targets. She merges with him. The hex hunters do a run/charge order into the bane knights and I keep a few back for the next feat turn. They killed four or five bane knights on the charge and then another couple of models with battle wizard. I was hoping their high def would help out when vengeance came around. The crockpot advanced to collect those whose defense didn’t save.


Skarre’s fire didn’t go out but a lousy damage roll only saw Skarre take a couple of points worth of damage. The bane knights rolled pretty well for their vengeance checks and killed, I think, three of the hex hunters. Skarre cast dark guidance, the skarlock thrall cast dark ritual. Darragh Wrathe did his death ride again and shifted everything forward in his range just a bit. The soulhunters charged forward and killed the raek. The pistol wraith advanced and shot the ravagore 3 times deathchilling him. The bane knights killed some more hex hunters filling the crockpot to overflowing. The surviving hex hunters stayed in the fight thanks to Bethayne’s commanding Voice. A couple of the bane knights made it to the ravagore on the left and knocked out his body. The bane thralls were lined up protecting skarre who was near her own objective as well as a couple of them having charged up to the raek on the right (we realized after the game that they were out of command and shouldn’t have been able to attack but missed it in the moment).

(I forgot to take a picture sorry)

For my turn I brought in the blightblades to support the beleaguered hex hunters. It was also definitely feat turn, before it was too late and I had nothing left. The blightblades charged in and let me just say, those guys continue to amaze me, they each killed off what they charged at  (4 or 5 bane knights, plus a scrap thrall and a necrosurgeon or something) freeing the remaining hex hunters up. Bethayne went next and popped her feat. She cast 1 fully boosted eruption of spines one targeting the thrall standard bearer. I rolled a 4 for that one, which killed the flag bearer (he failed his tough check yay!) and then both of the other guys near him, the next one killed two axes I believe, hit the objective and skarre but did nothing to either of them but killed a couple of other bane thralls as well, and then I camped the rest and retreated back the full distance. The gobbers put up a cloud to block LOS from the side flank, the recently freed up hex hunters advanced and destroyed the arcnode jack. The Blackfrost Shard used the feat to kill off one of the three surviving soulhunters that had made it to the back line as well as a threatening bane thrall  the crockpot spawned a harrier which used truestrike to kill off the other soulhunter. Once all the dust had settled I was pretty happy with the table state. It would have been nice to get the final soulhunter, it just hadn’t been possible. I just had to hope I could survive.



Dave worked on clearing out some things, Skarre popped her feat and cast dark guidance. He didn’t really have much else that could get there, so went to the main event, the soul hunter at +5 strength is no joke, especially when it has a couple of souls on it. Luckily for me, Bethayne while riding the Belphagore meat suit is no joke either and can take a punch like nobody’s business. The first attack did something like 15 which I was able to take and still have transfers available, and a healthy about of boxes left I was feeling like I might survive, then his second roll was a duff roll, something like a 4 I knew I was safe and Dave conceded at this point as his clock was just about out of time anyway and the able position was looking pretty healthy for me.


After action review.

Whew. I breathed a huge sigh of relief. I’ve had a bit of a run tough losses lately, so it was nice to get a win. None of them have been blowouts and all of them have been on time, but still one in the W column is nice. I’ve been trying a lot of new things, and this is no exception, but this feels kind of comfortable, a bit like Khador. I think because I have models to spare. Not a ton, but at least some. I’m really happy with the current pairing of Thagrosh1, and Bethayne. Both are a bit forgiving, and I really like playing up a bit and both play that style – I’m not really one for the pocket quarterback style of play.

What went well

I felt that my time management was a bit better – I was still under 2 minutes at the end of the game and think I should have been closer to 8, so it’s not great. But it is a bit better. My target priority was better, I stuck to the plan a bit better than I have in the past. Happy with my blightblade play. Those guys are so useful and flexible.

What I could have done better

Much too long in the think tank for feat turn. I should just decide and go. Ultimately I am not sure if I made the right decision or not still. If I had used it, for sure the threat of the soulhunters would have been eliminated much earlier which would have let me focus on other parts of the table. As it was, that almost cost me the game. I am not sure that the ravagores are necessarily the right choice for this list. The ADR option might be better suited for something else.

Thanks for reading this far, if you have any tips for Bethayne, I’d love to hear them, I am having a blast with her.


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