Archive for the ‘batrep’ Category

This was my first game with Bethayne and was one of, if not the first for Dave with Skarre so we were both expecting some ugliness but looking forward to it. This also was our first with the new SR2015 scenario Recon.

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The table ended up looking like this, with the flat piece next to the zone to the left from my facing being a hill, and the entire piece of terrain to the right that was a part of the Butcher3 Gencon release being considered impassable. Dave won the roll and chose his table side, giving me first turn. I deployed as in the picture above. My main plan going in was to use the ravagores to funnel single wound infantry where possible, to try and avoid the huge chunk of impassable terrain since his soul hunters had the definite advantage there – I’d try and kill them as soon as possible since they out-threated me – and camp out in Belphagor for much of the game to increase survivability. I’d pop out of Belphagor, use his animus and move back in to essentially be safe from non-reach models, and use my feat to try and kill off the reach ones and try and grind out a win. That was the initial broad strokes plan for a win anyway.

Oh yeah, the lists. I brought effigy of valor objective because failing command checks with hex hunters sucks.

Bethayne, Voice of Everblight
– Succubus
– Ravagore
– Ravagore
– Raek
Spell Martyrs
Spell Martyrs
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Blackfrost Shard –
Strider Blightblades
Blighted Nyss Hex Hunters
Spawning Vessel
Swamp Gobbers Bellows Crew

And Dave’s Skarre list from memory (so there might be an error in here somewhere) was and I think his objective had impervious flesh (is that armory?):

Pirate Queen Skarre
– Skarlock Thrall
– Deathripper
– Helldiver
Bane Lord Tartarus
Darragh Wrathe
Pistol Wraith
Scrap Thralls
Gorman di Wulfe, Rogue Alchemist
Necrotech
– Scrap Thrall
Bane Knights
Bane Thralls
– Bane Thrall Officer & Standard
Soulhunters
Necrosurgeon & Stitch Thralls

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Dave’s deployment looked like the above. Although this Bethayne list has quite a few more models than I am used to running with Legion (feels a bit more like Khador and is more comfortable for it) I was still looking at a whole lot of models across the table. It looked even more like Khador since when I unpacked I realized I had forgotten my magic using model tray so had neither Blackfrost Shard nor Hex Hunters, so Dave kindly let me proxy in Kayazy as Hex Hunters and Great Bears as the Shard.

For my turn 1 there wasn’t a whole lot of point in putting up either carnivore or ashen veil since there wasn’t much in the way of shooting or living in his army. I wanted to grab as much table as I could early and conserve as much clock as I could after my deployment fiasco in realizing I didn’t have the models I needed. I also forgot to run a spell martyr on the left the full distance, and that would come back to haunt me.

 

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The cryx turn was pretty similar with most things running forward. The skarlock only advanced and ritually sacrificed something insignificant for skarre. Darragh Wrathe moved over in order to provide his Death Ride buff for the Soulhunters increasing their threat from fast to insane, and moved them into the trees to set up for the next turn, and jammed two of them way down my throat so I had to deal with him.

 

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Turn 2 I ended going into the thinktank for a lot longer than I should. I didn’t want to feat this turn because the Hex Hunters weren’t quite in range to hit much of anything – I think realistically only the front 3-4 would have benefited from it, and those would likely have been killing the same ones that Bethayne could have killed with the spell martyr on the left that I forgot to run last turn. I was still seriously considering it though, so I decided to keep the blightblades off the table so they wouldn’t suffer from any eruption of spines, and Dave, having faced them before didn’t leave me any really good targets for them to ambush toward.

I also had to deal with those soulhunters on the right or they were going to cause me a great deal of heartache. I wasn’t too worried about the banes of either variety – even with death ride, they were still a turn out, but with Skarre’s feat, the soulhunters could do some damage, and my stuff is fragile enough that the banes wouldn’t need to the feat to do enough damage to wipe me out. It was quite the pickle. Ultimately I felt that I could hold off on the feat one more turn, the shard only needed a 7 to hit the soulhunters, I’d hit them with Kiss of Lylyss, put harm on there, the Raek could jump in, with harm up, kill one, possible damage the other if I was lucky, the ravagore could kill the second, I’d survive 3 with the raeks defense, the other ravagore could maybe set Skarre on fire and keep her back while she burned, and that would eat up some of her rit sac focus and then next turn I could really start the attrition battle in earnest. The ravagore did, indeed, set Skarre on fire and did a couple of points but nothing major.

First ice cage comes up a 6. Second ice cage, another 6. Fine, I guess we just raw dog the Kiss. Final one comes up a 6. Damn. The fates were saying I should have feated I guess. The raek charges over, says don’t worry boss, I got this. Boosts the hit with the non reach attack, one shots the soul hunter, hits with the reach attack, buys a second reach attack, no boost, gets the 8 to hit and does enough damage to kill the second one. The ravagore kills a leading bane thrall and puts a scather down in a really obstructive place.

Belphagore advances and puts up his animus. Bethayne advances into base to base with Belphagore and arcs an eruption of spines foolishly through him at a bane thrall since I can’t target the objective yet and misses due to stealth. Oops. So many better targets. She merges with him. The hex hunters do a run/charge order into the bane knights and I keep a few back for the next feat turn. They killed four or five bane knights on the charge and then another couple of models with battle wizard. I was hoping their high def would help out when vengeance came around. The crockpot advanced to collect those whose defense didn’t save.

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Skarre’s fire didn’t go out but a lousy damage roll only saw Skarre take a couple of points worth of damage. The bane knights rolled pretty well for their vengeance checks and killed, I think, three of the hex hunters. Skarre cast dark guidance, the skarlock thrall cast dark ritual. Darragh Wrathe did his death ride again and shifted everything forward in his range just a bit. The soulhunters charged forward and killed the raek. The pistol wraith advanced and shot the ravagore 3 times deathchilling him. The bane knights killed some more hex hunters filling the crockpot to overflowing. The surviving hex hunters stayed in the fight thanks to Bethayne’s commanding Voice. A couple of the bane knights made it to the ravagore on the left and knocked out his body. The bane thralls were lined up protecting skarre who was near her own objective as well as a couple of them having charged up to the raek on the right (we realized after the game that they were out of command and shouldn’t have been able to attack but missed it in the moment).

(I forgot to take a picture sorry)

For my turn I brought in the blightblades to support the beleaguered hex hunters. It was also definitely feat turn, before it was too late and I had nothing left. The blightblades charged in and let me just say, those guys continue to amaze me, they each killed off what they charged at  (4 or 5 bane knights, plus a scrap thrall and a necrosurgeon or something) freeing the remaining hex hunters up. Bethayne went next and popped her feat. She cast 1 fully boosted eruption of spines one targeting the thrall standard bearer. I rolled a 4 for that one, which killed the flag bearer (he failed his tough check yay!) and then both of the other guys near him, the next one killed two axes I believe, hit the objective and skarre but did nothing to either of them but killed a couple of other bane thralls as well, and then I camped the rest and retreated back the full distance. The gobbers put up a cloud to block LOS from the side flank, the recently freed up hex hunters advanced and destroyed the arcnode jack. The Blackfrost Shard used the feat to kill off one of the three surviving soulhunters that had made it to the back line as well as a threatening bane thrall  the crockpot spawned a harrier which used truestrike to kill off the other soulhunter. Once all the dust had settled I was pretty happy with the table state. It would have been nice to get the final soulhunter, it just hadn’t been possible. I just had to hope I could survive.

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Dave worked on clearing out some things, Skarre popped her feat and cast dark guidance. He didn’t really have much else that could get there, so went to the main event, the soul hunter at +5 strength is no joke, especially when it has a couple of souls on it. Luckily for me, Bethayne while riding the Belphagore meat suit is no joke either and can take a punch like nobody’s business. The first attack did something like 15 which I was able to take and still have transfers available, and a healthy about of boxes left I was feeling like I might survive, then his second roll was a duff roll, something like a 4 I knew I was safe and Dave conceded at this point as his clock was just about out of time anyway and the able position was looking pretty healthy for me.

 

After action review.

Whew. I breathed a huge sigh of relief. I’ve had a bit of a run tough losses lately, so it was nice to get a win. None of them have been blowouts and all of them have been on time, but still one in the W column is nice. I’ve been trying a lot of new things, and this is no exception, but this feels kind of comfortable, a bit like Khador. I think because I have models to spare. Not a ton, but at least some. I’m really happy with the current pairing of Thagrosh1, and Bethayne. Both are a bit forgiving, and I really like playing up a bit and both play that style – I’m not really one for the pocket quarterback style of play.

What went well

I felt that my time management was a bit better – I was still under 2 minutes at the end of the game and think I should have been closer to 8, so it’s not great. But it is a bit better. My target priority was better, I stuck to the plan a bit better than I have in the past. Happy with my blightblade play. Those guys are so useful and flexible.

What I could have done better

Much too long in the think tank for feat turn. I should just decide and go. Ultimately I am not sure if I made the right decision or not still. If I had used it, for sure the threat of the soulhunters would have been eliminated much earlier which would have let me focus on other parts of the table. As it was, that almost cost me the game. I am not sure that the ravagores are necessarily the right choice for this list. The ADR option might be better suited for something else.

Thanks for reading this far, if you have any tips for Bethayne, I’d love to hear them, I am having a blast with her.

The joy of randomly generating scenarios is that when you stop and thing about it, sometimes you get something that makes absolutely not sense. Like Thagrosh2 vs. Terminus. In Fire Support. Anyway, Will did Terminus as his caster for the Journeyman League that just ended and Thagrosh2 is one of my focus casters and to be honest the idea of having them face each other across the table just seemed kind of like a fun B Sci-Fi/Horror movie film fest so we went for it.

My list is still the same Thagrosh2 list that I have been running for a while so I am getting pretty comfortable with it. It is also Ben Leeper’s Thagrosh2 list that he took to the WTC last year. I also have to give credit where it’s due – I talked with him a bit on how to get the most out of Thagrosh2 and he has been quite generous with tips on how to play him – like Lylyth2, there is a lot more to Thags2 than giant stompy Godzilla style play. Also, my apologies for this being a somewhat rushed writeup, between the holidays and a couple of writing projects, a newborn, building/painting models, playing games, my day job (oh yeah, that thing), and the tyranny of limited time something had to give. Anyway, onto the main heavyweight event:

Thagrosh, the Messiah 
– Succubus
– Scythean 
– Scythean 
– Raek 
– Raek 
– Seraph 
Spell Martyrs 
The Forsaken 
Blighted Nyss Shepherd 
Max Blighted Nyss Legionnaires 
– Captain Farilor & Standard 
Swamp Gobbers Bellows Crew 
Max Spawning Vessel 

And facing off across the table from me was:

Lich Lord Terminus 
– Skarlock Thrall
– Leviathan 
– Leviathan 
Darragh Wrathe 
Saxon Orrik 
Madelyn Corbeau, Ordic Courtesan 
Bane Thralls 
Bane Thralls 
Bile Thralls 
The Withershadow Combine 

 

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This is what it looked like at deployment. That’s a whole lotta beef on both sides of the table and I was feeling kinda silly excited  at the prospect for a game that I expected to basically go all Herman Munster mosh pit style. I won the roll to go first and chose the side I was on since it was more or less symmetrical and neither side really had any shooting speak of other than bile thralls which don’t really care.

The cryx brick basically ran everything forward as far as they could.

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For my own turn, I put dragon’s blood on the legionnaires, unnatural aggression on Thags to keep the leviathans honest since I was just going to end up dumping some fury anyway and moved forward myself. I went ahead and ran the left Raek all the way up as close to the flag as I could. In the pic it looks like he is based up to it, but he is actually about a quarter inch shy due to having to move around the objective. The goal was to use his reach to keep the biles from getting in range on turn 3 to purge on any legionnaires or if he stayed too far back I would put tenacity on him and be hard for the banes to hit and possibly even claim the flag for a point. Since terminus doesn’t have much that he wants to cast on enemy units the legionnaire’s flag was the first one in the pot followed closely by two lunch ladies.

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The Leviathans got some focus and popped off some shots at one of the scytheans and did a bit of damage to one with one hitting and the other missing and everything else advanced. He ended up keeping the biles back and just charging a single bane at the raek and failing to hit. The rest of them stayed back pretty far and his support advanced up pretty close behind. At this point I made the off hand comment that I thought I could probably kill Maddie this turn. Will’s eyebrow raised a bit, especially given the lack of shooting and he said he would like to see that. I took it as a challenge and since this was just a silly game for fun, I decided to make that a priority. Besides, depriving Terminus of extra movement is never a bad idea and I wanted to jam my Raek’s in there pretty far anyway.

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I went into the tank for way too long this turn. I was torn between the desire to play it the “right way” and pick up 3 fairly easy points by killing the objective and sitting on both flags with my feat and jamming stuff up or just going silly and having fun. In the end I went with the spirit of the game, at least for this turn and just kind of went nuts, especially because he really wanted to see how I could get Maddie without using any shooting. I dropped unnatural aggression, and kept up dragon’s blood for free. Next up the legionnaires got a charge order and ran or charged into the banes on the left to kill a couple and open up some space for the raek to advance all the way up to Terminus. I took a free strike along the way which promptly went into the pot. Unfortunately, the only tough attack which was made was the most important one, of course. Luckily, Legion has an answer for this. Since it was critical I had the shredder go rabid and advance between two of the vessel attendants and kill them both, filling it to capacity. The remaining attendants carried it as far as it would go and it then spawned a harrier at max distance. The harrier charged over the legionnaires and impaled the knocked down bane which, thankfully failed its tough check and then sprinted out of the way. Also, I probably should have waited to do this until after I activated Thagrosh.

Next up, I measured Thagrosh’s control area and figured out where I would need him to be standing in order to get the raek into my control area in order to force him and potentially use manifest destiny. I also decided to go ahead and feat as well because I was taking forever at this point anyway so may as well. I got a lot of stuff out of order here, I will talk about that at greater length later. I ran the gobbers forward to a bit apart so I could charge them and create clouds with them to protect me from any charges or advances from banes. This is where I stumble a bit with Thagrosh – you need him to go early so you can get max effect out of manifest destiny, but his clouds cause damage, so it can be a bit tricky.[it was pointed out to me by iceDiceWargaming that of course Eruption of Ash doesn’t hurt friendly models – I’ve been looking Kallus too much lately and it carried over to this game – always reread the cards and thanks iceDice!] Anyway, I was happy with my cloud placement. Next up I activated the raek, advanced him the full 7″ into base to base with Terminus and then forced him to leap which did indeed put him in reach range of Maddie and he killed her with his first attack. Everything else on out from here was gravy, as I had achieved my (not so) secret scenario and won the moral victory. I think I have written about secret scenarios before so I won’t go into it here. I had placed myself so that I my bite could go on Darragh Wrathe, but I think I annoyed him by calling him Derrick because I failed to do any damage. I decided to buy two reach attacks and put both of them into the skarlock, but despite being under the effects of manifest destiny missed with both of them. D’oh! Oh well, I couldn’t complain too much, at least I had a reach attack coming.

I sent both of my scytheans in to clear out some banes and the first one I sent I rolled an 11 on the fire cloud doing 6 points to him (ouch [see above why the pain was unnecessary]) which must have left ash in his eye as he missed his first attack which also made him lose out on a clutch chain attack. Ouch again. The other did much better, clearing out 4 banes, as well as a legionnaire and Farilor. The seraph advanced and shot 2 banes, slipstreaming the raek forward but unfortunately he would still have to move through the cloud. Fortunately, when he did, I rolled a 3 and then he went nuts on the remaining banes then moving clearing off the scythean who was still engaged by a bane. Feat move and attack saw the raek try to attack the skarlock and miss yet again. The other raek moved and tried to attack the wither shadow combine and missed (might have been Derrick but failed to pierce armor, either way, basically worthless) and the heavily damaged scythean moved over and took the gun off of one of the the leviathans with a cranked roll. The other scythean and the seraph backed up and I forgot to attack with the harrier or move the shredder.

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It was clearly feat turn for Terminus. Derrick gave him death ride and he advanced an inch and then he did a full advance over the obelisk. He sprayed and finished off the attendants. The bile thralls moved up and purged and killed off the remaining legionnaires as well as the forsaken while the banes killed off the harrier. Both of the raeks proved too difficult to pin down. It was at this point that I realized just how much damage I actually did with my feat. Will really didn’t have a whole lot left on the table. He was sitting at a full camp though, and with the remaining souls he was hovering over armor 30 if I remember correctly – well beyond my ability to touch him. It was clearly time for option b. Option b, of course is…

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Dump some fury, and run full speed at the flag on the right to dominate. The two scytheans were able to destroy the objective easily as well as the leviathan that was contesting. They also position to physically block out any chance of contesting. The seraph ran up to further use its base just to stop stuff from moving up.

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Will did his best to get over and jam up, Derrick again called death ride to shift Terminus a bit and change facing to let him try to charge, but since I had run the full 10″ it was clearly going to be short. He would have been better off charging to clear the seraph I think. As Terminus was the only model that was able to get within 4″ of the flag I was able to dominate again on his turn giving me the 5 points necessary for the scenario win (though to be fair to him, the store was closing up so he was playing a bit rushed there at the end, though there wasn’t much that could be done, other than him going for 3 on this turn, I would have spawned from the vessel on my turn to contest and won on my own turn rather than his.) It was a super fun game! Now he is moving back to his true love, Circle and has threatened to run all Bradigus all the time. I’m actually looking forward to getting some table time against him.

After action review:

What I did well

I had a lot of fun, does that count? Seriously, I was happy to come up with a way to kill Maddie. That range extension can really make Terminus be quite dangerous. I was pretty happy with the way that I used my feat in order really cripple the cryx army and then bounce away. I felt that I took away a lot of his options, and while I didn’t use it to directly get up on points, it totally set me up the following turn to get points and set up in such a way to cruise to a fairly easy scenario win.

What I could have done better

I still need to work on playing faster. I went into the tank for a long time on planning out the raek shenanigans and it was a little unnecessary. I probably should have boosted on that one carnivean’s first attack rather than counting on a manifest destiny getting a 6 to hit to trigger the chain attack. I can also be better at getting my lessers into the action. Especially with the pot, at one point I had a shredder hanging out doing nothing and the pot was full, there was no reason not to send him up doing things. Some of my placements were messy and could have been a bit better. Overall though, I can definitely feel myself being more comfortable with playing legion.

What I learned

Always play for scenario.  Also the legionnaires were terrible lining up across from the biles. Even with the potential of a raek being there to tie up the biles (that was the original plan). Also, more often than not, despite spending a ton of time in the tank, I ended up going back to the first thing I considered. I should just go with that, and if it does’t work out, chalk it up to a lesson learned.

As a practical matter, I got myself a Battlefoam Tournament bag for christmas so may be changing from Thagrosh2 over to Vayl/Vayl2 for my pair with Lylyth2 for the simple reason that I can fit both lists in that bag whereas I can’t fit the Thagrosh2 list with the Lylyth2 list in the smaller bag. So that might happen. We’ll see. Thoughts on Lylyth2 as a pair with one of the Vayls? Or perhaps Kallus?

Welcome to another installment of Monday Morning Warlock. I was able to get in a game with Inyoung “Baby Metal” Whang a few days ago and as always it was a total blast since he is pretty much one of the 3 coolest guys on the planet. I was trying out some new stuff in my Lylyth2 list and he dropped his Butcher3 list. It is basically the exact same list I was running in my own Butcher3 list (we use different versions of Eiryss) so I know the damage it can cause. We decided to play the version of Incursion where no flag goes away to see how that worked out.

Lylyth, Shadow of Everblight 
– Succubus
– Angelius 
– Naga Nightlurker 
– Ravagore 
– Ravagore 
– Shredder 
Blighted Nyss Shepherd 
Blighted Nyss Shepherd 
Strider Deathstalker 
Strider Deathstalker 
Incubus 
Strider Blightblades 

And Inyoung took this Butcher3 list (as an aside, I take Eiryss2 so I can strip bad upkeeps)

Kommander Zoktavir, The Butcher Unleashed 
– War Argus
– War Dog
– Conquest 
Iron Fang Kovnik 
Eiryss, Mage Hunter of Ios 
Gorman di Wulfe, Rogue Alchemist 
Ogrun Bokur 
Orin Midwinter, Rogue Inquisitor 
Saxon Orrik 
Kayazy Eliminators 
Kayazy Eliminators 
Max Black Dragon Iron Fang Pikemen
Widowmakers 

We rolled for sides and Inyoung won the roll to go first and for some reason took the side with the hill and the wall.  He redeployed conquest right in the center, set up his eliminators to take the flanks, the ifp to take the hill and the butcher and gorman to hide behind the arguses and ifp on the hill.

I ambushed the blightblades, put my stuff mostly central, though advance deployed the deathstalkers counter to the ifp. I tried to remember to take pictures but I didn’t get them every turn, sorry.

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There wasn’t really much for me to do this turn so I just put up shadow pack ran stuff forward.

 

Khador ran stuff forward. The IFP minifeated and spread out on the hill. The butcher nuzzled up kind of close to them, I think perhaps to take advantage of any drifts with a vengeance move. He was expecting me to feat and wipe out the IFP in any event. The Widowmakers ran forward as the Eiryss, setting up for next turn to either run to engage stuff or get within range of shadow pack and start shooting.

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It didn’t seem like a feat turn to me, there was no real threat to me. The blightblades ambushed from the side with the IFP in order to stick them on the hill. The deathstalkers planned to shaved off the front ranks. One hit, and swift huntered back to 4″ from the flag on the right, the other was to swift hunter forward and claim the flag but failed to hit thwarting the plan for a control point (d’oh!). The ravagores advanced and one fired at the front rank and killed a couple. The other fired at one of the widowmakers and killed it. The blightblades came in behind the eliminators and did a charge/run order and moved one of them a bit too far. I had 4 of them dedicated to killing the eliminators and they did just that with 2 man CMAs. The other two jammed up the remaining ones. Lylyth shot Eyriss and killed here and then swift huntered up and ended up killing off 2 of the remaining widowmakers. Finally, the naga advanced to within 4″ of the flag in the center and took a shot at the last widow maker and got the hard 8 needed to hit and kill her. All in all I was feeling pretty good about that turn, especially for it not even being a feat turn.

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For Inyoung’s turn he remained non-plussed and continued with his plan. Saxon charged the naga and came up a bit short. Conquest had a couple of focus on him so just advanced and was within 5″ of saxon and fired into his back and hit, but failed to crit. He used the focus to boost damage and did a couple of points. Very crafty, that one. Saxon died a horrible death. The IFK put shield march on the IFP who then received the shield wall order and moved into the blightblades. They did 2 man CMAs when possible and killed all save the leader who passed his command check. I put out 5 host marks for all 5 blightblades who died for the incubi. The eliminators on the left advanced to claim the flag on my left, one basing and on being within 4″.

(Sorry no picture)

So this was looking like feat turn to me. I placed all of the incubi within 2″ of the center their previous hosts, ending up behind the IFP when I could and out of engagement when I couldn’t. Lylyth went first and put pincushion on conquest and popped her feat. I forgot to move her behind the forest but Inyoung is gentleman and let me go ahead and do that (thanks). Between Lylyth and the two ravagores, I managed to wreck the left side, and then the angelius charged in and did some good damaged to right side but crucially not taking out his fist. The naga shot and killed one of the eliminators and then rolled triple 3s to hit the other which we both thought missed but for different reasons (he thought I was rat 5, I thought he was def 16 – always check the card). My incubi did a number on the remaining IFP knocking them down to just the UA, and 1 other guy as well as making the dog tough (which he did). One of them ran over to the flag and claimed it.

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In return, butcher advanced, the dogs rolled bonkers and killed the angelius before the butcher even had to get involved and then sat on the flag. Conquest advanced and killed the naga. The remaining IFP killed off the incubus claiming flag on the right.

(Sorry no picture again)

For my turn the deathstalkers advanced and shot the IFP in the face and moved to claim the flag, the ravagore charged and destroyed conquest and claimed the flag. An incubus charged the IFK and kills him, the blightblade leader charged and killed the IFP UA preventing anyone from contesting the deathstalker on his turn so now if I could kill kill his arguses, the butcher couldn’t contest… he kills my ravagore and wins on his turn. ARGH SO CLOSE!

Loss to khador, 5-4.

After Action Review

(I am trying out a slightly new format here)

What I did well

I stuck to my plan pretty well. I wasn’t tempted into an early feat. I played range really well, I did a good job of eliminating what could threaten me and ignoring the rest. I didn’t give butcher any vengeance moves and kept his threat ranges static. I did a good job of contesting the flags.

What I could have done better

I probably shouldn’t have bothered aiming with the second deathstalker on turn 2. I should have walked up to the flag to get the guaranteed points and jammed. If I had thought it through I could have virtually guaranteed myself a minimum of 3 control points of that flag on the right instead of completely screwing that up. There was no reason to mess with trying to kill a couple of irrelevant IFP and as it was that pretty much cost me the game. Also, I played Khador for so long that I relied on an overinflated memory of how difficult the eliminators were to kill – I should have just looked at the card. I only needed a 9 to kill them with shooting. The naga rolled rolled that 9, and would have killed the last one with the 2nd feat shot, which also would have saved me the game. Always check the card. A couple of big, unnecessary issues which cost me the game. Also, my time management is still really lousy. I can’t do anything about that right now due to some issues with a migraine medication, but it is a bit frustrating. I need to not panic when time is getting low.

I need to remember to pay attention to unit commander when running units. I had a plan where to place him and then totally screwed it up and ended up with a model out of coherency.

I had plenty of opportunities that I settled for contesting when I could have scored them.

What I learned

An interesting rules thing I looked up that didn’t actually come into play is that with CMA with multiple attacks is that you can mix and match. A model can contribute one attack, and do a single attack on his own, or contribute to two different CMAs. He cannot contribute 2 attacks to a single CMA though. Also, if doing a charge, both models must contribute their “charge” attack to the CMA, no contributing the 2nd attack (see this post for why http://privateerpressforums.com/showthread.php?85101-Common-mistakes-regarding-Cryx-models-and-abilities-v3&p=1144664&viewfull=1#post1144664). Another thing, is that if you are going to do CMAs, if possible, it is better just to walk up since you have to turn to face directly on a charge, so you get better facings if you just walk up. This is an obvious one, but it is good to remember. Also, Mat 6, attacking from the rear, with 2 person CMA, is effectively Mat 10 and that is super legit. The blightblades were pretty phenomenal. I didn’t expect them to be as good as they were. Even when down to just a single model, he still did surprisingly well with 2 attacks. His high speed, moderate mat, exceptional def was able to get some business done long after he should have been irrelevant. These models are definitely on my recommend list. The ability to ambush is super valuable.

Incubi are really good. You don’t always need to combo strike but hitting stuff at P+S 14 +3d6 is very satisfying.

Inyoung felt that I would have been better served ambushing on the other side and claiming the flag on the left and forcing him to deal with it. The deathstalkers and a ravagore or two could have dealt with the IFP and the eliminators on the right and that I didn’t need to worry about jamming them back. He may have been correct and he said it was another habit carried over from my Khador days to think of jamming in the first place. It’s definitely something to think about.

So I went over to Dave’s the other night for a game. I was ready to try out my usual to casters of eLylyth and epic Thagrosh with the usual format of death clock. Dave decided that he wanted it to try out something for a tournament he was getting ready for and wanted me to try pVayl and timed turns.

I have not played timed turns in a very long time and although pVayl is one of the casters that I want to try out I haven’t actually tried her yet, but I was willing to give it a shot. Okay all of my early caveat excuses are out of the way.

Oh yeah, also, welcome to the first episode of Monday Morning Warcaster (yeah, I know it’s Tuesday. I also know she’s a warlock.) The list I brought was JVM’s WTC pVayl list:

Vayl, Disciple of Everblight 
– Ravagore 
– Typhon 
– Shredder
– Seraph 
– Scythean 
Spell Martyrs 
The Forsaken 
The Forsaken 
Max Blighted Nyss Raptors 

and Dave was trying out a Severius1 list.

Grand Scrutator Severius 
– Hierophant
– Blessing of Vengeance 
– Judicator 
The Covenant of Menoth 
Vassal of Menoth 
Initiate Tristan Durant 
– Redeemer 
Choir of Menoth 
Holy Zealots 
– Monolith Bearer 
Max Temple Flameguard 
– Temple Flameguard Officer & Standard 

This scenario we rolled up was destruction and I won the roll to choose sides and took the side that I was on to take a shot at scoring first.

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And… let the excuses begin. Or continue. I haven’t played times turns and a couple of years but I thought that 10 minutes should be okay, because I haven’t clocked myself in a long time, so I fine with my time management, right? Boy was I wrong. It is actually fairly embarrassing. Especially, since I am playing a legion and I only you really have a handful of models. Like, 14. That is almost a minute per model. More than that if I use my extension. Anyway, Dave went first advanced most of his stuff, put defender’s ward on the flameguard and sent it back over to me. I spent way too long thinking and reading over my cards and trying to be tricky and finally just advanced, put out a bunch of tenacities, put leash on the ravagore for some duke reason, and dropped a random scather template, and ran out of time before I could move up the raptors. UGH! At least I got Vayl on a hill.

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For Dave’s turn he popped his mini-feat on the zealots and called the immunity to magic making them immune to damage and rushed forward. Immune to damage from everything but feats is kind of dumb, by the way. The flameguard went into shield wall and Judicator advanced and launched the fireworks shack. It is inaccurate yet somehow always manages to get a hit on my caster. I had to transfer 9 points of damage to the seraph, and then like always it managed to kill one of my fury management. It didn’t matter too much in this game, it’s just annoying. Everything else advanced.

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I spent way too long thinking again – like a full three minutes this time. I measured my control area a few times, I wanted to see if I could get the scythean up and then yoyo back with feat and either get Blessing or the judicator and then the next turn hit the other. It was super close and would have to go at an angle either way. Sigh. Finally I just decided to go for it. Then I just ended up doing all kinds of things wrong, like I cast incite, but didn’t move far enough forward, because as I was looking, I realized that I thought I had an assassination angle on Sevvy, so seriously, after I feated I and cast incite, I ended up casting leash on typhon, then slip streaming him and moving him with leash, but moving at an angle so getting neither judi nor blessing in incite range. I then put dragon’s fire on typhon. Also, about this time, my 10 minutes was up so I had to use my extension. UGH UGH UGH! At this point, I went into hyper drive, moved typhon over, put two fully boosted shots into Sevvy and missed the third and left him burning but on 2 wounds. I tried to cheat and boost the third spray to hit, but Dave caught me. The scythean charged Blessing, who was now out of incite range and didn’t do much, everything, the ravagore killed a couple of flame guard. Stuff walked back, Vayl camped on 3. I moved one of the raptors forward.

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Unfortunately, the fire on Sevvy went out. Tristan’s Redeemer got the full three focus allocated to it, as did the Judicator. One of the redeemer’s shots got the boxcars it needed to hit and was promptly transferred as he boosted damage and would have one-shotted her, Sevvy went next and hit a pretty big ashes arced through Blessing and I took 9 points of damage which, after hemming and hawing I finally decided to just take rather than transferring (still not sure if that was the right call), Judicator then went, I got clipped with a couple of blast shots which I had to transfer away, and then the spray just barely touched me and he got the hit and ended up killing Vayl.

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After action review

Well that was that for an embarrassing game. I found myself spending a way too much time reading Vayl’s card. I went into the game expecting to play one of two other casters that I’ve been practicing more and studying a bit at night by reading the cards before I go to bed in War Room. Switching gears last minute kind of threw me for a loop. Most of those models are in the lists that I am playing, but having them together is kind of odd, Typhon is the odd man out, and obviously Vayl is a creature unto herself and I will need to spend some real time exploring her. I could see her potential even though I was so terrible this game.

One thing I am going to start doing is something that I think Jason Flanzer recommended and that is when practicing, is running a timer on my phone even when playing death clock. It was seriously terrible. Awful. humiliatingly bad. And I used to be good at it. And I have no excuse. Awful. Blech. Let’s move on.

Okay wait, before moving on. I think before, with Khador, I didn’t have this problem even though I had so many more models, or perhaps, because of the higher model count, it is less of a problem if I lose a few. In this case, I am constantly concerned that if I lose even one of the models it can really be crippling to come back from. I just need to get the reps in, I need to spend some more time on the table.

As for the beverage of choice, it was this fine drink which was, I think, my favorite so far. It was a bit darker and had a really characterful taste. It was a bit, I dunno, nutty? It had a very complex flavor and was kind of smoky.

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For all my blighted kin, I apologize for the shameful showing, and for all those who love to see us stumble, you’re welcome. Enjoy it while you can, there will be some payback. Thanks for reading, as always feel free to leave a comment.

Okay, shadow and flame is a bit, shall we say, melodramatic, but cut me some slack. I am sleep deprived thanks to the new shredder (though with his 6″ spray I thinking this one is actually stinger), haven’t been gaming much but have been doing some writing.

My friend and fellow PG DaveZ dragged me over to his ancestral manse deep in the heart of Sul, (okay, about a mile away and still in Burbank) under threat of wracking (or promise of beer). (Also, I’ll try and cut back on the parentheticals).

This game was played about a week and a half ago but I am just now getting a bit of time to write it up, so hopefully it is more or less accurate.

Enough with the lollygagging, we are both notorious faction hoppers and have decided that for 2015 we are going to try and up our game and to do that we are going to stick to a single faction – and within that faction stick to just a couple of lists to try and get a lot of serious reps in and we are even going to try and hit the monthly tourneys at Game Empire (stomping ground of the likes of Brandon Cating, Tom Guan(until recently), Cwaig Conwoy – Flanzer has moved out to this area so I reckon he will be there and some other super sweet people and amazing players that don’t travel so you probably haven’t heard of – in short, it’s a pretty special place and I am pretty lucky to live in this neighborhood). In addition to getting better at Warmachine Dave is also trying to educate my beer palate somewhat, so this battle report is flavored with a bit of:

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So anyway, my chosen faction is returning to my first love. I am running Lylyth2 and Thagrosh2 as two of my focus casters for the year – the third is still up in the air. I was thinking I would try out Absylonia2 but I have had abysmal luck in the games I have played with her so am looking to Kallus or one of the Vayls. Anyway, that is a post for another day. What matters is that I brought Lylyth2 and Thagrosh2 for this matchup. Well, actually, I only brought Lylyth2, Thagrosh2 was at a friend’s house, but I knew going into it I was playing against Menoth and as a result I felt that Lylyth2 would be the drop I would be making regardless. But Dave didn’t need to know that.

Rather than running with one of JVM’s lists I am actually of the Ben Leeper Reformation Movement of the Church of Everblight so I am running:

Lylyth, Shadow of Everblight
– Succubus
– Angelius
– Naga Nightlurker
– Ravagore
– Ravagore
– Shredder
– Teraph
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Strider Deathstalker
Strider Deathstalker
The Forsaken
Totem Hunter
Swamp Gobbers Bellows Crew

and for completeness sake, and if you think my eThags list would be better, please let me know – that is also Leeper’s list:

Thagrosh, the Messiah
– Succubus
– Scythean
– Scythean
– Raek
– Raek
– Seraph
Spell Martyrs
The Forsaken
Blighted Nyss Shepherd
Full Blighted Nyss Legionnaires
– Captain Farilor & Standard
Swamp Gobbers Bellows Crew
Full Spawning Vessel

Dave had a Feora2 list and a Harbinger list. While I hoped he would bring Harbie, there was really no chance of him bringing anything other than Feora2.

Feora, Protector of the Flame –
– Judicator
– Reckoner
– Templar
Eiryss, Angel of Retribution
The Covenant of Menoth
Vassal Mechanik
Vassal of Menoth
Vassal of Menoth
Choir of Menoth
Visgoth Juviah Rhoven & Honor Guard
Min Holy Zealots and Monolith Bearer

and

The Harbinger of Menoth – WJ: +5
– Hierophant
– Devout
Vessel of Judgment
Exemplar Bastion Seneschal
Exemplar Errant Seneschal
Vassal Mechanik
Gorman di Wulfe, Rogue Alchemist
Exemplar Bastions – Leader and 4 Grunts:
Exemplar Errants – Leader and 9 Grunts:
– Exemplar Errant Officer & Standard – Exemplar Errant Officer & Standard
Knights Exemplar – Leader and 5 Grunts:
Max Holy Zealots and Monolith Bearer

 

The Game:

So we rolled up Process of Elimination and setup the table. I won the roll to choose table sides and chose to go second with an eye toward winning on scenario. I figured with my speed I should be able to use my feat to clear a zone on turn two as well as to kill an objective and dominate that zone for a fairly easy 3 points. A well applied pursuit should keep Lylyth safe enough and then his Judicator would be unable to contest both zones and as long as I survived a Roven powered Reckoner assault shot I should be able to switch zones and win on 3. No plan survives contact, but it seems sound enough. We set the deathclocks up and began deployment. I deployed with that in mind. This is what the table looked like after Dave’s deployment (ignore the Teraph – he isn’t actually there – I forgot to do a pic after mine).

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I deployed pretty centrally myself with the plan I mentioned above in mind. I had the speed to switch sides pretty easily and that was my intent. He would have to spend a turn running in order to counter and that would let me win without getting shot too much. His infantry was on the left side and combined with the forest I thought it would be a bit more protected so I intended on dominating that one first and then switching field for turn 3 so I had that teraph AD up on that side. The totem hunter put prey on Roven. His guys could stay pretty far back and still do their thing, but this would keep them from being aggressive and getting into the zone (I hoped) and relegate them to a purely support role.

Turn 1 was pretty standard, his zealots popped minifeat to be immune to damage and ran forward into that zone. Feora put escort up and advanced behind the judicator.

I countered by moving up the succubus and putting dragon’s fire on the teraph who then advanced and got a good scatter and set 3 of them on fire including the monolith bearer – I couldn’t hurt them now, but next turn they could burn. Also, with their short range, the teraph’s reach would keep them at bay and prevent them from getting too aggressive with their molotov cocktails. Everything else moved up cautiously.

Lylyth cast shadowpack and I made a coupe of huge errors this turn one mattered, one didn’t. I kept the angelius back thinking to use its handcannon shot on feat turn or to pierce the objective if necessary (remember the plan?). and moved one of the Ravagores out of Lylyth’s control area and thus out of shadow pack range (oops). I also moved the two shepherds behind a forest quite cleverly where they couldn’t be targeted and they weren’t even near anything that could be targeted but were close to each other. Unfortunately, Judicator is kind of like a fireworks stand exploding when it shoots. Two big errors. Gobbers move up and drop a cloud to protect Lylyth and the Angelius and the Shredder moves up. Oh yeah, I didn’t put any fury on any beasts. 3 big errors. D’oh! The totem hunter ran up the right flank.

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We start off the turn by rolling on fire and two of them go out, including the one on the monolith bearer. One of the zealots burns to death. Feora upkeeps escort and gives some focus out to both judicator and reckoner. Roven lets the reckoner ignore stealth and he takes an assault shot at the totem hunter but misses. The zealots all advance at the teraph and throw firebombs and do some damage but leave him on 4 boxes, taking out only his mind aspect. Judicator advances and fires his ridiculous fireworks and lays down fire templates all over hell and half of Georgia setting the unstealthed ravagore on fire and killing the shepherds. I really need to remember to leave them 9″ behind the ravagore. They had no business being up that close. All things considered, I actually got off fairly light, but that was due to me being back really far. Planning for the turn 2 feat let me hang back a ridiculous distance, and having the teraph with reach on one side, and the totem hunter on the other to just be nuisances was really nice. Unfortunately I have lost my fury management so it is time to plan ahead. Also, the choir sang passage on the ‘jacks which I took as a personal insult.

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Remember that awesome plan I had to win? Well, at this point, for no good reason, I had this idea. I wonder if I can kill the judicator if I put pincushion on it. The idea that no plan survives contact with the enemy is SUPPOSED to mean that that the situation on the field necessitates the plan to change. In this situation, the plan was going perfectly, and like an idiot and for no good reason I decided to change it. So let’s see how that worked out for me, shall we?

Well, first off, let’s upkeep shadowpack for free, and cut myself for 3 fury, because that is what you do with a 5 fury caster with 15 boxes and a beast heavy list. Next up, let’s pretend I am going to get a follow up turn and plan for some frenzy management. I used to play trollbloods, so I know how to use whelps. The gobbers run into position to be eaten by ravagores. Lylyth goes next and advances the full 7″, and measures 10 inches and has to guess whether or not judicator is within 15″ for the pincushion. I go ahead and pop feat, think I am out so boost a shot at one of the zealots, swift hunter moves the 2″, takes the shot at the judicator to make sure I am in range for pincushion since being out would be terrible, gets the hit, rolls an 11 anyway and does some damage, lands the pin cushion, takes the feat shot  at another zealot, falls back 2″, (that was the snap fire shot), kills him then falls back again. At this point, I have 2 fury left, (I had to boost to make sure I got in range remember?) and think “She’s like Sorscha, with her stats, 2 extra armor isn’t going to make any difference, especially with cutting for fury” and used it to cast wraithbane on the teraph.

Stop and think about that fail for a second. Fury and armor in the same sentence.

Also I patted myself on the back for being clever enough not to waste a fury to heal the teraph’s mind reasoning that pincushion would let it hit alright anyway. I then proceed to put wraithbane out on the ravagores with the succubus and naga and wreck the right side and get the left down to 13 boxes. The totem hunter advanced and then leapt over the reckoner trying to get to the vassal but could only engage a choir member which he missed on a 3. The deathstalkers killed off all but one of the zealots with their sniper shenanigans and the angelius advanced and fired its handcannon shot at the monolith bearer and missed the first time but killed it on the second leaving the objective in the zone. Ugh. I looked at the table and remembered my plan and saw that had I actually done it, the templar would have been wrecked, the judicator would have had pursuit on it and I would have had 3 control points and been VERY well positioned to get those final two. Sigh. Instead the table looked like this. The shredder, ever the optimist, advanced and put tenacity on Lylyth.

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Dave was determined not to snatch defeat from the jaws of victory and had plenty of time on his clock so he settled down his excitement a bit and made sure and did everything properly. He upkept escort, handed out focus to both the reckoner and the judicator. He had the choir sing battle on all of his jacks. Went ahead and had the reckoner kill the totem hunter to prevent any lucky free strikes. Roven granted ability to see through stealth, just in case Lylyth was able to evasive away from the first spray. Had the vassal repair the damaged side. Judicator advanced and then Lylyth was just at the 10″ spray range so a single evasive would be HUGE letting me dance back and then he would have to rely on his inaccurate blasts. Alas it was not to be, the first spray hit and the Shadow of Everblight evaporated in the Fires of Menoth.

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After Action Review:

Oof. That was an object lesson in what not to do and what to do. Dave played a solid game. He had a plan and stuck to it. I had a plan and didn’t. He got the win and deserved it. I actually didn’t feel to bad after this loss, I felt pretty good actually. I learned a lot during the course of the game about myself. First off, this was about 4 weeks after my new baby was born was at my most exhausted (I am a bit better now) so was really running on muscle memory, and it was interesting how much of that was still Khador. Not just the fury/focus aspect, but in my head I was calling her Sorscha throughout the night and at one point I was even thinking about windrushing. I am better now, but that tells me I really need to get those neural pathways rewired to raise my game to the next level and the only way to do that is lots and lots of games and studying and working at it. Which sounds strange when you think of it in reference to a game, but its like anything. This is something I enjoy and obsess over, I just need to do a bit of rewiring and the way for that to happen is to narrow it down. So to do that, I have packed up my Khador and put it in storage so I can focus, I’ve changed my avatar on the PP forums (yes it matters) and even put away the cards. I really am enjoying Legion a lot. I like the way that they are a Combined Arms (sorry Shep – I know you hate the term) faction in a way that Khador is. I like the lower model count, I like the dragon aesthetic (I’ve had a dragon tattoo for more years than this game has been around) and I really like the differing play style options it provides. It was a painful loss because I made so many errors, but at the same time, the loss was well and truly due entirely to myself. Looking at the game I can see not just one thing, but MANY things I could have done to make it more competitive and change the outcome – if not to a win, at least to a more competitive game and that really excites me. So I am looking forward to the rematch, as well as to the super secret project we are working on with fellow PG Shawn!

Thanks for making it through this epic battle report, and thanks to Dave for the game! Also, now that things are settling down a bit, expect a bit more regular posting schedule once again!

Hi all, sorry I haven’t posted much lately but a combination of a super busy real world and a slight Malifaux distraction (only a couple of games) just mean I haven’t had much time to play. Last night, however, I was able to sneak off to my friendly local game store, Emerald Knights in Burbank, CA, and get in a game.

I was facing off with one of my archnemeses – Shawn. He has been mostly Retribution forever and has just picked up some trollbloods to find out what it is like to actually be able to take a punch. And when going trollbloods, why not go full miserable meat mountain ™ style.

I brought along Lylyth2 and Saeryn and since I REALLY didn’t like Lylyth2 against him, I decided to go with Saeryn with an eye for a quick double-repulse-dominate-feat-double-repulse-win strategy since I didn’t fancy my chances in blasting through all that, er, meat.

My list was:

Saeryn, Omen of Everblight
– Afflictor
– Angelius
– Angelius
– Raek
– Scythean
– Shredder
– Naga Nightlurker
Fyanna the Lash
Spell Martyrs
Spell Martyrs
The Forsaken
The Forsaken
Strider Deathstalker
Strider Deathstalker

The idea behind the list is that it is very focused on scenario options based around a repulse + feat as mentioned above. There are some nonstandard choices in this list (namely Fyanna and the afflictor – but the idea is that they both serve purposes toward that strategy design. Fyanna has double beatback which is nice for pushing things off of flags or out of zones and afflictor is there to leapfrog angels after a repulse to try and physically lock down some space).

Shawn’s list ended up being 5 points over but we didn’t realize it until I went to write up this report. We were both running late the the store and were worried about getting in the whole game before the store closed so he just started pulling stuff out for his Grissel list and then realized he didn’t have her, so brought Madrak and shifted a couple of other things around and it was totally unintentional. Honestly, it wouldn’t have made any difference because the pyre troll literally did nothing all game.

Madrak Ironhide, Thornwood Chieftain
– Trollkin Runebearer
– Pyre Troll
– Troll Bouncer
– Troll Impaler
Fell Caller Hero
Stone Scribe Chronicler
Troll Whelps
Trollkin Champion Hero
Max Krielstone Bearer & Stone Scribes
– Stone Scribe Elder – Elder
Trollkin Champions – Leader & 4 Grunts:
– Skaldi Bonehammer – Skaldi
Trollkin Warders – Leader & 4 Grunts:
Trollkin Warders – Leader & 4 Grunts:

So setting up across the table I was a bit worried because that was a whole lotta high armor wounds to get through. I hadn’t played against the MMM yet but had heard them talk about it on Muse and read some bits on various forums. The scenario we generated was Into the Breach so in theory it was a good test ground for the design of the list – I could potentially dominate the zone twice and kill the objective for a 2 turn win. I deployed with that in mind.

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Shawn went first and ran everything forward other than the runebearer who gave Madrak Surefoot (which was then up kept for the rest of the game) and the chronicler which gave Tale of Mists to the stone bearer unit. For my turn I ran up and set up for the turn 2 feat with the ability to charge if he tried to toe into the zone. I set up the afflictor to be in position to hop over but moved a bit too far. The deathstalkers lined up for shots on the stone but one missed due to the combination of Mists and Sure Foot and the other was shield guarded by the bouncer (I put it on 5 because why not?) A spell martyr ran up to get the champions in range and I put breath stealer on them. The forsaken then pulled some fury onto themselves and advanced.

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I had put the afflictor up just a bit too far and Shawn surprised me by charging it with the bouncer. He rolled nuts damage for the charge attack and killed it with the second swing. He killed one of the deathstalkers with the shield and he also managed to engage the other one.

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On my turn Fyanna charged the bouncer on an angle so she was behind the deathstalker and pushed him back with beatback and did a pretty impressive damage roll of her own (she rolled a 16 on 4d6) – she took out his mind completely in one hit and did a point of damage to the spirit. She then shifted a bit and hit the warder engaging the deathstalker pushing him out of engagement range and stepped out of the way with her own move. Next up the Scythean advanced and caught 3 warders in his arc as well as the bouncer. He used his animus and then attacked the bouncer (expecting to hit him twice and then bloodbath the warders for simultaneous damage to not up their armor). The first attack hit and he popped out a whelp and despite boosting the second attack it missed, so no chain attack. He did buy a further attack and kill the bouncer at least.

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Saeryn went next and threw her dagger at the three warders and hit all three times but did no damage (though she did negate tough for the turn). She also popped her feat and put breath stealer back on the champions to prevent Skaldi from countercharging. I had the angels go, and each killed one, but the second row of warders were out of repulse range which meant that I was pretty much screwed. Each of them failed to kill a 2nd warder, and the one that still had grievous wounds ended up surviving on 1. That was… unfortunate.

On his turn he couldn’t really do a whole lot but he did shift around a little bit and press in as close as he could. He killed off one of the forsaken but he was in a good position to just kind of wait. The Tale of Mists went on the champions since they were tired of having their breath stolen.

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Sadly, since so much stuff was now engaged there wasn’t really an option for saeryn to hand out grievous wounds again. I was able to get the raek into position to put a blight shroud on most of the stones unit thanks to his animus and leap. He killed one of them with a melee attack as well, but missed the second attack. The angels didn’t really kill anything – one of them frenzied and his frenzy attack killed an engaged champion but he just stood up when it was killing time. The shredder also frenzied and charged an angel in the back but didn’t do much to him. The unfrenzied angel attacked one of the warders and I didn’t boost damage on the AP attack kind of hoping to boost the damage on the second attack and failed to get the 7 needed to kill him so just failed all around. The scythean might have killed a warder but I was out of time on death clock so lost it here. I asked him if we could just play out the game, so we did with it going over to him.

Madrak cast Carnage, the chronicler put charge of the trolls on the warders with the scythean. The fell caller gave the champions war cry. Over the course of his turn he killed the scythean and both angels without any real trouble and Madrak himself killed the Raek, and the game was well and truly over.

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Oof.

After Action Review:

So yeah, he had 5 extra points, but those points really did nothing all game so I can’t claim that was the reason for my loss. I asked Shawn after the game if he had intentionally set his lines like he had to block the Repulse but he said “No, that is just kind of how they feel like they should be played.” The medium bases really make that repulse gag hard to pull off. I had a couple of minor positioning issues and my list wasn’t ideal, but it certainly wasn’t bad. I definitely need to rethink my pairings before I go to the next tourney. Fyanna surprised me, she was consistently useful and her long range beat back was very useful. I know that the forums hate her, but in this list there was really no support for her since I was focusing on the speed aspect of breath stealer rather than the def one and she did well. I am not sure if she will make any final lists, but she was way better than I had expected. The angels aren’t really an answer to warders. You get one good thrust and then they get really anemic and repulse isn’t really that good against the medium bases for the reason mentioned above. Scythean was again hurt by his MAT of 6.

Where do I go from here? Well, the plus side was that even though I lost, I really enjoyed playing legion. Now that I am thinking less about what they do and just trying to get the rules down, I am sort of enjoying the elegance of their design. Their speed gives them some interesting application but something like Meat Mountain (and, presumably, Fist of Halaak) deprives them somewhat of that hit and fade ability. One of the things I love about this game is how it evolves, and it seems that right now, some of the things that were good match ups for Legion are no longer as reliably good. It does seem like the bad ones are just as bad, so hopefully Exigence will help us out a bit. We don’t need much – just a little something that is either a bit more survivable or hits a bit harder.

Thanks for taking the time to read, sorry I have been away – I have really missed both playing and blogging.

Ah yes, another game night at the FLGS in Burbank (Emerald Knights Comics and Games). I missed out on last week due to a familial obligation so I was looking to spread some blight. My friend Shawn was there with his Retribution of Scyrah and our games are always tight, hard fought games and I was expecting no less! Last time Shawn and I faced off I was running Khador and he was playing Issyria in his very first game with her – now he was looking for some payback.

For my part, I wanted to bathe in the filthy water that is Lylyth2 and see what all the hype is about – I have only seen her on the table one other time and that was quite awhile back and I don’t remember much about it.

I used a pretty standard Lylyth2 list:

Lyltyh2
Succubus
2x Ravagores
2x Nephilim Bolt Throwers
Naga Nightlurker
2x Shepherds
Striders with UA
5 Incubi

The basic idea was to watch for an early assassination and if that didn’t present itself to use the withering firepower of her feat turn on 2 in order to get a sizable attrition advantage. The Incubi are in there in order to give me a bit of game as far as contesting zones or perhaps even securing a flag.

Shawn meanwhile was trying out his light jack heavy Vyros2 list (from memory so may be wrong):

Vyros2
Sylys Wyshnallyr
4x Chimeras
Gorgon
Aspis
2 Arcanists
Full Dawnguard Sentinels with UA and Soulless Escort
Eyriss2
Lanyssa Ryssl

He might have had 2 gorgons – when he unpacked he realized he was missing a chimera.

I was also trying out my new gaming mat. It is pretty sweet looking, but its looking kind of like photographs from straight above are not ideal. Let me know what you think. Also, painted models look WAY better on this table than unpainted. More so that usual. Also, I need to build some custom terrain to go with it.

Anyway, enough of that – we set up the table using some flat terrain (we were both there late so much of the actual terrain was taken) and the two big greem circles are actually zones, not forests. But the smaller ones are forests, even though they are the same material. Really it wasn’t as confusing to play as it looked on the table.

Speaking of the big circles, we rolled up Outflank for our scenario.

 

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This is the terrain below – the brown cutouts are hills, the smaller green ones are forests. The square grey one is a building. The thin short one is a wall. The rocky outcroppings are just a part of the table and are there to look awesome.

I won the roll to go decide and spent way too long making the decision. Ultimately I decided to go first figuring a run forward would put me into position for an early feat. I think it is the first time I have won the roll and actually decided not to go second so it was an odd thing for me. My turn was really pretty much just running everything forward and setting up for next turn. Lylyth cast shadowpack and advanced slightly to the left to toe onto the hill (he didn’t really have anything that could get to me, but the fundamentals are always good to practice).

 

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(No paparazzi! That wasn’t his actual facing, I just wanted to take a picture to see how it would look.)

Shawn’s turn was similarly unexpected. Vyros put up synergy, deflection popped feat, and advanced.

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So, feat turn was definitely happening. I had originally planned on trying to kill some of his jacks with my feat, but by popping his feat I didn’t really want to give him any extra movement, but I was in a bit of a bind. He was sitting at armor 22 but had come forward pretty far. I decided to just go for it – it would be a short game either way and people tell their children frightening tales about Lylyth to make them behave, so I figured what the hell. The succubus upkept shadow pack for free and I fondled my 5 stack.

I advanced Lylyth up between the two ravagores to give max coverage and the popped feat. I fired my first shot as a ranging shot and it turned out that he was about 14.5″ away. Hmm, he was on a hill which meant I would need a 12 to stick the pincushion but as a Khador player I know the kind of magic that signs and portents type effects can do. Especially with the bolt throwers having a crit knockdown. I didn’t worry too much about pushing him out of range, the ravagores had easy range and one of the nephs was close enough to aim. Lylyth cast the pincushion on him with a boost and managed to get the 12 I needed. I commented “that might just be the game.” I then used the remaining 2 fury to hand out Dragon’s Fire on the ravagore and the nephalim on my right.

I went with that nephalim since he could aim. I did so and boosted the hit and got the crit knockdown which was tranfered to one of the two shield guard jacks in range. I rolled straight damage and didn’t even take out the forceshield but damage on them is irrelevant anyway. I took his feat shot, got the crit knockdown again and that was shield guarded over to the other jack, knocking it down and setting it on fire.

The other nephalim went next and had to advance, meaning he didn’t have as good a chance of getting the crit. He actually missed the first shot, but got a hit but no crit on the 2nd. I am realizing now that we forgot to do the push but it wouldn’t have mattered since they had the shorter range. I boosted damage on it and rolled something like 16 after dropping the low putting 8 points on him. I had forgotten to move the succubus up to put Dragon’s Fire on him but Shawn said go ahead and let’s say you did (what a gentleman that guy!) Also, I think he probably realized it wouldn’t really matter.

Next up a ravagore aimed and hit and did some damage, and then finished him off with the feat shot, leaving me with a second ravagore, the night lurker, and the striders yet to go and both were going to do fat CRAs into him.

Holy crap. That was seriously legit. Shawn took it in stride, and commented that he shouldn’t have moved so far forward. If he had stayed back even 1 inch I would have lost the pincushion and he might have survived. I think I felt worse about the victory than Shawn did about the loss.

We had time to reset for the game and he was willing, even eager, to play the same matchup I asked if we could do that next time. I was somewhat stunned, and feeling a bit dirty, and figured I would try out Vayl2 if he was down for it, spoiler alert – he was.

Shawn played the same list and again I played a fairly standard list:

Vayl2
2x Angeliuses
Ravagore
Scythean
Shredder
Anyssa Ryvaal
Max Raptors
Shepherd
Strider Deathstalker

We played the same scenario on the same table. I ended up winning the roll again and taking a more comfortable 2nd. I picked the same side and we were off. I put prey on the arcanist on the left side. Shawn’s turn was pretty similar to his other opening though he was a bit more cautious. I put refuge on the angel on the right and admonition on the one on the left (that advanced behind the wall). The raptors got occultation and ran up the extreme left flank.

 

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I forgot to take a picture of the next couple of turns. Basically though on his turn, he advanced Eiryss up and she shot admonition off of the angel. Vyros popped feat. The sentinels advanced and minifeated and did several 2 man CRAs into the angels damaging both of them pretty decently. One of his chimeras on the left charged the now admonitionless angel and left it down at three boxes thanks to seriously crap rolls. He also realized too late that he had advanced his sentinels and Eiryss in the way of a chimera on my right that he had planned on finishing the other angel with. I offered to let him move through them as if he had set it up right but he declined saying he should know his own army better than that. He also assigned the aspis over to protect the preyed arcanist. He handed it back over to me and I spent some time in the tank thinking. His feat was up so I didn’t want to kill too many things. There was a single model in the zone on the left and I knew that chimera was out of Vyros’s control area because he didn’t get do any synergy. I could get a control point this turn as long as I didn’t kill much. I started off by advancing the deathstalker within 5″ of Eiryss and taking a shot at her. I got the hit and killed her and did my swift hunter advance to get LOS to Anyssa. He resoponded by advancing a chimera up to engage the deathstalker and the ravogore, stymieing further shooting. The angel on the right advanced and wrecked one that chimera and Vyros advanced into the zone on my right to dominate, but that was the angel with refuge and he moved into the zone to contest. The ravagore advanced and did a double handed throw on that chimera mostly just to knock him down but not kill anything.

I advanced the scythean over and killed the chimera on the left side and freed up the angel, but I didn’t want to give him a chance to get anything else into the zone so everything else pretty much just shifted and I scored a control point.

On my turn I measured to the zone on my left and saw I couldn’t walk into it. I was pretty happy with most things as they were though and dropped 6 fury and ran into the bottom part of the zone.  also shifted the raptors into a zone blocking formation. I killed another couple of lessers and then dominated my zone putting me at 3.

Lanyssa advanced around the building and put hunter’s mark on the angel on the right. The aspis pushed one of the raptors picking up an easy synergy point. A couple of others were earned and then he charged the one on the right with sentinels. One hit the angel but then rolled crap damage (something like a 5 on four dice?) and the other missed. He then sent a chimera in but be couldn’t get both attacks on him so he hit the angel pretty hard, but didn’t quite kill it. He also ran a couple of sentinels into my zone to prevent me from winning.

On his turn I advanced Vayl and cast repulsion and pushed them out of the zone and then ended my turn to dominate and win as the store closed. By the way, this happened to be how I lost to Sam at Kingdomcon – he repulsed me out of the zone and dominated for the win so it was nice to be able to put that lesson into practice. This was about the point that I realized I had forgotten to take pics, so snapped a quick one.

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So, that is three games in the books with Legion of Everblight and three wins. I really started enjoying them during that Vayl game. Also talking with Shawn and Ryan after about my winner’s guilt was really helpful for me. I’ll probably do a post on it at some point, but I had some interesting personal epiphanies and any therapy that is predicated on talking about my favorite game is well worth the time spent!

Thanks for reading this far, and as always, feel free to comment or critique!