Archive for the ‘everblight’ Category

Epic_Lylyth_by_andreauderzo Lylyth, Shadow of Everblight. Epic Lylyth. eLyl. Ugh, not her. However you say it, it’s usually received with dread when you announce her as your caster. Easily one of the most despised casters to see across the table and for good reason. Many games have been ended before they have been truly begun. Even I have managed a bottom of turn 1 assassination with her. But is that really all she is good for? Is that even the best way to play her? You are likely to get that assassination off once against a newer player, or someone who hasn’t really seen her before and then not likely again. She definitely has a solid assassination threat, but is that the only thing she brings to the table? Let’s take a look at her card a bit more in depth and see what she brings. On the front of the card, a few things jump out right away. She has pathfinder and eyeless sight built in which means when we step up to the table forests will not matter to us negatively, only potentially our enemy, but hills and obstacles still will. Her speed is 7 so that is pretty quick so most scenarios are in play, but while her defense is decent at 16, her armor is poor at 14 and she only has 15 boxes. The ubiquitous tenacity buff bumps us up to 17/15 which is solid, and with forests being hindrance in neither movement nor line of site, we can get that to 19/15 fairly easily but knockdown and stationary are also pretty easily obtained as is blast damage and purify. Luckily, she has no melee to tempt us in closer and her bow is range 12 with a rate of fire 2, so we want to stay back with distance being the best defense. She also has an astounding RAT of 8 which combined with her range of 12 let’s her often aim getting that up to an almost absurd 10. That pretty well covers the front of the card other than the painfully low fury stat of 5. Flipping over the card she has 4 different abilities.

Snap Fire – basically this lets her make a second attack when she destroys an enemy model with a ranged attack during her combat action. She doesn’t get to trigger it with counter blast for instance, but it is a free shot which is nice. It doesn’t trigger another snap fire, so if you want to shoot a mix of single wound infantry and multi-wound infantry (like the UA for instance) during her activation make sure to shoot the single wound during the normal shot and the multiwounder with the snap fire shot otherwise you might lose out on the snap fire shot, whereas you have no chance to generate extra shots with the “free” shot so there is nothing to lose other than a dead enemy. On a normal turn she can potentially get 4 shots off and on feat turn she can get 6 shots off.

Swift Hunter – when this model destroys an enemy model with a normal ranged attack it can advance up to 2″. This one lacks the caveats that snap fire contains, so you can move out of activation with it if you have counter blast up, as well as on free shots. During a normal turn she can potentially move 8″ from swift hunter and on feat turn move 12″ even while aiming.

Evasive – this model cannot be targeted by free strikes and if a ranged attack misses it then Lylyth can advance 2″ unless she was already advancing. This can come up against opponents with a lot of blast damage since Lylyth has such low armor your opponent might be tempted to try and scatter onto you. If that is a tactic you think they might try, make sure to leave nothing else nearby they can target instead. Also watch for models with sprays, this can be a good way to get out of range of them. It won’t come up often, but it can come up.

Range Amplifier – This adds +5″ range to spells cast by Lylyth where she is the point of origin which means that if she casts through a spell martyr it is just the range on the card. One of the coolest parts of this is that animi cast by the warlock are also spells, so this means if your warbeasts are in your control area you can put probably an animus on them. Primarily this will be either Wraithbane, Tenacity or Dragon’s Fire but it’s a good trick to have in your pocket. Next up let’s take a look at the spells. Humorously she has more special abilities than spells. Also, all 3 of her spells are upkeeps which is awesome for a 5 fury caster.

Pin Cushion – this is her signature spell and it gives friendly faction models an additional die on ranged attack and damage rolls against target model/unit. It’s a good spell and definitely an enabler for both armor cracking or hitting a higher def than would like. Plus the fact that it is an upkeep is interesting and with an effective 15″ when cast from Lylyth you can spend a couple of turns finishing off a unit or a heavy/colossal. Unfortunately you have to land it against the target and her fury 5 is a definitely liability.

Pursuit – another offensive upkeep where her fury 5 hurts her and encourages you to put it on something easily hit like a heavy. When the target model/unit advances during its normal movement immediately after ending this movement one model in the battlegroup gets to make a full advance. This can be Lylyth or someone else. Remember that killbox is only counted on your own turn, so this can be a great way to get Lylyth to safety on those killbox scenarios where she is up much closer than she would like to be. You can also shuffle around a heavy to contest or possibly even get the heavy to have a better line for a melee assassination. People often forget a ravagore can get things done with its hands.

Shadow Pack – this one costs 3 and gives your entire battle group stealth. It’s a good defensive measure, but not infallible. As an upkeep it can be purified off, Lylyth is still fairly fragile as are, frankly, all of our heavies. Any damage buffs that affect blast damage can still see our beasts crippled. It is good, but don’t rely on it too much. Finally that brings us to the feat.

Decimation I like to think of this feat in terms of its origin from the Roman military. It was a removal of a tenth. Obviously I hope for more than that, a feat that only killed 5 points wouldn’t actually be that fantastic, but if it kills 5 points MORE than I would otherwise have killed, I am happy with it. It gives snipe (+4″ range) to everything in my control area and my battle group all get an extra shot. This is an extremely flexible offensive feat. There is the tendency to want to pop it right away to maximize the snipe benefit but that is usually not the best use of it. Often I will wait until turn 3 to use it when the snipe will give me full coverage to the back lines of the army and the extra shot will allow me to, er, decimate, the front ranks and still keep me safe from effective retaliation.

I have played Lylyth2 now more than I have played any other Legion caster and to answer my question above, I think playing her just for assassination is depriving yourself of a great play experience. She has a level of depth beyond that. She can team with a pair of deathstalkers and wipe out pretty much any unit of single wound infantry in the game in a single turn. She is incredibly mobile and versatile. She struggles a bit against a hard armor skew more than her previous incarnation – pin cushion is not quite the same as parasite for cracking armor, I’m afraid but she brings a level of personal mobility that is unmatched in the game. On feat turn, assuming your opponent has a few single wound infantry models for you to kill, she can move 19″ from her starting position. That is an amazing field switch that is difficult to see coming and you can easily end games with that kind of mobility – you can get 15″ not on feat turn – it could be possible to get a game ending dominate.

I have to credit Ben Leeper with the list I am currently running and opening my eyes to the idea that Lylyth2 has game beyond the traditional use as an all-or-nothing assassination caster – although in the very near future I am thinking of doing some switches to include Strider Blightblades.
Lylyth, Shadow of Everblight 
– Succubus
– Angelius 
– Naga Nightlurker 
– Ravagore 
– Ravagore 
– Shredder 
– Teraph 
Blighted Nyss Shepherd 
Blighted Nyss Shepherd 
Strider Deathstalker 
Strider Deathstalker 
The Forsaken 
Totem Hunter 
Swamp Gobbers Bellows Crew

To see Mr. Leeper in action with it at the WTC check out this game here:

If you are interested in the more traditional style of playing here, there’s a great write up including some tips on common tourney matchups like eHaley and eKreuger at
http://torbjornhansson.blogspot.se/2014/12/elylyth-big-red-button.html

UPDATE:

Since the release of Zuriel, Ben (and I) have both changed our lists a bit. I am going to include both of them here for completeness, they diverge quite a bit. His is:

Lylyth, Shadow of Everblight (*5pts)
* Succubus (2pts)
* Naga Nightlurker (5pts)

* Nephilim Bolt Thrower (6pts)
* Shredder (2pts)
* Ravagore (10pts)
* Zuriel (10pts)
Blighted Ogrun Warspears (Leader and 4 Grunts) (8pts)
* Warspear Chieftan (2pts)
Swamp Gobber Bellows Crew (Leader and 1 Grunt) (1pts)
Blighted Nyss Shepherd (1pts)
Blighted Nyss Shepherd (1pts)
Strider Deathstalker (2pts)
Strider Deathstalker (2pts)
Totem Hunter (3pts)

Mine is:

Lylyth2
-Succubus
-Zuriel
-Ravagore
-Nephilim Bolt Thrower
-Nephilim Bolt Thrower
Strider Blightblades
Incubus
Anyssa Ryvaal
Shepherd
Shepherd
Deathstalker
Deathstalker

Don’t forget the rule which I have dubbed the Nick Freeman rule since he reminded me to add it: “Always remember to bring a jewel-encrusted goblet in which to catch the tears of your opponent to wash down the snacks you will undoubtedly have time to enjoy between rounds. Also, at least be a decent enough opponent to bring enough snacks to share.”

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So I went over to Dave’s the other night for a game. I was ready to try out my usual to casters of eLylyth and epic Thagrosh with the usual format of death clock. Dave decided that he wanted it to try out something for a tournament he was getting ready for and wanted me to try pVayl and timed turns.

I have not played timed turns in a very long time and although pVayl is one of the casters that I want to try out I haven’t actually tried her yet, but I was willing to give it a shot. Okay all of my early caveat excuses are out of the way.

Oh yeah, also, welcome to the first episode of Monday Morning Warcaster (yeah, I know it’s Tuesday. I also know she’s a warlock.) The list I brought was JVM’s WTC pVayl list:

Vayl, Disciple of Everblight 
– Ravagore 
– Typhon 
– Shredder
– Seraph 
– Scythean 
Spell Martyrs 
The Forsaken 
The Forsaken 
Max Blighted Nyss Raptors 

and Dave was trying out a Severius1 list.

Grand Scrutator Severius 
– Hierophant
– Blessing of Vengeance 
– Judicator 
The Covenant of Menoth 
Vassal of Menoth 
Initiate Tristan Durant 
– Redeemer 
Choir of Menoth 
Holy Zealots 
– Monolith Bearer 
Max Temple Flameguard 
– Temple Flameguard Officer & Standard 

This scenario we rolled up was destruction and I won the roll to choose sides and took the side that I was on to take a shot at scoring first.

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And… let the excuses begin. Or continue. I haven’t played times turns and a couple of years but I thought that 10 minutes should be okay, because I haven’t clocked myself in a long time, so I fine with my time management, right? Boy was I wrong. It is actually fairly embarrassing. Especially, since I am playing a legion and I only you really have a handful of models. Like, 14. That is almost a minute per model. More than that if I use my extension. Anyway, Dave went first advanced most of his stuff, put defender’s ward on the flameguard and sent it back over to me. I spent way too long thinking and reading over my cards and trying to be tricky and finally just advanced, put out a bunch of tenacities, put leash on the ravagore for some duke reason, and dropped a random scather template, and ran out of time before I could move up the raptors. UGH! At least I got Vayl on a hill.

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For Dave’s turn he popped his mini-feat on the zealots and called the immunity to magic making them immune to damage and rushed forward. Immune to damage from everything but feats is kind of dumb, by the way. The flameguard went into shield wall and Judicator advanced and launched the fireworks shack. It is inaccurate yet somehow always manages to get a hit on my caster. I had to transfer 9 points of damage to the seraph, and then like always it managed to kill one of my fury management. It didn’t matter too much in this game, it’s just annoying. Everything else advanced.

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I spent way too long thinking again – like a full three minutes this time. I measured my control area a few times, I wanted to see if I could get the scythean up and then yoyo back with feat and either get Blessing or the judicator and then the next turn hit the other. It was super close and would have to go at an angle either way. Sigh. Finally I just decided to go for it. Then I just ended up doing all kinds of things wrong, like I cast incite, but didn’t move far enough forward, because as I was looking, I realized that I thought I had an assassination angle on Sevvy, so seriously, after I feated I and cast incite, I ended up casting leash on typhon, then slip streaming him and moving him with leash, but moving at an angle so getting neither judi nor blessing in incite range. I then put dragon’s fire on typhon. Also, about this time, my 10 minutes was up so I had to use my extension. UGH UGH UGH! At this point, I went into hyper drive, moved typhon over, put two fully boosted shots into Sevvy and missed the third and left him burning but on 2 wounds. I tried to cheat and boost the third spray to hit, but Dave caught me. The scythean charged Blessing, who was now out of incite range and didn’t do much, everything, the ravagore killed a couple of flame guard. Stuff walked back, Vayl camped on 3. I moved one of the raptors forward.

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Unfortunately, the fire on Sevvy went out. Tristan’s Redeemer got the full three focus allocated to it, as did the Judicator. One of the redeemer’s shots got the boxcars it needed to hit and was promptly transferred as he boosted damage and would have one-shotted her, Sevvy went next and hit a pretty big ashes arced through Blessing and I took 9 points of damage which, after hemming and hawing I finally decided to just take rather than transferring (still not sure if that was the right call), Judicator then went, I got clipped with a couple of blast shots which I had to transfer away, and then the spray just barely touched me and he got the hit and ended up killing Vayl.

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After action review

Well that was that for an embarrassing game. I found myself spending a way too much time reading Vayl’s card. I went into the game expecting to play one of two other casters that I’ve been practicing more and studying a bit at night by reading the cards before I go to bed in War Room. Switching gears last minute kind of threw me for a loop. Most of those models are in the lists that I am playing, but having them together is kind of odd, Typhon is the odd man out, and obviously Vayl is a creature unto herself and I will need to spend some real time exploring her. I could see her potential even though I was so terrible this game.

One thing I am going to start doing is something that I think Jason Flanzer recommended and that is when practicing, is running a timer on my phone even when playing death clock. It was seriously terrible. Awful. humiliatingly bad. And I used to be good at it. And I have no excuse. Awful. Blech. Let’s move on.

Okay wait, before moving on. I think before, with Khador, I didn’t have this problem even though I had so many more models, or perhaps, because of the higher model count, it is less of a problem if I lose a few. In this case, I am constantly concerned that if I lose even one of the models it can really be crippling to come back from. I just need to get the reps in, I need to spend some more time on the table.

As for the beverage of choice, it was this fine drink which was, I think, my favorite so far. It was a bit darker and had a really characterful taste. It was a bit, I dunno, nutty? It had a very complex flavor and was kind of smoky.

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For all my blighted kin, I apologize for the shameful showing, and for all those who love to see us stumble, you’re welcome. Enjoy it while you can, there will be some payback. Thanks for reading, as always feel free to leave a comment.

Okay, shadow and flame is a bit, shall we say, melodramatic, but cut me some slack. I am sleep deprived thanks to the new shredder (though with his 6″ spray I thinking this one is actually stinger), haven’t been gaming much but have been doing some writing.

My friend and fellow PG DaveZ dragged me over to his ancestral manse deep in the heart of Sul, (okay, about a mile away and still in Burbank) under threat of wracking (or promise of beer). (Also, I’ll try and cut back on the parentheticals).

This game was played about a week and a half ago but I am just now getting a bit of time to write it up, so hopefully it is more or less accurate.

Enough with the lollygagging, we are both notorious faction hoppers and have decided that for 2015 we are going to try and up our game and to do that we are going to stick to a single faction – and within that faction stick to just a couple of lists to try and get a lot of serious reps in and we are even going to try and hit the monthly tourneys at Game Empire (stomping ground of the likes of Brandon Cating, Tom Guan(until recently), Cwaig Conwoy – Flanzer has moved out to this area so I reckon he will be there and some other super sweet people and amazing players that don’t travel so you probably haven’t heard of – in short, it’s a pretty special place and I am pretty lucky to live in this neighborhood). In addition to getting better at Warmachine Dave is also trying to educate my beer palate somewhat, so this battle report is flavored with a bit of:

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So anyway, my chosen faction is returning to my first love. I am running Lylyth2 and Thagrosh2 as two of my focus casters for the year – the third is still up in the air. I was thinking I would try out Absylonia2 but I have had abysmal luck in the games I have played with her so am looking to Kallus or one of the Vayls. Anyway, that is a post for another day. What matters is that I brought Lylyth2 and Thagrosh2 for this matchup. Well, actually, I only brought Lylyth2, Thagrosh2 was at a friend’s house, but I knew going into it I was playing against Menoth and as a result I felt that Lylyth2 would be the drop I would be making regardless. But Dave didn’t need to know that.

Rather than running with one of JVM’s lists I am actually of the Ben Leeper Reformation Movement of the Church of Everblight so I am running:

Lylyth, Shadow of Everblight
– Succubus
– Angelius
– Naga Nightlurker
– Ravagore
– Ravagore
– Shredder
– Teraph
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Strider Deathstalker
Strider Deathstalker
The Forsaken
Totem Hunter
Swamp Gobbers Bellows Crew

and for completeness sake, and if you think my eThags list would be better, please let me know – that is also Leeper’s list:

Thagrosh, the Messiah
– Succubus
– Scythean
– Scythean
– Raek
– Raek
– Seraph
Spell Martyrs
The Forsaken
Blighted Nyss Shepherd
Full Blighted Nyss Legionnaires
– Captain Farilor & Standard
Swamp Gobbers Bellows Crew
Full Spawning Vessel

Dave had a Feora2 list and a Harbinger list. While I hoped he would bring Harbie, there was really no chance of him bringing anything other than Feora2.

Feora, Protector of the Flame –
– Judicator
– Reckoner
– Templar
Eiryss, Angel of Retribution
The Covenant of Menoth
Vassal Mechanik
Vassal of Menoth
Vassal of Menoth
Choir of Menoth
Visgoth Juviah Rhoven & Honor Guard
Min Holy Zealots and Monolith Bearer

and

The Harbinger of Menoth – WJ: +5
– Hierophant
– Devout
Vessel of Judgment
Exemplar Bastion Seneschal
Exemplar Errant Seneschal
Vassal Mechanik
Gorman di Wulfe, Rogue Alchemist
Exemplar Bastions – Leader and 4 Grunts:
Exemplar Errants – Leader and 9 Grunts:
– Exemplar Errant Officer & Standard – Exemplar Errant Officer & Standard
Knights Exemplar – Leader and 5 Grunts:
Max Holy Zealots and Monolith Bearer

 

The Game:

So we rolled up Process of Elimination and setup the table. I won the roll to choose table sides and chose to go second with an eye toward winning on scenario. I figured with my speed I should be able to use my feat to clear a zone on turn two as well as to kill an objective and dominate that zone for a fairly easy 3 points. A well applied pursuit should keep Lylyth safe enough and then his Judicator would be unable to contest both zones and as long as I survived a Roven powered Reckoner assault shot I should be able to switch zones and win on 3. No plan survives contact, but it seems sound enough. We set the deathclocks up and began deployment. I deployed with that in mind. This is what the table looked like after Dave’s deployment (ignore the Teraph – he isn’t actually there – I forgot to do a pic after mine).

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I deployed pretty centrally myself with the plan I mentioned above in mind. I had the speed to switch sides pretty easily and that was my intent. He would have to spend a turn running in order to counter and that would let me win without getting shot too much. His infantry was on the left side and combined with the forest I thought it would be a bit more protected so I intended on dominating that one first and then switching field for turn 3 so I had that teraph AD up on that side. The totem hunter put prey on Roven. His guys could stay pretty far back and still do their thing, but this would keep them from being aggressive and getting into the zone (I hoped) and relegate them to a purely support role.

Turn 1 was pretty standard, his zealots popped minifeat to be immune to damage and ran forward into that zone. Feora put escort up and advanced behind the judicator.

I countered by moving up the succubus and putting dragon’s fire on the teraph who then advanced and got a good scatter and set 3 of them on fire including the monolith bearer – I couldn’t hurt them now, but next turn they could burn. Also, with their short range, the teraph’s reach would keep them at bay and prevent them from getting too aggressive with their molotov cocktails. Everything else moved up cautiously.

Lylyth cast shadowpack and I made a coupe of huge errors this turn one mattered, one didn’t. I kept the angelius back thinking to use its handcannon shot on feat turn or to pierce the objective if necessary (remember the plan?). and moved one of the Ravagores out of Lylyth’s control area and thus out of shadow pack range (oops). I also moved the two shepherds behind a forest quite cleverly where they couldn’t be targeted and they weren’t even near anything that could be targeted but were close to each other. Unfortunately, Judicator is kind of like a fireworks stand exploding when it shoots. Two big errors. Gobbers move up and drop a cloud to protect Lylyth and the Angelius and the Shredder moves up. Oh yeah, I didn’t put any fury on any beasts. 3 big errors. D’oh! The totem hunter ran up the right flank.

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We start off the turn by rolling on fire and two of them go out, including the one on the monolith bearer. One of the zealots burns to death. Feora upkeeps escort and gives some focus out to both judicator and reckoner. Roven lets the reckoner ignore stealth and he takes an assault shot at the totem hunter but misses. The zealots all advance at the teraph and throw firebombs and do some damage but leave him on 4 boxes, taking out only his mind aspect. Judicator advances and fires his ridiculous fireworks and lays down fire templates all over hell and half of Georgia setting the unstealthed ravagore on fire and killing the shepherds. I really need to remember to leave them 9″ behind the ravagore. They had no business being up that close. All things considered, I actually got off fairly light, but that was due to me being back really far. Planning for the turn 2 feat let me hang back a ridiculous distance, and having the teraph with reach on one side, and the totem hunter on the other to just be nuisances was really nice. Unfortunately I have lost my fury management so it is time to plan ahead. Also, the choir sang passage on the ‘jacks which I took as a personal insult.

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Remember that awesome plan I had to win? Well, at this point, for no good reason, I had this idea. I wonder if I can kill the judicator if I put pincushion on it. The idea that no plan survives contact with the enemy is SUPPOSED to mean that that the situation on the field necessitates the plan to change. In this situation, the plan was going perfectly, and like an idiot and for no good reason I decided to change it. So let’s see how that worked out for me, shall we?

Well, first off, let’s upkeep shadowpack for free, and cut myself for 3 fury, because that is what you do with a 5 fury caster with 15 boxes and a beast heavy list. Next up, let’s pretend I am going to get a follow up turn and plan for some frenzy management. I used to play trollbloods, so I know how to use whelps. The gobbers run into position to be eaten by ravagores. Lylyth goes next and advances the full 7″, and measures 10 inches and has to guess whether or not judicator is within 15″ for the pincushion. I go ahead and pop feat, think I am out so boost a shot at one of the zealots, swift hunter moves the 2″, takes the shot at the judicator to make sure I am in range for pincushion since being out would be terrible, gets the hit, rolls an 11 anyway and does some damage, lands the pin cushion, takes the feat shot  at another zealot, falls back 2″, (that was the snap fire shot), kills him then falls back again. At this point, I have 2 fury left, (I had to boost to make sure I got in range remember?) and think “She’s like Sorscha, with her stats, 2 extra armor isn’t going to make any difference, especially with cutting for fury” and used it to cast wraithbane on the teraph.

Stop and think about that fail for a second. Fury and armor in the same sentence.

Also I patted myself on the back for being clever enough not to waste a fury to heal the teraph’s mind reasoning that pincushion would let it hit alright anyway. I then proceed to put wraithbane out on the ravagores with the succubus and naga and wreck the right side and get the left down to 13 boxes. The totem hunter advanced and then leapt over the reckoner trying to get to the vassal but could only engage a choir member which he missed on a 3. The deathstalkers killed off all but one of the zealots with their sniper shenanigans and the angelius advanced and fired its handcannon shot at the monolith bearer and missed the first time but killed it on the second leaving the objective in the zone. Ugh. I looked at the table and remembered my plan and saw that had I actually done it, the templar would have been wrecked, the judicator would have had pursuit on it and I would have had 3 control points and been VERY well positioned to get those final two. Sigh. Instead the table looked like this. The shredder, ever the optimist, advanced and put tenacity on Lylyth.

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Dave was determined not to snatch defeat from the jaws of victory and had plenty of time on his clock so he settled down his excitement a bit and made sure and did everything properly. He upkept escort, handed out focus to both the reckoner and the judicator. He had the choir sing battle on all of his jacks. Went ahead and had the reckoner kill the totem hunter to prevent any lucky free strikes. Roven granted ability to see through stealth, just in case Lylyth was able to evasive away from the first spray. Had the vassal repair the damaged side. Judicator advanced and then Lylyth was just at the 10″ spray range so a single evasive would be HUGE letting me dance back and then he would have to rely on his inaccurate blasts. Alas it was not to be, the first spray hit and the Shadow of Everblight evaporated in the Fires of Menoth.

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After Action Review:

Oof. That was an object lesson in what not to do and what to do. Dave played a solid game. He had a plan and stuck to it. I had a plan and didn’t. He got the win and deserved it. I actually didn’t feel to bad after this loss, I felt pretty good actually. I learned a lot during the course of the game about myself. First off, this was about 4 weeks after my new baby was born was at my most exhausted (I am a bit better now) so was really running on muscle memory, and it was interesting how much of that was still Khador. Not just the fury/focus aspect, but in my head I was calling her Sorscha throughout the night and at one point I was even thinking about windrushing. I am better now, but that tells me I really need to get those neural pathways rewired to raise my game to the next level and the only way to do that is lots and lots of games and studying and working at it. Which sounds strange when you think of it in reference to a game, but its like anything. This is something I enjoy and obsess over, I just need to do a bit of rewiring and the way for that to happen is to narrow it down. So to do that, I have packed up my Khador and put it in storage so I can focus, I’ve changed my avatar on the PP forums (yes it matters) and even put away the cards. I really am enjoying Legion a lot. I like the way that they are a Combined Arms (sorry Shep – I know you hate the term) faction in a way that Khador is. I like the lower model count, I like the dragon aesthetic (I’ve had a dragon tattoo for more years than this game has been around) and I really like the differing play style options it provides. It was a painful loss because I made so many errors, but at the same time, the loss was well and truly due entirely to myself. Looking at the game I can see not just one thing, but MANY things I could have done to make it more competitive and change the outcome – if not to a win, at least to a more competitive game and that really excites me. So I am looking forward to the rematch, as well as to the super secret project we are working on with fellow PG Shawn!

Thanks for making it through this epic battle report, and thanks to Dave for the game! Also, now that things are settling down a bit, expect a bit more regular posting schedule once again!

Hi all, sorry I haven’t posted much lately but a combination of a super busy real world and a slight Malifaux distraction (only a couple of games) just mean I haven’t had much time to play. Last night, however, I was able to sneak off to my friendly local game store, Emerald Knights in Burbank, CA, and get in a game.

I was facing off with one of my archnemeses – Shawn. He has been mostly Retribution forever and has just picked up some trollbloods to find out what it is like to actually be able to take a punch. And when going trollbloods, why not go full miserable meat mountain ™ style.

I brought along Lylyth2 and Saeryn and since I REALLY didn’t like Lylyth2 against him, I decided to go with Saeryn with an eye for a quick double-repulse-dominate-feat-double-repulse-win strategy since I didn’t fancy my chances in blasting through all that, er, meat.

My list was:

Saeryn, Omen of Everblight
– Afflictor
– Angelius
– Angelius
– Raek
– Scythean
– Shredder
– Naga Nightlurker
Fyanna the Lash
Spell Martyrs
Spell Martyrs
The Forsaken
The Forsaken
Strider Deathstalker
Strider Deathstalker

The idea behind the list is that it is very focused on scenario options based around a repulse + feat as mentioned above. There are some nonstandard choices in this list (namely Fyanna and the afflictor – but the idea is that they both serve purposes toward that strategy design. Fyanna has double beatback which is nice for pushing things off of flags or out of zones and afflictor is there to leapfrog angels after a repulse to try and physically lock down some space).

Shawn’s list ended up being 5 points over but we didn’t realize it until I went to write up this report. We were both running late the the store and were worried about getting in the whole game before the store closed so he just started pulling stuff out for his Grissel list and then realized he didn’t have her, so brought Madrak and shifted a couple of other things around and it was totally unintentional. Honestly, it wouldn’t have made any difference because the pyre troll literally did nothing all game.

Madrak Ironhide, Thornwood Chieftain
– Trollkin Runebearer
– Pyre Troll
– Troll Bouncer
– Troll Impaler
Fell Caller Hero
Stone Scribe Chronicler
Troll Whelps
Trollkin Champion Hero
Max Krielstone Bearer & Stone Scribes
– Stone Scribe Elder – Elder
Trollkin Champions – Leader & 4 Grunts:
– Skaldi Bonehammer – Skaldi
Trollkin Warders – Leader & 4 Grunts:
Trollkin Warders – Leader & 4 Grunts:

So setting up across the table I was a bit worried because that was a whole lotta high armor wounds to get through. I hadn’t played against the MMM yet but had heard them talk about it on Muse and read some bits on various forums. The scenario we generated was Into the Breach so in theory it was a good test ground for the design of the list – I could potentially dominate the zone twice and kill the objective for a 2 turn win. I deployed with that in mind.

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Shawn went first and ran everything forward other than the runebearer who gave Madrak Surefoot (which was then up kept for the rest of the game) and the chronicler which gave Tale of Mists to the stone bearer unit. For my turn I ran up and set up for the turn 2 feat with the ability to charge if he tried to toe into the zone. I set up the afflictor to be in position to hop over but moved a bit too far. The deathstalkers lined up for shots on the stone but one missed due to the combination of Mists and Sure Foot and the other was shield guarded by the bouncer (I put it on 5 because why not?) A spell martyr ran up to get the champions in range and I put breath stealer on them. The forsaken then pulled some fury onto themselves and advanced.

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I had put the afflictor up just a bit too far and Shawn surprised me by charging it with the bouncer. He rolled nuts damage for the charge attack and killed it with the second swing. He killed one of the deathstalkers with the shield and he also managed to engage the other one.

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On my turn Fyanna charged the bouncer on an angle so she was behind the deathstalker and pushed him back with beatback and did a pretty impressive damage roll of her own (she rolled a 16 on 4d6) – she took out his mind completely in one hit and did a point of damage to the spirit. She then shifted a bit and hit the warder engaging the deathstalker pushing him out of engagement range and stepped out of the way with her own move. Next up the Scythean advanced and caught 3 warders in his arc as well as the bouncer. He used his animus and then attacked the bouncer (expecting to hit him twice and then bloodbath the warders for simultaneous damage to not up their armor). The first attack hit and he popped out a whelp and despite boosting the second attack it missed, so no chain attack. He did buy a further attack and kill the bouncer at least.

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Saeryn went next and threw her dagger at the three warders and hit all three times but did no damage (though she did negate tough for the turn). She also popped her feat and put breath stealer back on the champions to prevent Skaldi from countercharging. I had the angels go, and each killed one, but the second row of warders were out of repulse range which meant that I was pretty much screwed. Each of them failed to kill a 2nd warder, and the one that still had grievous wounds ended up surviving on 1. That was… unfortunate.

On his turn he couldn’t really do a whole lot but he did shift around a little bit and press in as close as he could. He killed off one of the forsaken but he was in a good position to just kind of wait. The Tale of Mists went on the champions since they were tired of having their breath stolen.

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Sadly, since so much stuff was now engaged there wasn’t really an option for saeryn to hand out grievous wounds again. I was able to get the raek into position to put a blight shroud on most of the stones unit thanks to his animus and leap. He killed one of them with a melee attack as well, but missed the second attack. The angels didn’t really kill anything – one of them frenzied and his frenzy attack killed an engaged champion but he just stood up when it was killing time. The shredder also frenzied and charged an angel in the back but didn’t do much to him. The unfrenzied angel attacked one of the warders and I didn’t boost damage on the AP attack kind of hoping to boost the damage on the second attack and failed to get the 7 needed to kill him so just failed all around. The scythean might have killed a warder but I was out of time on death clock so lost it here. I asked him if we could just play out the game, so we did with it going over to him.

Madrak cast Carnage, the chronicler put charge of the trolls on the warders with the scythean. The fell caller gave the champions war cry. Over the course of his turn he killed the scythean and both angels without any real trouble and Madrak himself killed the Raek, and the game was well and truly over.

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Oof.

After Action Review:

So yeah, he had 5 extra points, but those points really did nothing all game so I can’t claim that was the reason for my loss. I asked Shawn after the game if he had intentionally set his lines like he had to block the Repulse but he said “No, that is just kind of how they feel like they should be played.” The medium bases really make that repulse gag hard to pull off. I had a couple of minor positioning issues and my list wasn’t ideal, but it certainly wasn’t bad. I definitely need to rethink my pairings before I go to the next tourney. Fyanna surprised me, she was consistently useful and her long range beat back was very useful. I know that the forums hate her, but in this list there was really no support for her since I was focusing on the speed aspect of breath stealer rather than the def one and she did well. I am not sure if she will make any final lists, but she was way better than I had expected. The angels aren’t really an answer to warders. You get one good thrust and then they get really anemic and repulse isn’t really that good against the medium bases for the reason mentioned above. Scythean was again hurt by his MAT of 6.

Where do I go from here? Well, the plus side was that even though I lost, I really enjoyed playing legion. Now that I am thinking less about what they do and just trying to get the rules down, I am sort of enjoying the elegance of their design. Their speed gives them some interesting application but something like Meat Mountain (and, presumably, Fist of Halaak) deprives them somewhat of that hit and fade ability. One of the things I love about this game is how it evolves, and it seems that right now, some of the things that were good match ups for Legion are no longer as reliably good. It does seem like the bad ones are just as bad, so hopefully Exigence will help us out a bit. We don’t need much – just a little something that is either a bit more survivable or hits a bit harder.

Thanks for taking the time to read, sorry I have been away – I have really missed both playing and blogging.

Ah yes, another game night at the FLGS in Burbank (Emerald Knights Comics and Games). I missed out on last week due to a familial obligation so I was looking to spread some blight. My friend Shawn was there with his Retribution of Scyrah and our games are always tight, hard fought games and I was expecting no less! Last time Shawn and I faced off I was running Khador and he was playing Issyria in his very first game with her – now he was looking for some payback.

For my part, I wanted to bathe in the filthy water that is Lylyth2 and see what all the hype is about – I have only seen her on the table one other time and that was quite awhile back and I don’t remember much about it.

I used a pretty standard Lylyth2 list:

Lyltyh2
Succubus
2x Ravagores
2x Nephilim Bolt Throwers
Naga Nightlurker
2x Shepherds
Striders with UA
5 Incubi

The basic idea was to watch for an early assassination and if that didn’t present itself to use the withering firepower of her feat turn on 2 in order to get a sizable attrition advantage. The Incubi are in there in order to give me a bit of game as far as contesting zones or perhaps even securing a flag.

Shawn meanwhile was trying out his light jack heavy Vyros2 list (from memory so may be wrong):

Vyros2
Sylys Wyshnallyr
4x Chimeras
Gorgon
Aspis
2 Arcanists
Full Dawnguard Sentinels with UA and Soulless Escort
Eyriss2
Lanyssa Ryssl

He might have had 2 gorgons – when he unpacked he realized he was missing a chimera.

I was also trying out my new gaming mat. It is pretty sweet looking, but its looking kind of like photographs from straight above are not ideal. Let me know what you think. Also, painted models look WAY better on this table than unpainted. More so that usual. Also, I need to build some custom terrain to go with it.

Anyway, enough of that – we set up the table using some flat terrain (we were both there late so much of the actual terrain was taken) and the two big greem circles are actually zones, not forests. But the smaller ones are forests, even though they are the same material. Really it wasn’t as confusing to play as it looked on the table.

Speaking of the big circles, we rolled up Outflank for our scenario.

 

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This is the terrain below – the brown cutouts are hills, the smaller green ones are forests. The square grey one is a building. The thin short one is a wall. The rocky outcroppings are just a part of the table and are there to look awesome.

I won the roll to go decide and spent way too long making the decision. Ultimately I decided to go first figuring a run forward would put me into position for an early feat. I think it is the first time I have won the roll and actually decided not to go second so it was an odd thing for me. My turn was really pretty much just running everything forward and setting up for next turn. Lylyth cast shadowpack and advanced slightly to the left to toe onto the hill (he didn’t really have anything that could get to me, but the fundamentals are always good to practice).

 

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(No paparazzi! That wasn’t his actual facing, I just wanted to take a picture to see how it would look.)

Shawn’s turn was similarly unexpected. Vyros put up synergy, deflection popped feat, and advanced.

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So, feat turn was definitely happening. I had originally planned on trying to kill some of his jacks with my feat, but by popping his feat I didn’t really want to give him any extra movement, but I was in a bit of a bind. He was sitting at armor 22 but had come forward pretty far. I decided to just go for it – it would be a short game either way and people tell their children frightening tales about Lylyth to make them behave, so I figured what the hell. The succubus upkept shadow pack for free and I fondled my 5 stack.

I advanced Lylyth up between the two ravagores to give max coverage and the popped feat. I fired my first shot as a ranging shot and it turned out that he was about 14.5″ away. Hmm, he was on a hill which meant I would need a 12 to stick the pincushion but as a Khador player I know the kind of magic that signs and portents type effects can do. Especially with the bolt throwers having a crit knockdown. I didn’t worry too much about pushing him out of range, the ravagores had easy range and one of the nephs was close enough to aim. Lylyth cast the pincushion on him with a boost and managed to get the 12 I needed. I commented “that might just be the game.” I then used the remaining 2 fury to hand out Dragon’s Fire on the ravagore and the nephalim on my right.

I went with that nephalim since he could aim. I did so and boosted the hit and got the crit knockdown which was tranfered to one of the two shield guard jacks in range. I rolled straight damage and didn’t even take out the forceshield but damage on them is irrelevant anyway. I took his feat shot, got the crit knockdown again and that was shield guarded over to the other jack, knocking it down and setting it on fire.

The other nephalim went next and had to advance, meaning he didn’t have as good a chance of getting the crit. He actually missed the first shot, but got a hit but no crit on the 2nd. I am realizing now that we forgot to do the push but it wouldn’t have mattered since they had the shorter range. I boosted damage on it and rolled something like 16 after dropping the low putting 8 points on him. I had forgotten to move the succubus up to put Dragon’s Fire on him but Shawn said go ahead and let’s say you did (what a gentleman that guy!) Also, I think he probably realized it wouldn’t really matter.

Next up a ravagore aimed and hit and did some damage, and then finished him off with the feat shot, leaving me with a second ravagore, the night lurker, and the striders yet to go and both were going to do fat CRAs into him.

Holy crap. That was seriously legit. Shawn took it in stride, and commented that he shouldn’t have moved so far forward. If he had stayed back even 1 inch I would have lost the pincushion and he might have survived. I think I felt worse about the victory than Shawn did about the loss.

We had time to reset for the game and he was willing, even eager, to play the same matchup I asked if we could do that next time. I was somewhat stunned, and feeling a bit dirty, and figured I would try out Vayl2 if he was down for it, spoiler alert – he was.

Shawn played the same list and again I played a fairly standard list:

Vayl2
2x Angeliuses
Ravagore
Scythean
Shredder
Anyssa Ryvaal
Max Raptors
Shepherd
Strider Deathstalker

We played the same scenario on the same table. I ended up winning the roll again and taking a more comfortable 2nd. I picked the same side and we were off. I put prey on the arcanist on the left side. Shawn’s turn was pretty similar to his other opening though he was a bit more cautious. I put refuge on the angel on the right and admonition on the one on the left (that advanced behind the wall). The raptors got occultation and ran up the extreme left flank.

 

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I forgot to take a picture of the next couple of turns. Basically though on his turn, he advanced Eiryss up and she shot admonition off of the angel. Vyros popped feat. The sentinels advanced and minifeated and did several 2 man CRAs into the angels damaging both of them pretty decently. One of his chimeras on the left charged the now admonitionless angel and left it down at three boxes thanks to seriously crap rolls. He also realized too late that he had advanced his sentinels and Eiryss in the way of a chimera on my right that he had planned on finishing the other angel with. I offered to let him move through them as if he had set it up right but he declined saying he should know his own army better than that. He also assigned the aspis over to protect the preyed arcanist. He handed it back over to me and I spent some time in the tank thinking. His feat was up so I didn’t want to kill too many things. There was a single model in the zone on the left and I knew that chimera was out of Vyros’s control area because he didn’t get do any synergy. I could get a control point this turn as long as I didn’t kill much. I started off by advancing the deathstalker within 5″ of Eiryss and taking a shot at her. I got the hit and killed her and did my swift hunter advance to get LOS to Anyssa. He resoponded by advancing a chimera up to engage the deathstalker and the ravogore, stymieing further shooting. The angel on the right advanced and wrecked one that chimera and Vyros advanced into the zone on my right to dominate, but that was the angel with refuge and he moved into the zone to contest. The ravagore advanced and did a double handed throw on that chimera mostly just to knock him down but not kill anything.

I advanced the scythean over and killed the chimera on the left side and freed up the angel, but I didn’t want to give him a chance to get anything else into the zone so everything else pretty much just shifted and I scored a control point.

On my turn I measured to the zone on my left and saw I couldn’t walk into it. I was pretty happy with most things as they were though and dropped 6 fury and ran into the bottom part of the zone.  also shifted the raptors into a zone blocking formation. I killed another couple of lessers and then dominated my zone putting me at 3.

Lanyssa advanced around the building and put hunter’s mark on the angel on the right. The aspis pushed one of the raptors picking up an easy synergy point. A couple of others were earned and then he charged the one on the right with sentinels. One hit the angel but then rolled crap damage (something like a 5 on four dice?) and the other missed. He then sent a chimera in but be couldn’t get both attacks on him so he hit the angel pretty hard, but didn’t quite kill it. He also ran a couple of sentinels into my zone to prevent me from winning.

On his turn I advanced Vayl and cast repulsion and pushed them out of the zone and then ended my turn to dominate and win as the store closed. By the way, this happened to be how I lost to Sam at Kingdomcon – he repulsed me out of the zone and dominated for the win so it was nice to be able to put that lesson into practice. This was about the point that I realized I had forgotten to take pics, so snapped a quick one.

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So, that is three games in the books with Legion of Everblight and three wins. I really started enjoying them during that Vayl game. Also talking with Shawn and Ryan after about my winner’s guilt was really helpful for me. I’ll probably do a post on it at some point, but I had some interesting personal epiphanies and any therapy that is predicated on talking about my favorite game is well worth the time spent!

Thanks for reading this far, and as always, feel free to comment or critique!

My wife and my girls got me a shiny new Flip for my birthday and of course, the first thing (well, second or third actually) that I thought about was how awesome it would be to do video batreps!  I love writing up batreps and taking the pics and everything but they end up taking a really long time.  Sadly I don’t have a ton of time these days so this is really awesome.

Retribution of Scyrah list was:
Kaelyssa
Hydra
Phoenix
Mage Hunter Strike Force (max with UA)
Mage Hunter Assassin

And the Farrow were represented by:
Lord Carver, BMMD Esq III
2 War Hogs
Gun Boar
2 Brigands (min)

Without further ado, on to the main event.

A couple of things I learned as a result of this game (without spoiling the end) are 1. you can cast both mobility AND batten down the hatches – for some reason I thought it was one or the other, and 2. I really need to hit the gym.

I’d love some feedback here since this is my first video batrep 🙂

Thanks!

I have been on a bit of a gaming glut lately – I love how much shorter the games can be than 40k and still be competitive and fun.

I got in my first 2 games against Mike, a local press ganger at 15 points.  Just to keep things simple for me I just basically ran the Everblight starter box and added a Strider Deathstalker (so that was pLylyth, 4x Shredders, Carnivean, and a Deathstalker).

I am not sure of Mike’s list but I am thinking it was pMagnus, Reinholdt, a Mangler, a Nomad, and uhhh something else that was a light with a single shot.

These games in particular are going to be quick and dirty coverage as they were really just about learning the mechanics of the game.

Game 1

The table was pretty symmetrical with the cross corners each containing a hill and the other corners containing a small forest.  Right smack dab there was a big bridge with a batch of shallow water.

I pretty much just lined up straight across from him with my shredders to either side and the Deathstalker on the far right.  I then threw him away by standing him right next to a shredder (AOEs – d’oh!)

Other genius moves were sending my shredders wide out on the flanks.  I then learned that 10″ for a control area is really really short.  The shredder on the left frenzied and went for a swim, the one on the other side went and chewed up on one of the other jacks scratching the hell out of the paint.

I then thought I was being clever and charged the Carnivean over at the cluster of Magnus and his escort killing Reinholdt in the exchange for my Carnivean.  Sweet 10 point trade there.

Fortunately the end was mercifully quick and we reset for game 2.

Game 2

This time, I was determined not to make the same mistakes.  Fortunately there were plenty of others to make.  I used my Deathstalker quite a bit better this time.  I ran him up the right flank, swung around, took a shot and killed Reinholdt.  He was far enough off to the side that dealing with him would pull away part of Magnus’s phalanx and Mike refused to fall for so obvious and clumsy a gambit.

I then popped Lylyth’s feat (yeah, I should have done it first, not that it ended up mattering) and hit the shooty ‘jack and tried a spiny eruption to take out Magnus.  My master plan was the Carnivean advancing and spraying.  Apparently, it is really hard to with with just shooting in this game.  A shredder charged in and locked the jack preventing much from charging the Carnivean.  Strangely enough a shredder wasn’t quite up to the job and was squashed, freeing up the mangler who moved up on the Carnivean and knocked in its teeth.  Mike then charged Magnus in against the Carnivean, basically to throw me the game.  It was unnecessary, I have been playing games long enough to expect to lose a lot when starting a new one but it was a nice gesture I guess.

So on paper I guess I was 1-1 though in reality I was 0-2 heading over to my friend Shep’s place to go against his Cygnar.

But those will have to wait for another day.  Thanks for reading.