Posts Tagged ‘eGrissel’

Obscenely short tourney report
I played in a small 8 man SR2012 tourney over the weekend.  I don’t have a ton of time to write up a proper report right now but wanted to get some thoughts down.  The lists I brought were:
Pyre Troll
Min KSB with UA
Grim Angus
Sons of Bragg
Fell Caller
Fell Caller
Game 1 eGrissel vs. Mortenabra
Jaime plays “not dirty” Cryx in that it is fairly straight forward and avoids many of their excesses.  In his restraint be brought a Kraken 😉 with Mortie.  In all seriousness, it was a pretty straightforward mash list with 3 slayers, scrap thrall, a couple of other things.  I won the roll and chose to go second.  The scenario was Incursion and at the risk of ruining the suspense the center flag disappeared.
I went eGrissel because there didn’t seem to be much in his list with pathfinder and slayers are fairly fragile so I was thinking I could  use earthquake to knock them down and then the bomber to clear them off.  Jaime loaded up pretty central though with a slayer on each flank and one up the middle with the kraken.  There was also a big forest in the middle of the table.
Both sides moved up pretty centrally on first turn.  Inhospitable ground left one of the slayers in charge range of the EBDT who charged and wrecked it on the second turn.  The scouts charged the central slayer (who was in the woods) with only 2 getting in range but they took out his cortex.  One of them ran up to stop the kraken from going anywhere.  Pyre troll ran to contest a flag on my right to prevent Jaime from getting a control point.    
Mortenabra moved of to the slayer and fixed the cortex and all of the scouts died.  After he moved mortenabra he popped feat.  The scout locking up the kraken died more easily than I had hoped and the kraken charged the EBDT.  He did some damage but didn’t kill the EBDT.  He killed a little bit more but ran out of time on his turn (even with extension) so didn’t get to charge the pyre.  
My turn, I saw mortie was in b2b with the slayer so I thought I had the opportunity for a blast assassination.  I considered using the impaler to slam the slayer into her and knock her down and then remembered she had steady.  The pyre advanced to about an inch away from the slayer and missed but still set mortie on fire.  The bomber fired next at the slayer and I just absolutely cranked the blast damage on mortie (I think I rolled a 17 and a 15 on the boosted damage) and took her out.  Grissel still had yet to activate so even if he failed I felt pretty good about my odds.  
Game 2 Grim vs. pGaspy
Pretty standard pgaspy list, lots of bane thralls, canker worm, some form of witch, etc, etc.  We were playing Guidons.  I chose the Grim list because I had just played eGrissel, even though Grissel would have been a much better match.  No, I don’t know what I was thinking beyond the fact that I have it, why not play it.  I don’t like to blame dice for games but I was definitely facing an uphill battle when he made back to back tough checks with bane UA.  I got locked into position and couldn’t really threaten convincingly.  I was just whooped this game.  Winston played it very aggressively and won on scenario though I did almost manage to claw back from a disastrous early game.  
There was a 3rd cryx player there (Duc) and although I like Duc and our games in the past have been fun, I didn’t want to do a 3 cryx tourney :-/ – instead I ended up drawing my most common opponent and the guy I carpooled with, so I guess it is a trade off.
We had practiced the night before and he helped me tune my list a bit and we ended up with a rematch.
Game 3 eGrissel vs. Siege
This is an odd mirror match.  They basically both try and do the same thing but Siege pretty much ensures I have to take it in the teeth first.  He blasted Grissel on turn 2 for a brutal 21 points of damage which I sent over to the pyre troll who lost 2 spirals (but since I had deployed 2 of my whelps at the start of the game I was able to heal them both in his activation).  The EBDT also took about 20 damage (he had either 8 or 10 left) but popped out some whelps which he ate to repair lost spirals.  Two defenders stepped in front of siege to protect him from retaliation and the EBDT charged and wrecked one.  A note here, if they had been another inch forward he wouldn’t have been able to charge because of the positioning of a wall.  Instead I popped eGrissel’s feat and ran the stone forward to give him armor 24 total.  He weathered the return assault frustrating Ryan quite a bit though he did end up knocked down with black oil on him.  My turn, Grissel stepped forward and sang him to death.
After Action Review:
I am pretty happy with how things went overall aside from the epic derp of caster choice in game 2.  I really should have just run eGrissel all 3 games.  I like her a lot, she gets the job done and I know her really well.
I missed out on 3rd place because I had 0 control points over the course of the tourney and lost it on tie breakers so my big learning point that I am going to focus on for the next month or two will be to do a hit confirm when I have an assassination attempt in order to keep my opponent honest but pretend that the only way to win is by scenario in friendly games.
All in all it was a great day and a whole lot of fun and once more the Marshal of the Kriels proves she can put the kids to bed on her own.

Now that I am getting more comfortable with the trolls it isn’t quite the brain drain it was and hopefully I will be getting some pics soon. There are no pics here though, sorry.

So, last club day at Emerald Knights I ended up watching more than playing just because a few people needed to get in their team games and I didn’t really feel like doing another one. I did, however, get in a game against Josh playing his Menoth army. We played a 35 point game and I ran a couple of units that I had just finished (note to self – don’t play with all new models).

I was going with an eGrissel tier for no reason other than finally finishing up that unit of kriel warriors that I have been hunting down forever and the newly built horthol and max longriders. Also, our local PG was giving people a bonus league point for using the league selection so I took some whelp scrappers.

Army Name: eGrissel tier
Tier 2: Blockade Runners
34+6 points, 27 models

Grissel Bloodsong, Marshal of the Kriels +6 points
* Dire Troll Mauler 9 points
* Troll Axer 6 points
Horthol, Long Rider Hero 4 points
10 Kriel Warriors 6 points
* 1 Kriel Caber Thrower 1 point
* Kriel Warrior Standard & Piper 2 points
Troll Whelps 2 points
5 Trollkin Long Riders 10 points

Add +1 to your starting game roll.

I would love to have a War Wagon or two, but don’t and the same with the Sons of Bragg so I was stuck at tier 2. I’ll give my thoughts on the tier later.

Just to recap, I have played eGrissel and the axer fairly regularly, not used the Mauler since I picked up the Earthborn, and never used anything else in the list. Facing me across the table was Josh and his Tier 4 eSevvy list. I might screw some of this up but it is from memory (also, iBodger says he can’t have the sunburst crew in a tier list, I dunno):

Army Name: Josh eSeverius
Protectorate of Menoth
35+6 points, 43 models

Grand Scrutator Severius +6 points
* Blessing of Vengeance 7 points
* Revenger 6 points

4 Choir of Menoth 2 points
Deliverer Sunburst Crew 3 points
10 Deliverers 8 points
10 Temple Flameguard 6 points
* TFG Officer & Standard 2 points
10 Temple Flameguard 6 points
* TFG Officer & Standard 2 points
Vassal Mechanik 1 point

We ended up being a bit lazy and just doing a straight killbox mission. There was a hill in the center of the table on the right side and a forest just to the left of mid table (from my POV). That was really all the terrain that mattered.

Josh went first and ran everything forward and put the flameguard into typical triangle formation. He jammed one of them to the gap between the hill and the forest – we were using the wrecked shuttle from 40k as the hill and I kept thinking it was an obstacle despite us talking about so I kept viewing it as a bottle neck. Oops.

The other unit of flameguard ran around the other side of the woods to intercept Horthol.

My turn kriel warriors prayed for speed and ran up and jammed the “bottle neck”. Horthol moved full distance and the long riders lined up for a charge. Grissel and the Mauler and Axer advanced in a line behind them.

The center flameguard advanced a little bit and minifeated. Shooting killed a few kriel warriors and the lead toughalo but he toughed it out. Since I had though that stupid wrecked shuttle was an obstacle that toughalo screwed my follow up charges and slams so I was horribly out of position. Horthol charged and slammed the front line of flameguard and killed 2 or 3 that were set up for me and then he was charged and dismounted and then killed off over the next turn or so. Sevvy hit a pretty hard core ashes to ashes on my kriel warriors killing 5 of them including the guy next to the caber and the caber himself. Ugh. Must work on positioning…

The toughaloes were picked apart in a combination of jack charging and shooting.

My mauler got a charge on one of the triplets of flameguard and killed the lead 2 but then was killed in follow up shooting and charging. The axer charged the jacks and a couple of the flameguard and rolled a 3 and then a 4 for damage on his threshers. We joked that in about 10 turns he would be deadly. Obviously he died horribly.

Before I knew it, I was down to eGrissel and he was down 4 or 5 flameguard. Grissel decided to go out in a bang and charged Blessing of Vengeance and didn’t kill him (she missed twice despite needing 5s or something). Josh was a sport and pulled Blessing of Vengeance out of combat and charged Grissel with Severius. The Vice Grand High Mega Scrutator then put Grissel in the dirt with his last attack and she failed her tough.

Ouch. To paraphrase (and clean up a bit) a line from Fight Club, “I haven’t been worked that hard since fifth grade.”

Still, I did learn a lot. The biggest thing was, don’t try everything new. I have been doing a decent job of just rotating in single things into a list I am comfortable with to learn how they go. I know how to jam pretty well with fennblades and figured it wouldn’t be that different from kriel warriors (it is). A mauler is basically just like an earthborn (no, it isn’t). The toughaloes are like fennblades on steroids (wth was I thinking?)

My unfamiliarity with my models and their capabilities kept me from developing any kind of cohesive plan and I got whooped and deserved it. This game is far too unforgiving to just try and wing it, especially against a great opponent like Josh. So, I apologized to Josh for what a pretty unchallenging game and packed up. It was a good lesson to learn the hard way.

I may or may not have cried myself to sleep.