Posts Tagged ‘butcher1’

Game 2 was up against David Henry who was also running Khador. I had hoped to be able to play something other than Butcher3 just to keep my options open for game 3 but one of David’s list was a Butcher1 Claws of the Dragon so I pretty much had to take him. I was planning on playing him twice anyway, so it wasn’t that big of a deal.
Just to recap so you don’t have to go back to a previous post, this is the list I brought:
Kommander Zoktavir, The Butcher Unleashed – WJ: +4
– War Argus
– War Dog
– Devastator – PC: 9Fenris – PC: 5
Man-O-War Drakhun – PC: 4
Iron Fang Kovnik – PC: 2Great Bears of Gallowswood – Volkov, Kolsk, Yarovich: 5
Doom Reavers – Leader & 5 Grunts: 6
– Greylord Escort – Greylord Escort 2
Iron Fang Pikemen – Leader & 9 Grunts: 8
– Black Dragon Officer & Standard – PC: 2
Widowmakers – Leader & 3 Grunts: 4
Kayazy Eliminators – Leader & Grunt: 3
Kayazy Eliminators – Leader & Grunt: 3
David did end up playing the Butcher1 list and it looked like this:
The Butcher of Khardov – WJ: +6
– War Dog
– Kodiak – PC: 8Iron Fang Kovnik – PC: 2
Iron Fang Kovnik – PC: 2
Uhlan Kovnik Markov – PC: 4Iron Fang Pikemen – Leader & 9 Grunts: 8
– Black Dragon Officer & Standard – PC: 2
Iron Fang Pikemen – Leader & 9 Grunts: 8
– Black Dragon Officer & Standard – PC: 2
Iron Fang Pikemen – Leader & 9 Grunts: 8
– Black Dragon Officer & Standard – PC: 2
Iron Fang Uhlans – Leader & 4 Grunts: 11
Pretty brutal jam and attrition list. Just the kind of list that Butcher3 likes to face. I also remembered to take a couple more pictures for this one but the painkillers make my hands shake something awful, so they are fairly blurry, sorry.
 
I was going 2nd again and since I was all crutchety I decided just to stay on the side I was on. It wouldn’t really have mattered much anyway, as you see there was basically a line of pikemen facing me across the table. The only thing of note is that the Uhlans were on the far side a bit of shallow water and I lined up my Fenris and the eliminators across from them. Eliminators do a fantastic job of jamming the cav up if they can run to engage them. The cav can’t pick up steam for impact attacks and in melee they need an 11 to hit. Also, uhlans aren’t fearless unless they are in command range of Markov so that would force him to either advance Markov up or keep an Uhlan or two back, which greatly reduces their effectiveness. I also set up the Great Bears to countercharge the Uhlans after they took out fenris (since I felt pretty sure that he would have to try for that or risk Fenris eating a unit).
Also my plan with Butcher was to get him into the zone, clear it out and do some dominating to try and win on scenario.
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Early Game
Most of David’s stuff ran forward and he put Iron Flesh on the central, green IFPs. He did run 2 of the IFP way out front to jam up some of my doomreavers. For my turn I advanced stuff as well, I set up Fenris to receive the charge from the Uhlans and the Great Bears ready to engage the uhlans after. The doomreavers killed the IFP jamming them up. My widowmakers advanced and took out the Iron Fang Kovnik that was trying to hide behind a building. There may or may not have been cover but it turned out I rolled high enough to hit for it not to matter. I spread my own IFP out as  second wave to try and counterjam while the doomreavers just basically ran to lock as many IFP in place as possible but the UA held back – I wanted to have his spray for later in the game. Butcher shifted a bit to the left in preparation to clear the zone. The other eliminators ran and took up position a bit behind the flag and used it to block off a pretty large bit of real estate from the pikemen due to not giving them room for model’s bases. I mostly did this in order to minimize the size of the CMA he could put on them since they also need 11s to hit.
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Butcher upkept Iron Flesh but stayed pretty far back. Not surprisingly none of the Doom Reavers survived, though the UA did. David did a pretty good job with his placements to not give me a lot of options for Butcher. He also ran to engage the widowmakers with a couple of the pikemen. Three of the uhlans did charge Fenris, but surprisingly, one of them missed and he got to stay on his pony. All of his units popped minifeat.
Unfortunately Fenris wasn’t in much of a killing mood (and thanks to the minifeat) and only killed 1 of them and then the Great Bears charged and finished them off other than the two in the background. The Eliminators on the right flank charged Markov and killed him (gang + combo strike is legit). The Doomreaver UA advanced to the middle of the zone and tried to spray off the IFP who had run to engage the widowmakers and killed one IFP. I had sacrificed the spray angle to get him where I wanted Butcher to go.
Mid Game
Butcher gave a charge order. One of the dogs charged and IFP man who was engaging a widowmaker. Butcher charged the UA and used flashing blade to kill a couple of IFP and then did his charge attack to kill the UA who failed his tough check. I cast impending doom and pulled in a pretty fair number of IFP (6-7?) and flashing bladed them to death. I then used Energizer and pulled the a bit closer (I forgot to use sprint) and used one to plug a hole. I considered popping feat since I was sitting on 0 but there were only 3 or so IFP that could threaten me. Granted, Butcher1 feat plus fury meant that they would do a real number on him but I needed to keep my feat as a threat to keep Butcher1 at range so I risked it.
The widowmakers, now mostly freed up, got a charge order. They were a bit confused but when Orsus tells you to charge, you damn well charge, so one of them ran to engage a BD UA. The other two both charged the most most immediately threatening pikeman and actually managed to kill him. My own Black Dragons piled in to shield wall and jammed hard and then popped their minifeat. Without charges the enemy IFP would need 10s to kill them and I was hoping to pull out Butcher1’s feat.
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David in turn charged and killed a couple of great bears and dismounted Fenris. Butcher just upkept Iron Flesh on the green squad and moved over to deal with the eliminators to avenge Markov (and try and camp on the flag). David’s IFP were unable to crack many of my IFPs.
In my turn Butcher advanced, Impending doomed and flashing bladed killing another 3-4 IFP and putting a big hurt on the kodiak and then flashing bladed once more killing another couple of IFP – he missed a couple first time around thanks to IF (ALSO CRAP THERE WERE SO MANY OF THEM!) and then finishing the Kodiak off with his initial attack. Finally he energized back again on no camp. By this time though there wasn’t really anything that could get to him.
He focused on trying to clear the flag to dominate it with butcher and since he used most of his remaining force he did.
End Game
I was able to clear the zone, but unfortunately, by this time I was all but out of time. I collected my 2 CPs for dominating the zone (this might have put me at 4)  and had like 7 seconds left which wasn’t enough to do much of anything. David ran 2 models into the zone and I was unable to kill both of them before my time was up.
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Wow, what a fantastic game! It was very tactical with movement and placement really keeping things interesting. Both of us kept trying to get the other to overcommit and neither of us were willing to make the first mistake. My inexperience with this list is what cost me the game. I think I really only needed maybe an extra 90 seconds and I would have been able to win on scenario which is really encouraging, considering how brutal David’s list was. Obviously I would rather have won, but it was a super fun game and very very tight.
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Zerkova by Howietzer on Deviant Art

As I mentioned previously I have been playing a bit more than usual so apologies for the lack of full battle reports.  I downloaded a battle report app and it seems decent as I am getting to use it, but I am still figuring it out – hopefully I will find a way to import them over to here.  I’ll try and just do super quick reports – if anyone cares for details let me know and I will try and fill things in.

On that topic, in the last week I have played six sr2013 games:

35 pt Baldur1 vs. Harkevich – Will is a pretty new player and Baldur’s anti-blast spell is pretty rough vs. my blast heavy Harkevich list.  There was also a slight misunderstanding on control area vs command area that extended his feat a bit further than it should have gone.  Totally my fault for not catching that he wasn’t an 8 fury caster earlier – all I have been playing against lately are Rahn and eHaley so I just kind of assume everyone has a 16+” control area.  In any event, a loss for the Motherland.

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35 pt Rahn vs. Butcher1 – I made a couple of pretty big and inexcusable mistakes here – I had the models to block pull lanes for Butcher and could have dropped IF on him but didn’t.  Instead I made Shawn only have to TK one model out of the way in order to drag Butcher forward to his doom on turn 2.  I made a couple of huge placement errors but learned a lot about that.  Loss for Butcher.

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50 pt Skarre1 vs. Zerkova – I have a confession.  I like Zerkova.  A lot.  I love the art for her, I like her fluiff – the model is a bit sketchy, but I am working with a friend of mine who is an amazing sculptor and so had to get a 2nd model for playing, and I really like some of the fan art out there (see to and bottom for examples).  I was really happy with how I played this list – in particular the Ironfang Pikemen and the Kayazy whom I have been struggling with.  I slowed the tempo of the game and ended up winning scenario on time.  I was able to destroy both objectives.  Had the game continued I might have been in trouble as there were a whole lot of Mechthralls waiting in the wings, but who knows, I might have cleared them out.  Getting Icy Grip on Satyxis Raiders bottom of 1 was pretty sweet and allowed the widowmakers to kill the UA.  My Kayazy Eliminators have been terrible every time I have used them.  I don’t think I have rolled higher than a 3 to hit ever.  I am not even kidding.  In 6 games with them now they have not hit a single model.  My opponent usually plays eHaley and ran Skarre about like her which I think helped me out, but hey I will take the win for Zerkova – it certainly wasn’t an easy one.

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50 pt Skarre1 vs. Irusk1 – Same opponent as before and I just switched out Zerkova for Irusk1.  He was a bit more aggressive with Skarre this time and while I am not usually one to blame the dice, I am blaming the dice.  I had the absolute worst set of rolls I have ever seen in my life.  I think Shep would agree.  On Irusk’s feat turn I killed a single blood witch. That is it.  Every single other thing missed despite getting +2 to hit.  Even my 3 man CMA missed despite needing a 3 (that is how desperate I was just to get something to hit).  I’m not gonna lie, I was pretty furious at this point and after he killed my Conquest with the Kraken on a single activation I just conceded.  Loss vs. the Pirate Queen.  Zerkova had just won the exact same scenario and matchup, therefore Zerkova is a better caster than Irusk1.

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Kraye vs. Lylyth2 – wait what?  Yeah, Shep wanted to try his Kraye theme force out against a brutal Lylyth2 list so I said I would pilot it.  Hordes is the system I have more experience with and I was still raging out after those dice rolls so I stepped back from the Motherland though stayed in the icy white north.  He had a good gambit with running 2 full tilt minutemen up to engage on what was going to be my feat turn but I used a naga to head butt one down and the bolt thrower to head butt the other one down then the Ravagores aimed and shot at Kraye under feat.  My bad rolling wasn’t done from the previous game but I was able to finish him off after shooting 3 raptors and Anyssa Ryvaal (or whatever the Raptor solo’s name is).  

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(eLylyth CWalton73 on Deviant Art)

35 pt. Kaya2 vs. Vlad3 – This was actually a really fun and interesting game.  I had left most of my models at Shep’s house for a game tonight, but ended up going to Game Empire last night.  I had some unbuilt Manowar Shocktroopers that I threw together during the day and a random assortment of jacks and Vlad3 since they were on the painting table.  Todd had just built Kaya2 so had no games in with her so we were both kind of bumbling abot.  He was actually wrecking my face, but I had a chance for scenario victory if I got a kill, sidestep, kill, sidestep, and then destroyed an untouched objective.  Oh yeah and use my marauder to get a janky angle charge then slam combo attack against a def 16 pureblood and a 5 or 6 on distance to allow vlad to dominate the zone and give me the 4 points to win… and when the slam hit but I rolled a 1 I thought it was over, but luckily I rolled a 17 for damage (and he was already severely wounded thanks to the juggernaut on the previous turn) he was damaged enough to allow my 2 surviving manowars to stay within the stalkers reach range but hit and kill the knocked down pureblood for the win.  It was a super fun game and even if I had lost it would have been a win because I got to do sidestep, sidestep, flashing blades with a HOF Vlad 🙂  Win for the Great Prince of Umbrey.

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Thanks for reading.