Posts Tagged ‘bethayne’

This was my first game with Bethayne and was one of, if not the first for Dave with Skarre so we were both expecting some ugliness but looking forward to it. This also was our first with the new SR2015 scenario Recon.

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The table ended up looking like this, with the flat piece next to the zone to the left from my facing being a hill, and the entire piece of terrain to the right that was a part of the Butcher3 Gencon release being considered impassable. Dave won the roll and chose his table side, giving me first turn. I deployed as in the picture above. My main plan going in was to use the ravagores to funnel single wound infantry where possible, to try and avoid the huge chunk of impassable terrain since his soul hunters had the definite advantage there – I’d try and kill them as soon as possible since they out-threated me – and camp out in Belphagor for much of the game to increase survivability. I’d pop out of Belphagor, use his animus and move back in to essentially be safe from non-reach models, and use my feat to try and kill off the reach ones and try and grind out a win. That was the initial broad strokes plan for a win anyway.

Oh yeah, the lists. I brought effigy of valor objective because failing command checks with hex hunters sucks.

Bethayne, Voice of Everblight
– Succubus
– Ravagore
– Ravagore
– Raek
Spell Martyrs
Spell Martyrs
Blighted Nyss Shepherd
Blighted Nyss Shepherd
Blackfrost Shard –
Strider Blightblades
Blighted Nyss Hex Hunters
Spawning Vessel
Swamp Gobbers Bellows Crew

And Dave’s Skarre list from memory (so there might be an error in here somewhere) was and I think his objective had impervious flesh (is that armory?):

Pirate Queen Skarre
– Skarlock Thrall
– Deathripper
– Helldiver
Bane Lord Tartarus
Darragh Wrathe
Pistol Wraith
Scrap Thralls
Gorman di Wulfe, Rogue Alchemist
Necrotech
– Scrap Thrall
Bane Knights
Bane Thralls
– Bane Thrall Officer & Standard
Soulhunters
Necrosurgeon & Stitch Thralls

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Dave’s deployment looked like the above. Although this Bethayne list has quite a few more models than I am used to running with Legion (feels a bit more like Khador and is more comfortable for it) I was still looking at a whole lot of models across the table. It looked even more like Khador since when I unpacked I realized I had forgotten my magic using model tray so had neither Blackfrost Shard nor Hex Hunters, so Dave kindly let me proxy in Kayazy as Hex Hunters and Great Bears as the Shard.

For my turn 1 there wasn’t a whole lot of point in putting up either carnivore or ashen veil since there wasn’t much in the way of shooting or living in his army. I wanted to grab as much table as I could early and conserve as much clock as I could after my deployment fiasco in realizing I didn’t have the models I needed. I also forgot to run a spell martyr on the left the full distance, and that would come back to haunt me.

 

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The cryx turn was pretty similar with most things running forward. The skarlock only advanced and ritually sacrificed something insignificant for skarre. Darragh Wrathe moved over in order to provide his Death Ride buff for the Soulhunters increasing their threat from fast to insane, and moved them into the trees to set up for the next turn, and jammed two of them way down my throat so I had to deal with him.

 

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Turn 2 I ended going into the thinktank for a lot longer than I should. I didn’t want to feat this turn because the Hex Hunters weren’t quite in range to hit much of anything – I think realistically only the front 3-4 would have benefited from it, and those would likely have been killing the same ones that Bethayne could have killed with the spell martyr on the left that I forgot to run last turn. I was still seriously considering it though, so I decided to keep the blightblades off the table so they wouldn’t suffer from any eruption of spines, and Dave, having faced them before didn’t leave me any really good targets for them to ambush toward.

I also had to deal with those soulhunters on the right or they were going to cause me a great deal of heartache. I wasn’t too worried about the banes of either variety – even with death ride, they were still a turn out, but with Skarre’s feat, the soulhunters could do some damage, and my stuff is fragile enough that the banes wouldn’t need to the feat to do enough damage to wipe me out. It was quite the pickle. Ultimately I felt that I could hold off on the feat one more turn, the shard only needed a 7 to hit the soulhunters, I’d hit them with Kiss of Lylyss, put harm on there, the Raek could jump in, with harm up, kill one, possible damage the other if I was lucky, the ravagore could kill the second, I’d survive 3 with the raeks defense, the other ravagore could maybe set Skarre on fire and keep her back while she burned, and that would eat up some of her rit sac focus and then next turn I could really start the attrition battle in earnest. The ravagore did, indeed, set Skarre on fire and did a couple of points but nothing major.

First ice cage comes up a 6. Second ice cage, another 6. Fine, I guess we just raw dog the Kiss. Final one comes up a 6. Damn. The fates were saying I should have feated I guess. The raek charges over, says don’t worry boss, I got this. Boosts the hit with the non reach attack, one shots the soul hunter, hits with the reach attack, buys a second reach attack, no boost, gets the 8 to hit and does enough damage to kill the second one. The ravagore kills a leading bane thrall and puts a scather down in a really obstructive place.

Belphagore advances and puts up his animus. Bethayne advances into base to base with Belphagore and arcs an eruption of spines foolishly through him at a bane thrall since I can’t target the objective yet and misses due to stealth. Oops. So many better targets. She merges with him. The hex hunters do a run/charge order into the bane knights and I keep a few back for the next feat turn. They killed four or five bane knights on the charge and then another couple of models with battle wizard. I was hoping their high def would help out when vengeance came around. The crockpot advanced to collect those whose defense didn’t save.

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Skarre’s fire didn’t go out but a lousy damage roll only saw Skarre take a couple of points worth of damage. The bane knights rolled pretty well for their vengeance checks and killed, I think, three of the hex hunters. Skarre cast dark guidance, the skarlock thrall cast dark ritual. Darragh Wrathe did his death ride again and shifted everything forward in his range just a bit. The soulhunters charged forward and killed the raek. The pistol wraith advanced and shot the ravagore 3 times deathchilling him. The bane knights killed some more hex hunters filling the crockpot to overflowing. The surviving hex hunters stayed in the fight thanks to Bethayne’s commanding Voice. A couple of the bane knights made it to the ravagore on the left and knocked out his body. The bane thralls were lined up protecting skarre who was near her own objective as well as a couple of them having charged up to the raek on the right (we realized after the game that they were out of command and shouldn’t have been able to attack but missed it in the moment).

(I forgot to take a picture sorry)

For my turn I brought in the blightblades to support the beleaguered hex hunters. It was also definitely feat turn, before it was too late and I had nothing left. The blightblades charged in and let me just say, those guys continue to amaze me, they each killed off what they charged at  (4 or 5 bane knights, plus a scrap thrall and a necrosurgeon or something) freeing the remaining hex hunters up. Bethayne went next and popped her feat. She cast 1 fully boosted eruption of spines one targeting the thrall standard bearer. I rolled a 4 for that one, which killed the flag bearer (he failed his tough check yay!) and then both of the other guys near him, the next one killed two axes I believe, hit the objective and skarre but did nothing to either of them but killed a couple of other bane thralls as well, and then I camped the rest and retreated back the full distance. The gobbers put up a cloud to block LOS from the side flank, the recently freed up hex hunters advanced and destroyed the arcnode jack. The Blackfrost Shard used the feat to kill off one of the three surviving soulhunters that had made it to the back line as well as a threatening bane thrall  the crockpot spawned a harrier which used truestrike to kill off the other soulhunter. Once all the dust had settled I was pretty happy with the table state. It would have been nice to get the final soulhunter, it just hadn’t been possible. I just had to hope I could survive.

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Dave worked on clearing out some things, Skarre popped her feat and cast dark guidance. He didn’t really have much else that could get there, so went to the main event, the soul hunter at +5 strength is no joke, especially when it has a couple of souls on it. Luckily for me, Bethayne while riding the Belphagore meat suit is no joke either and can take a punch like nobody’s business. The first attack did something like 15 which I was able to take and still have transfers available, and a healthy about of boxes left I was feeling like I might survive, then his second roll was a duff roll, something like a 4 I knew I was safe and Dave conceded at this point as his clock was just about out of time anyway and the able position was looking pretty healthy for me.

 

After action review.

Whew. I breathed a huge sigh of relief. I’ve had a bit of a run tough losses lately, so it was nice to get a win. None of them have been blowouts and all of them have been on time, but still one in the W column is nice. I’ve been trying a lot of new things, and this is no exception, but this feels kind of comfortable, a bit like Khador. I think because I have models to spare. Not a ton, but at least some. I’m really happy with the current pairing of Thagrosh1, and Bethayne. Both are a bit forgiving, and I really like playing up a bit and both play that style – I’m not really one for the pocket quarterback style of play.

What went well

I felt that my time management was a bit better – I was still under 2 minutes at the end of the game and think I should have been closer to 8, so it’s not great. But it is a bit better. My target priority was better, I stuck to the plan a bit better than I have in the past. Happy with my blightblade play. Those guys are so useful and flexible.

What I could have done better

Much too long in the think tank for feat turn. I should just decide and go. Ultimately I am not sure if I made the right decision or not still. If I had used it, for sure the threat of the soulhunters would have been eliminated much earlier which would have let me focus on other parts of the table. As it was, that almost cost me the game. I am not sure that the ravagores are necessarily the right choice for this list. The ADR option might be better suited for something else.

Thanks for reading this far, if you have any tips for Bethayne, I’d love to hear them, I am having a blast with her.

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Sorry for the extended absence, as if the holidays aren’t bad enough I also got super busy with a writing project and pneumonia on top of that, but things are starting to resolve themselves a bit.
I was able to get in a few games in amongst the madness, but things are still pretty busy so I won’t be able to give the full write-ups for them, they will be much more abbreviated than usual and I am just going to cherry pick some of the more interesting ones.
First up was Kallus (me) vs. Bethayne (Colin). This game was before SR2015 came out and so there is no ADR or specialists, and was my first game against Bethayne in a couple of years since she top of one assassinated me when I was playing Old Witch. This is the last SR2014 game I’ll be reporting, it’s Incoming so is basically the same, though no objectives were chosen so guess not. Whatever.
My list was:
Kallus, Wrath of Everblight 
– Succubus
– Nephilim Bolt Thrower 
– Shredder 
Annyssa Ryvaal 
Spell Martyr 
Incubus 
Full Blighted Nyss Raptors 
Full Blighted Ogrun Warspears 
– Warspear Chieftan 
Full Spawning Vessel 
Strider Blightblades 
Swamp Gobbers Bellows Crew
Blackfrost Shard 
 
He was playing:
 
Bethayne, Voice of Everblight – WB: +3
– Succubus
– Raek – PC: 4
– Ravagore – PC: 10
Strider Deathstalker
Strider Deathstalker
Blighted Nyss Shepherd
Full Spawning Vessel
Full Blighted Nyss Hex Hunters
– Bayal, Hound of Everblight
Full Blighted Nyss Legionnaires
– Captain Farilor & Standard
Strider Rangers
– Strider Rangers Officer & Musician
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The warspears put prey on the hex hunters, Anyssa put prey on spawning Vessel to keep it back.
Everything in Beth’s force ran forward varying amounts.
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I put the raptors on the hill, I put up a couple of tenacities on them. I set up the warspears across from the hex hunters and advanced them a little bit, but (hopefully) out of range of a turn 2 feat wipe on them. I ran the martyr forward to try and snipe out Bayal with an eruption but ended up with a huge drift that ended up being irrelevant for the following turn. I also forget to put up ignite on on the raptors. The gobbers put down a cloud and caught a couple of the raptors in it.
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Colin decided not to feat this turn. Beth’s forces charged forward with the hex hunters who passed their terror check but my placing was pretty good – I was back further than he thought so only a few made it and I didn’t lose any of the warspears thanks to set defense, high armor, and unyielding. The ravagore advanced forward and was able to get the shot on the warspear UA that I wasn’t expecting at all and killed him, removing prey. The striders advanced and took some shots at the raptors, but on the hill, in a cloud, with tenacity made them pretty unhittable. He was a bit shaken and forgot to do his reform move with them. Shepherd advanced, did what her thing. Belphagore advanced and put out a big despoiler cloud maybe? The legionnaires advanced to threaten Anyssa who was fine with her role as bait.
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For my turn, I decided to go a bit crazy and see how things would play out since I am just learning Kallus. Just as an aside, I typically do stuff like this when I am learning a new caster – I push them hard and see where they break, and do dumb things, especially on store games that don’t matter. Sit back, enjoy the ride and shake your head at the foolishness. I ambushed in the blightblades behind the strider rangers and the ravagore. Blackfrost shard advanced and hit with a couple of ice cages first and then harmed the ravagore. I then activated Kallus, realized I had forgotten to cast Ignite, tried to convince myself it was a clever part of my plan to keep my plan hidden, and put it on the raptors. Then I popped feat and cast Dark Guidance leaving myself on 0 because I’m bold. I also moved to the side and back on a hill making sure that I would have good coverage for what I wanted for my feat and dark guidance, I felt fairly safe and out of the way. Next up the raptors went and I was only able to charge the ravagore with three of them, the other two attacked the things that were blocking them up. The three attacking the ravagore managed to knock it down to a single wound remaining, the others killed their targets, the raptors then shuffled around into defensive positions. The warspears went next and killed off several of the hex hunters. Next up I used all those hex hunter corpses to spawn a stinger who advanced and boosted the hit on Bayal and killed him which also happened to trigger a panic check which they failed and giving me a huge relief. The nephilim advanced and shot the raek and knocked it back 5” and knocked it down with a crit. The blightblades just advanced so I could control their facings better to maximize their attacks (side note, I’ve found with their attacks that this is often the better way to do it). They killed the shepherd, the ravagore, and a good number of the rangers and tied up the ones they missed (mostly the ones out of dark guidance range). Anyssa zipped around setting up for some shooting at Bethayne next turn if I survived. The gobbers advanced and covered as much LOS as they could and the shredder advanced to try and put his body in the lane and put tenacity on Kallus. I wasn’t thrilled with my position but it wasn’t terrible.
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Colin looked at the table and saw that he was in trouble but to his credit thought he might have an angle. He charged the stinger with belphagore and killed it easily. Bethayne popped her feat and he took a shot at the shredder with an eruption of spines! D’oh! I totally didn’t see that coming. He hit the shredder, and I hoped he would kill it, but he didn’t, the feat boosted damage on Kallus was pretty solid, so he took another shot, killed the shredder this time and got Kallus down to 4 boxes. The spines also killed the gobbers and the succubus as well as one of the warspears, giving me a couple of incubi (one of whom died to the second volley). Fortunately for me, there wasn’t anything else that could get to Kallus this turn. Colin looked at the table and saw that there wasn’t a whole lot else that he could do and conceded the game.
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After Action Review
What I did well
I had a pretty coherent plan for how I wanted this list to run and I stuck to it for the most part. I was pretty happy with how things went. I used spacing as a defensive mechanism fairly well, I remembered not to charge with the blightblades when it was unnecessary. I felt I used all the pieces of my army fairly well.
What I could have done better 
I still rushed things. I think I could have spent an extra turn or two shooting at the ravagore with the raptors before I charged in. I wanted to see if I could one round him with harm and ignite with just three of them. Again, that is a silly thing that I could just sit at home and roll out a few times and see how it played out. War Room makes that kind of intellectual exercise exceedingly simple, just bring up the card, roll the dice and mark the damage if I want to do it mechanically.
What I Learned
I’m still rushing to contact, which isn’t something that Legion typically wants to do, though it seems that Kallus wants to do it more. I’ve played him a bit since this and I really like him a lot, but an issue I am having is what exactly is his role? He isn’t a great armor smasher, he doesn’t play hit and run, he doesn’t really have an armor buff until melee and then it is infantry only – and the models it benefits don’t typically have pathfinder, and he has no way of giving it to them. He would love to have 7 focus. Anyway, I am getting a bit into my thoughts on him, and I have been working on that article, so look for that coming in the near future. Another thing I learned is that Bethayne looks extremely interesting and fun to play.