Posts Tagged ‘bmmd’

So I got a couple of games in against Sergio last week for the journeyman league and I wanted to make sure and post them, since I still haven’t posted the game we played last month.

Since they were supposed to be journeyman league games our lists were pretty much decided for us. I brought the farrow (Lord Carver, 2x gun boars, war hog) and he was bringing the standard Menoth starter rather than then newly approved 2 player starter kit (pKreoss, crusader, repenter, revenger)

Deployment was pretty straightforward looking like this:

The early part of the game we both advanced each trying to get the drop on the other. I cast a rift to create an area of rough terrain to keep from being charged and it scattered a bit, but not too badly.

The lack of Menoth’s trademark synergy would be a referring thorn in Sergio’s side. In this case, with no way of giving pathfinder he was pretty much just stuck. Carver popped his feat. The gun boar on the right charged the light jack and damaged it up pretty well but didn’t quite destroy it. The war hog charged the heavy jack and wrecked it (we just left the model there rather than a wreck marker) and failing to take out the damaged light. The gun boar on the left tried to slam the other light jack back to try and limit the retaliation but missed thanks to Defender’s Ward!

Both light jacks combined to kill war hog. The gun boar did a double handed throw the light jack I killed one of the other light jacks and Kreoss popped his feat since I finally didn’t cast batten down the hatches and came forward to try and finish Carver (I forgot he had reach). Luckily for me Carver survived the assassination run. Lord Carver finished Kreoss giving the win to the farrow.

We had hoped to rotate in some games with Shawn but he was unable to make it. We decided to have another game even though only the first one would count toward the league.

I played a bit cagier this time, running forward to take the linear obstacles as cover and try some shooting. Turns out gun boar shooting doesn’t do much to jacks.

In return Kreoss decided to just set my pigs on fire forcing me to go forward and deal with him. It was kind of funny, the gun boar on the left burned all game long but due to lousy rolls never took any damage. Guess he was just slow cooking the pork.

I forgot to do any more pictures from this point. I kept batten down the hatches up every turn, used my feat to kill his heavy and one of his lights, threw the other one in the water. Kreoss went over and lit the furnace. I sent the warhog in after him and Kreoss just laid a holy beatdown on him killing single handedly. Kreoss and the light came out of the water and again tried an assassination on Carver, and again ended up with Hand of God to the face for his troubles.

The second game I had it well in had and almost blew it. I had all three beasts and all Sergio had was the light with the shield which I had thrown into the water. What I should have done while he was igniting the jack was fallen back and used my fury for a couple of turns to get the war hog back up to full. At that point it would have been a pretty easy matter. As it was I had to get desperate and put Carver in a bad place and almost lost what should have been a sure win.

Full marks to Sergio for sticking it out and almost pulling off a huge upset win.

A couple of final thoughts here. Menoth without the choir takes a hit but are not terrible – especially in the battle box format. Kreoss has good spells. I had to keep carver back to stay out of lamentation range in order to keep batten down the hatches up but I needed it in order to not have my army knocked down and beaten to death.

I am really happy with Carver and how he is playing. Using the feat to take out an opposing jack or two is a pretty great way of getting the upper hand and I found I was using it earlier than I did in the bigger games where I was trying to force an assassination. I will have to remember that in the larger games I play.

Next Thursday night is league night at Emerald Comics and I hope to get in a few more games.

Thanks for reading!

Welcome to another video batrep – or, as I am calling it, my ongoing Dorkumentary. This one is a bit more shaky than the other – seriously, if you have any suggestions for stabilizing a flip, let me know. Also, it was pretty loud in the store so sometimes my voice get drowned out a bit but I was able to hear everything okay when I was listening to it after I stitched it together. I was getting a bit anxious at the end of the game because it took SO long so I talk kind of fast, sorry.

Okay, I am going to go into a short little rant here. My opponent Joe, is a really really nice guy. Very gregarious and apparently pretty popular (it was my first time meeting him). It seemed like EVERYONE who came into the store stopped by and talked with him and held little conversations.

Some of which went a bit long.

At one point after not less than 10 minutes and trying to get him back into our game I just went with my turn stating what I was doing and putting down tokens. When it was finally his turn he was surprised that I had cast Batten Down the Hatches (despite me having done it every turn, saying I was doing it, and then putting down the token). This game took close to 3 hours.

I will NEVER play another 3 hour 35 point game.

My wife was home sick and I had the time when the girls were napping to run over to the FLGS – I figured 2 hours would have been plenty. It wasn’t in this case.

Please, for the love of God, if you are playing a game with someone or you want to talk with someone who is playing a game, please please please try and keep your attention on the game you are playing and keep the conversation short. Yes, wargaming is a social hobby and it is actually one of the things that I like most about it. However, this game just went from a really enjoyable experience to an incredibly annoying and frustrating one. You can hear in the video at the end how rushed it was. I was basically hitting stop on the recording as I was talking. And yeah, I know recording the game slows it down a bit but in this case, a 3 hour game was covered in 6 and a half minutes of recap, so it didn’t add that much time and I made sure it was okay with my opponent before even showing up.

Again, let me state that Joe is a really nice guy, very sociable, a lot of fun to play. This isn’t a Joe bash so much as an etiquette reminder. Sadly, the fact that it went SO long also meant that there is no wrap up in the video – I will write mine below the video. If Joe sends me something I will happily add it to this post.

Okay, now that that is off my chest on with the real reason you are here. Strangely, I ended up playing against Mercs again at the Aero Hobbies WM/H day in Santa Monica, CA. This list was very different from the previous one I played. The list Joe brought was:

Magnus the Traitor
Mangler
2x Renegades
Vanguard
Croe’s Cutthroats (full)
Steelhead Halbardiers (min)
Orin Midwinter
Gorman di Wulfe

I switched up my own list to try a Carver list with a heavy ranged element:
Lord Carver, BMMD Esq III
War Hog 2x
Gunboars
Targ
Farrow Brigands (max)
Farrow Slaughterhousers
2x Razorbacks

Unfortunately, this list just comes up to 34 points. We really need a 1 point model in the Thornfall Alliance. And now, without further ado, I present the main event.

So, this list started out as a kind of lark when I realized the amount of templates the Farrow can lay down per turn. If I had a 3rd gunboar I would probably swap out the Slaughterhousers for it and then add in a unit of Bonegrinders just to maximize shootiness and give me some magic attacks in case I go up against incorporeal solos or Menoth.

Once again I had absolutely HORRIBLE tough rolls. I am glad the forums warned me about how almost worthless they would be. I never expect to make them so I am not disappointed. And on the off chance someone makes it, it is cool. If you are playing with tough models I recommend that approach. The list worked really well. I was extremely happy with how I was able to dictate much of the flow of the game. The shooting was a big enough threat that he had to advance some and I think it forced Joe to make the mistake of devoting the entire unit of Croe’s Cutthroats to deal with the razorback and gunboar on that flank.

Overall, I felt in control of pretty much the entire game. I was able to ensure I was on the good side of almost any trades and at the end of the game he basically had Magnus left while I had Carver, the War Hog, a Gunboar, a brigand and Targ. I could have played it out to the win, but I was already super late and wanted to see if Carver could take out Magnus on the charge (I am still learning his capabilities).

I made an error in not boosting to hit, but I also realized I messed up and was thinking Carver had Weaponmaster, so it is Karmically appropriate that I missed with pretty much all my attacks. Thanks for reading/watching, and seriously, if you have any tips for stabilizing a Flip, let me know. My search-fu has failed on this, though I did find some pretty cool things one can do with building a filming rig out of PVC…

My wife and my girls got me a shiny new Flip for my birthday and of course, the first thing (well, second or third actually) that I thought about was how awesome it would be to do video batreps!  I love writing up batreps and taking the pics and everything but they end up taking a really long time.  Sadly I don’t have a ton of time these days so this is really awesome.

Retribution of Scyrah list was:
Kaelyssa
Hydra
Phoenix
Mage Hunter Strike Force (max with UA)
Mage Hunter Assassin

And the Farrow were represented by:
Lord Carver, BMMD Esq III
2 War Hogs
Gun Boar
2 Brigands (min)

Without further ado, on to the main event.

A couple of things I learned as a result of this game (without spoiling the end) are 1. you can cast both mobility AND batten down the hatches – for some reason I thought it was one or the other, and 2. I really need to hit the gym.

I’d love some feedback here since this is my first video batrep 🙂

Thanks!