Posts Tagged ‘barnabas’

“Well, I got in my first game playing Legion of Everblight last night.”
“Legion? Isn’t this a Khador site?!?”
Wait, let me back up. The fine folks from Table War were at Kingdomcon this year with a very limited number of I was fortunate enough to get one of the very excellent 4×4 mats. I was looking at them with my good friend and enabler Shep who says something along the lines “Hey, that would work for both Khador and Legion of Everblight”, which leads to a conversation that looks something like the following:
“I only have Khador.”
“Oh yeah, I have been meaning to talk to you about sending Legion your way…”
I raised my eyebrow skeptically.
“I love my Khador.” 
“But think of the awesome snow-themed terrain you could make.”
I stopped and thought a bit about it.
“How about this, you give me the exact models for 2 lists, one of which must be Thagrosh2 because I love that model, and the other is a logical pairing. We are doing Season 2 of the Scars of Caen league and I will run those two lists exclusively and let you know if I am interested.”
Sure enough, he gave me 3 trays of foam and 2 lists which are as follows:
Legion of Everblight – Vayl2

Vayl, Consul of Everblight – WB: +6
– Angelius – PC: 9
– Angelius – PC: 9
– Ravagore – PC: 10
– Shredder – PC: 2
– Scythean – PC: 9
Annyssa Ryvaal – PC: 4
Strider Deathstalker – PC: 2
Blighted Nyss Shepherd – PC: 1
Blighted Nyss Raptors – Leader & 4 Grunts: 10

Legion of Everblight – Thagrosh2
Thagrosh, the Messiah – WB: +3
– Angelius – PC: 9
– Scythean – PC: 9
– Scythean – PC: 9
– Seraph – PC: 8
– Naga Nightlurker – PC: 5
– Shredder – PC: 2
– Shredder – PC: 2
The Forsaken – PC: 2
The Forsaken – PC: 2
Blackfrost Shard – Sevryn, Rhylyss, and Vysarr: 5
The league started up last night, and keeping to my word I packed all my Khador up in the closet (save a few models on the painting table) in order to avoid temptation.
Right. So first game with the dragonspawn was against Chris and his Gators. His two lists were Barnabas and Rask. Clearly the Vayl list was right out, since the swamp pits would basically neuter much of the shooting in my list which left me playing Thagrosh2 – which is fitting since he was the big draw to me.
Chris’s Bloody Barnabas list looked like:
Minions – Blindwater Congregation – New Army

Bloody Barnabas – WB: +6
– Ironback Spitter – PC: 8
– Bull Snapper – PC: 3
– Blackhide Wrastler – PC: 9
Gatorman Witch Doctor – PC: 3
Thrullg – PC: 3
Totem Hunter – PC: 3
Gatorman Posse – Leader & 4 Grunts: 9
Gatorman Posse – Leader & 4 Grunts: 9
Gatorman Posse – Leader & 4 Grunts: 9

That is a lot of gator beef to chew through for my melee stuff but it looked to be fun. For scenario we rolled up Scenario 12 – Fire Support. I won the roll to go first and chose 2nd as I usually do. Chris set up with Barnabas fairly central, with his beasts near him and a veritable wall of gators as far as the eye could see. The totem hunter, witch doctor, and thrullg were sort of on the left side threatening my objective. I set up with the idea that I was just going to worry about the scenario and likely never even get an attack off on Barnabas. I put a scythean on the right flank planning on using him to destroy gators on that flank and then the objective. The Blackfrost Shard deployed over there to support him and a forsaken was around there as well, though the plan was to veer her off toward the center and see if I could get a bit blight blast off if Barnabas ended up camping a ton. 
The Totem Hunter put prey on the forsaken on the left. 
Barnabas dropped two swamp pits and put iron flesh on the gators on my right, everything else pretty much into swamp pits if they could, and in a line if they couldn’t.  The totem hunter ran forward quite a bit further than I expected it to so I made a slight adjustment to my plan. 
My turn I put dragon’s blood on the central scythean, cast slipstream and moved up to within 2” of the seraph and moved it forward 2”. I riled and ran the scythean on the right and most everything else moved forward. I had one shredder put tenacity on Thagrosh.
The scythean advanced into the forest on the left and was able to get into range of the totem hunter.  I roll a 5 for the number of shots and take all 4 at the totem hunter, boosting hit and damage as appropriate and kill him off. So I wasn’t actually behind the forest like I thought, I was, instead, on a hill. The forsaken both advance and each fills up 4 fury worth. 
The end of the first turn the table looked like this:
The second turn Chris dropped iron flesh for some reason. I was actually fairly happy about it as I was a bit worried about getting through them with a scythean that may or may not have been in range to force by the time I got there.
He dropped 2 more swamp pits, the spitter moved up and shot at the angelius and got a pretty solid hit on it and knocked out the body. On my left the posse got a run charge order and one of them was in range to get to the seraph with the reach attack and landed a decent hit on him but hit the 6 so the damage was split over 2 systems.  The witch doctor zombified that unit. On the right the gators ran over to claim the flag. 
I started thinking that with a decent feat turn I could probably claim both flags, so that is what I set about doing. First off I up kept dragon’s blood. The Blackfrost Shard went first Rhylyss cast Kiss of Lyliss on on the posse and got a hit (once more I was glad he had dropped iron flesh). The other two went ahead and both cast an ice bolt on a posse member that was going to be out of melee range and surprisingly the first one killed his target! The second one put a couple of points on a different gator.  The key here was landing harm, I felt that made it not only possible, but likely that the scythean could clear them out and claim the flag which made feat turn a go.
I cast slipstream, manifest destiny, popped my feat and then charged the objective across the table to center up and give the best coverage. The astute amongst will notice that I did not heal the angelius’s body. Oops. I had hoped to slipstream the angelius but measured my control area before and saw I would be short so instead moved the shredder from around behind the building. I managed to get everything in control range and measured my control area and was actually lucky enough to give the scythean on the right pretty good coverage. I activated him first and got pretty much perfect rolls thanks to manifest destiny. I just advanced rather than charging and made sure that I had 3 of the gators in reach and LOS. I hit the first and had a pretty much perfect damage roll – I left him on one. This let me finish him off with my 2nd initial and the chain attack actually killed both of the other two gators in range. I didn’t even have to force him.
Next up the shredder on my left (the one I slipstreamed) went rabid and charged the gator that was engaging the seraph. I am glad I charged because it ended up being right about 9” away and an advance wouldn’t have gotten him far enough away. The shredder was able to kill the gator but I believe he toughed – it was enough to free up the seraph though, and he flew over to the left and shot the witch doctor and killed him on the 2nd shot. The central scythean charged the zombie gators. I didn’t boost on the initial attack thinking that with manifest destiny up hitting a 7 should be okay. Obviously, mistakes were made. I missed the first attack which meant I didn’t get the chain attack off. I ended up forcing all 4 fury to kill 3 gators, one of whom was knocked down. Oops. Anyway, moving on with the rest of the turn, I figured that Barnabas was going to feat next turn, and while I was out of his threat range (barring rastler throw shenanigans) I didn’t want to risk him getting some gator charges in and killing me so the nightlurker walked up and shot at the gators near the flag and got a crit and killed one. The angel moved around as well and then with feat moves they blocked Barnabas and the war beasts off pretty well so I felt fairly safe – the shredder moved between them just to physically take up more space in case Chris went for the throw assassination. I figured serpentine for guardians here was a good thing. As far as actual attacks, the seraph advanced and killed a gator with its tail (I also learned that they had crit poison, thanks manifest destiny!), the rabid shredder advanced and damaged a gator which the scythean finished off after basing up to the flag. On the right side, the other scythean advanced to base up to the flag and killed the last gator, netting me 2 points.
This is late in my turn but before my feat:
Chris was a bit concerned to have so many Legion beasts crammed down his gator throat so he went into the tank for a while. This was clearly going to be his feat turn so he lined that up. He was able to get most everything in his control area other than the two members of the Blackfrost Shard and the seraph on the far left (which wouldn’t have mattered thanks to serpentine). Most everything that could get a charge order did and he managed to do quite a bit of damage. He killed the angel and both of the shredders as well as the forsaken on the right side. The dragon’s blooded scythean took a charge from the rastler but some fairly crappy rolls let him survive but be down 2 systems. The naga nightlurker took some damage but survived. I was suddenly very aware of the low model count of this army – which happened to be one of my biggest worries in playing Legion. Fortunately for me, he wasn’t really able to get to the flag on the right which ended up giving me another point although one of his gators was close after a charge into the knocked down Blackfrost Shard member (Sevryn). 
Also, looking at these pictures, I think I mixed turns 3 and 4 together in the narrative a bit, I ended up winning on turn 4 rather than 3.
Going into my turn, I had run fairly hot on fury last turn so even though I didn’t reave anything from my casualties I still had to leave some on the seraph who frenzied and hit the rastler for a few points. The flag on the left was fairly well jammed up and I didn’t expect to be able to clear it, but at the very least I had to kill the rastler just in case I failed to get 2 points. I moved the surviving forsaken along the gator’s back lines (she ran into position the turn before – she couldn’t blight shroud this turn, but I was trying to get Barnabas to countercharge there so I could get Thagrosh into position) which Barnabas did and killed the forsaken. 
This opened the space I needed for Thagrosh to fly to the center of the table. The surviving members of the Blackfrost Shard both walked into base to base with the flag and Rhylyss cast Kiss onto the objective, the Scythean walked over to it and killed it with the chain attack giving me the last 2 points.
Victory for the Legion!
After Action Review: 
Well, things went pretty much according to plan. For the most part, I played the hordes stuff right, though Chris was nice enough to let me remember to heal damage after I had ended Thagrosh’s activation.  I definitely should have been more liberal with application of tenacity. I think I only cast it one time the entire game, which is clearly not how it is to be used. 
It was a very fun list to play, having lots of big killy monsters was really fun for me, and his feat is great. Anything that gives you extra movement in this game is very powerful. 
All in all, I had way more fun than I expected to, so watch this space for some more legion games.
Oh yeah, I also won the medal for purists in season 1!

I have really been working on getting my games in quicker lately so haven’t been doing any pictures or video so be warned of a wall of text ahead.  As a pretty new player adding that one extra bit of split attention was really adding to the mental strain of the game.  I know that they are easier to follow and more enjoyable to read and will definitely be getting back to them sooner rather than later.  I have a new top secret plan to try out…

Anyway, last Sunday was a big game day at Emerald Knights comics as it was the semi-official kick off of the Journeyman league.  It is a bit odd, because we actually made the move to 15 point lists on that day as well but the patches were in and it was the first time a lot of us go to meet.

I was able to get in 3 pretty quick games.  Two were battlebox and the the third was a 15 pointer.

The first battlebox game was against Chris and his gators.  Chris is very new to the game but is a great painter.  His gators are all looking really good.  We had been bantering back and forth on facebook for a while so it was nice to get in a game with him.  I won the roll and went first.  I advance deployed as far forward as I could and then put quagmire on the warhog to help counter the high def of the gators and cast batten down the hatches.  Everything advanced or ran.  Barnabas dropped a few mud puddles and the the turtle and the rastler moved forward into it.  The turtle spit and did a bit of damage but nothing major.   I activated Carver first and he advanced a bit and cast mobility and batten down the hatches and upkept quagmire leaving him on 0 fury.

The warhog charged at the wrastler.  The big problem here came when I realized that I forgot to pop my feat and the warhog basically fluffed his attacks.  It was okay though because the turtle had left itself in a beautiful slam lane to hit Barnabas.  Until he missed, that is.  Barnabas activated his countercharge ability and moved forward.  I fired with the other gunboar and hit on an unboosted 12.  I then boosted damage and rolled 18!  5 dice all turned up with 6s!  It was pretty exciting for me and pretty depressing for him.

The rastler was unable to take down the now armor 21 warhog despite using all 4 fury and the other gunboar required all 4 fury and Barnabas’ help to take out the gunboar.

The following turn Carver finished Barnabas off personally.

The other battlebox game was against Shawn and his Retribution of Scyrah.  We setup and played on the same table on which I had just brutalized Chris.  I went second but advance deployed as far forward as I could.  The elves moved forward.  I advanced a bit more cautiously, knowing full well what Kaelyssa was capable of.  I dropped a rift template to prevent any shenanigan charges and made sure Carver was safe from any charge angles.  It worked perfectly right up until his jack apparitioned (or apparated if you prefer) and then slammed the hog into Carver, knocking them both down.  Kaelyssa shot first and stripped me of fury and then the Manticore killed me.  I was seriously just laughing at how throroughly I got stomped.  I just need to always batten down the hatches, even if I think I am safe from shenanigans.

Three days later I realized I forgot to roll Carver’s tough like I always do!  I am going to write up on a 3×5 notecard that CARVER IS TOUGH just so  I don’t forget.  That also made me laugh.

My 15 point game was against Josh and his Cryx.  This was a rematch and I came out on top of that one.  With the extra points he was able to add a couple of solos and I added a min unit of bonegrinders and ran 1 point light.  I have since realized that I can take a max unit for just 1 point so that is what I am doing going forward.

This game was fast and violent just like our first one.  I left a lane out for Deneghra to charge Carver on turn 2 after he fluffed his attacks on the slayer under his feat.  Luckily for me batten down the hatches was up and, more importantly, Josh rolled snake eyes for one of Denny’s attacks.  The combination of the two meant that I had survived her assassination run and put her in a dangerous place.  One of the bone jacks tried to finish me off and put corrosion on me.  That left me with 2 life and a continuous effect so I had to win the game and now.  The failed assassination left Denny kind of hanging out there and Carver was able to finish her up.

I know that this is a really short write up, but it was actually a super fun and tight game.  I don’t expect to come out on top next time we play – my luck can only hold so long!