Posts Tagged ‘esorscha’

I played this game a few weeks ago now but the holidays really scuppered my plans to post it.  I am going to hit what I can remember.  The list I played was my Sorscha2 list again with a couple of minor changes:
Khador – Sorscha2

56 / 56 (50+6) Warcaster(s) : 1/1 Warjack(s) : 1 Battle Engines : 0 Solos : 5 Units : 5

Forward Kommander Sorscha – WJ: +6
– War Dog
– Conquest – PC: 19

Kovnik Jozef Grigorovich – PC: 2
Manhunter – PC: 2
Eiryss, Angel of Retribution – PC: 3
Gorman di Wulfe, Rogue Alchemist – PC: 2
Harlan Versh, Illuminated One – PC: 2

Great Bears of Gallowswood – Volkov, Kolsk, Yarovich: 5
Widowmakers – Leader & 3 Grunts: 4
Winter Guard Infantry – Leader & 9 Grunts: 6
– 2 1 Rocketeer’s: 2
– Winter Guard Officer & Standard – Winter Guard Officer & Standard 2
Battle Mechaniks – Leader & 3 Grunts: 2
Lady Aiyana & Master Holt – Lady Aiyanna & Master Holt: 4

Facing off against me was a really underrated Cygnar caster (and probably my favorite model/fluff in the game) Tier 4 Capt. Jeremiah Kraye Mobile Strike Force list:
Cygnar – Kraye1

58 / 56 (50+6) Warcaster(s) : 1/1 Warjack(s) : 8 Battle Engines : 0 Solos : 0 Units : 2

Captain Jeremiah Kraye – WJ: +6
– Cyclone – PC: 9
– Ironclad – PC: 7
– Hunter – PC: 6
– Hunter – PC: 6
– Minuteman – PC: 5
– Minuteman – PC: 5
– Minuteman – PC: 5
– Minuteman – PC: 5

Rangers – Leader & Grunts: 5
Rangers – Leader & Grunts: 5

The theme bonuses he was getting was reducing ranger unit cost 1 each, +1 for starting roll, 2 wall templates or 4″ forest AOEs, and his heavies got AD.

Last game I played I never even ended up using my feat so my main goals for this game were to slow down my play and go for attrition (not mechanically, but methodically in my strategy) and to use my feat to support that goal.
Kraye won the roll to go first but chose to go second.  We were playing Incursion from SR2012.
I tried taking pics with my ipad but they were all pretty terrible so I am just going to do this one.  
My first turn was pretty standard, advance everything, put iron flesh on the winterguard.
Shep surprised me by putting full tilt on the cyclone which then zipped forward and dropped a couple of covering fire templates completely screwing the winterguard advance next turn.  The hunters both went wide on opposite flanks with a unit of rangers in support of each.  The rest just advanced and kraye set up behind one of those handy walls that the rangers had built for him
This did end up putting the cyclone in range of Harlan Versh who advanced and shot the hell out of it thanks to full tilt.  I ended up doing way more damage than I expected, but it was pretty well scattered across the whole grid.  Conquest tried to finish off the cyclone but due to terribad drifts didn’t do a single box.  He did kill a couple of rangers though, so that was something.  Eyriss was not going to be long for the world in this game so I ran her forward to engage a few of the rangers planning on at least tying them up a bit.  The widowmakers opposite Eyriss went a bit nuts with some shooting rolls and killed 3 rangers on a hill and they failed their morale check.
The cyclone beat a hasty retreat and the minutemen started causing me some trouble.  The biggest surprise was one jumping over to get Eyriss to free up the rangers.  He ended up a bit too close to a couple of rangers and there were some casualties to friendly fire.  They did some major murder on my poor winterguard killing 6 or 7 as well as Lady Aiyanna.  Master Holt surprisingly passed his morale test.  One of the minutemen ended up too close to Conquest and frozen thanks to the bond.  The hunters continued their extreme flanking maneuver.  The ironclad charged the great bears and killed 2 and the remaining made a couple of tough checks.
This seemed like a decent enough time for me to have Sorscha call down Winter’s Chill.  I had hoped to get the Cyclone in range but unfortunately 
he was out.  Holt took vengeance for his Elf mistress and rolled some decent damage on the frozen one which was doubled thanks to the feat.  The Winterguard easily finished the task as well as taking out the other one.  Conquest had nothing else to shoot at and tried the Cyclone again.  He made up for it by wrecking the heavy jack which opened up the zone for me to run Harlan into to get a control point.  The great bear stood up and hit the ironclad from some damage (also out of feat).  All in all I was pretty pleased with how the turn went for me.
Things were starting to look a bit rough for Shep but the game was far from over.  The minuteman which had dispatched Eyriss (and was the only remaining one) was out of Kraye’s control area so moved back into it.  Kraye killed off the illuminated one.  The ironclad finished off the last great bear.  The hunter on the right flank charged and killed off a couple of widowmakers and then moved back onto the hill thanks to being light cav.
Kovnik Joe advanced and shot at the hunter on the hill since he had nothing else to do.  He not only hit, but he did some crazy damage and disabled the hunter’s gun.  One of the mechaniks ran up next to the ironclad but in its rear arc so not engaged (he also failed his command check for being out of command range).  Gorman moved up and targeted the mechanik with black oil and splashed the ironclad as well (I had to do it that way because I thought, correctly, that the ironclad was further than 12″ from gorman at the start of his activation).
Kraye advanced and put pursuit on the conquest and then did in the mechanik and Gorman also died.  The hunter with the disabled gun charged Joe and ended up just out of melee range.  The other hunter was setting up for next turn assassination run.  
I saw that run coming and put the other 3 mechaniks in harm’s way and put iron flesh on herself.  I wanted to advance Conquest but didn’t want to give extra move to the ironclad who still had full tilt so tried shooting the ironclad but didn’t do anything.  The Winterguard killed off the hunter threatening their beloved Kovnik Joe.  
I had forgotten about those rangers and they moved over and cleared out the mechanik’s and the hunter took a shot at Sorscha.  Fortunately her def was just a bit too high.  It definitely reminded me that the game wasn’t won yet.  The ironclad set up the charge on conquest for next turn which was a difficult question for me to deal with as the hunters had been plinking at Conquest on any turns that I didn’t mention anything else for them so he was down several boxes.
I upkept iron flesh and advanced Sorscha and boosted a freezing grip just to make sure it hit the ironclad to prevent him from pursuiting away.  It left me on 0 focus but it also gave me the opportunity to seal up the game.  The winterguard lined up to protect their warcaster from Kraye charging her as best I could.  Conquest charged and did some pretty good damage to the ironclad wrecking his hammer arm.
It was do or die time for kraye.  He dropped his upkeeps and hung on to all his focus.  I had felt pretty decent about my protection for Sorscha but had made a critical mistake in forgetting to have Joe call tough (or activating him at all).  I also forgot about Kraye’s AOE… He blasted the better part of a hole in my defensive line of winterguard and declared the charge on Sorscha with an impact hit to clear the final one out of the way – he agonized over the decision but eventually decided that if he missed the one he wouldn’t get a chance to put Sorscha in the dirt so boosted to hit, which turned out being necessary.  Luckily for me he just didn’t have the focus to pull off the assassination run and was left in range of Conquest (I would take a free strike from the ironclad but without the hammer it couldn’t have changed the outcome) so Shep conceded so that we could analyze the game since we were both trying new things out.
After Action Review:
Man what a fun game!  Since I am writing from my POV the game looks a bit onesided but it really went back and forth and was a whole lot of fun.  I didn’t play it up much in the writeup but Kraye’s ability which makes his jacks into either cav or light cav is really good and Shep used it well.  The hunters moving and shooting and the minutemen getting that extra movement after their combat action was really a pain in the butt.  I was very happy with slowing down my play and I think I really played the attrition game pretty well as I had intended to.  I am also quite pleased with a couple of specific I did during the game – namely running the mechanik to extend Gorman’s range and figuring the answer to pursuit on my heavy. I made a couple of big mistakes too, but overall I am happy with how it went.
Sorry for the longwinded writeup but thanks for reading!

I had grand intentions of posting an incredibly detailed, blow by blow battle report to demonstrate the tactical geniuses that Shep and I are, but the pictures came out totally crap and, honestly it has been over a week so I am going to post this to just get it down before I forget any more.

This was my first game with eSorscha and my first game with Khador in a very long time (as in, before the Iron Fang Uhlans were released in the dark days of Mark 1.  Fun fact, Shep having cygnar cav and me not having any cav is why I quit in mark 1).  Also, this happened to be my first game of WM/Hordes in close to 6 months so needless to say I was both rusty and had a lot to learn.  Also, sorry for the base on Conquest, he wasn’t built yet and Shep happened to have an extra colossal base lying around.  Doesn’t everyone? 

Game 1 was vs. Shep’s Lylyth2 list at 50 points.  

My list was:
Forward Kommander Sorscha 
– War Dog
– Conquest
Great Bears of Gallowswood
Full Winter Guard Infantry
– 3 Rocketeers
– Winter Guard Officer & Standard
Kovnik Jozef Grigorovich
Gorman diWulff
Ayanna and Holt
Full Battle Mechaniks

Shep’s list was a pretty standard Lylyth2 list – nice to see he was going to take it easy on me for my triumphant return to the game:

Lylyth, Shadow of Everblight 
– Succubus
– Ravagore
– Ravagore
– Nephilim Bolt Thrower
– Nephilim Bolt Thrower
– Naga Nightlurker
Annyssa Ryvaal
Blighted Nyss Raptors
Blighted Nyss Shepherd x2

I honestly had no idea what I was going to do so I just set flanking stuff up on the flanks, and central stuff in the middle and had kind of planned on running forward screaming like maniacs (too much trollblood play can have that effect on you).   I won the roll to go first and enacted that plan on turn 1.  I put boundless charge on Conquest and had him charge forward and put desperate pace and iron flesh on the winterguard and camped the last 2.Image

This is what it looked like at the end of my turn. 

Shep’s turn he advanced a little bit, put up shadow pack, killed 2 great bears and set the remaining one on fire.  He also killed Eiryss and a couple of winter guard and I think Ayanna and Holt.

On my turn sorscha cast bounding charge on the remaining great bear and cycloned back to safety.  Conquest advanced and had some decent drifts managing to take out the shepherds.  The widowmakers killed enough raptors to cause a leadership test which they failed.  I also managed to get good drifts and took out the shepherds (it may have been one this turn and one next turn actually, now that I think about it).  I had hoped with reach the great bear might lock up a Ravagore for the turn but my eye was way off .  End of my turn 2 looked more or less like this:


Raptors failed to rally.  Shep upkept shadow pack and killed a few more winter guard as well as the last great bear.

My turn 3 I advanced again, and felt like I was getting to the point where I could actually threaten him with the WG.  I had Joe call boosted attack and think I might have killed one of the bolt throwers but not quite the overwhelming turn I had hoped for.  Unfortunately I made a HUGE mistake in putting Conquest completely off the hill and Sorscha on it even though my mechanics formed up in Soccer (football) free kick defense formation.  I didn’t even fully appreciate how much I had screwed up until Shep’s turn wherein I am reminded that hills are not true LOS and a Conquest doesn’t block LOS to a Sorscha on a hill…


Here is the end of my turn 3 so that all may learn from my folly.  It is extra shaky because of the shuddering spasms of crying I was having. 

On Shep’s turn, Anyssa sniped out a clear path to Sorscha and Lylyth feated.  It took to literally the last shot with the last model to kill her – even without Iron Flesh, Sorscha on a hill is kind of hard to hit.  Had I used those 2 focus for that rather than camping them I would have been able to steal the game from Shep.

So, my first outing with Sorscha2 was pretty ugly as I had imagined it would be.  I didn’t have much of a plan and Shep punished me for it.  I made some terrible moves and incredibly low percentage gambles that failed to pan out.  It was also quite a blast.  The focus mechanic is so different from the fury mechanic that it will take a bit of getting used to.  I was fairly terrible at allocating focus – one turn I gave Conquest way too much and the next way too little.  I think not having a plan definitely played into it but over all just having to plan everything out is a bit foreign to me.

I failed to use Sorscha in any meaningful way and that hurt a lot.  I could have had Gorman do some more tanking with his immunities – his cloud certainly didn’t have much effect on the game. 

So, here is the list that I am most likely going to be sticking with for a while as I get my head out of trolls and into khador. It’s not a particularly innovative list but I think it has all the parts to be a decent all-comers list. Thoughts?


Khador – eSorscha
56 / 56 (50+6) Warcaster(s) : 1/1 Warjack(s) : 1 Battle Engines : 0 Solos : 4 Units : 5

Forward Kommander Sorscha –
– War Dog
– Conquest

Kovnik Jozef Grigorovich –
Manhunter –
Eiryss, Angel of Retribution –
Gorman di Wulfe, Rogue Alchemist –

Great Bears of Gallowswood –
Widowmakers –
Full Winter Guard Infantry –
– 3 Rocketeers
– Winter Guard Officer & Standard –
Full Battle Mechaniks –
Lady Aiyana & Master Holt –


oops, originally wrote 2012 for year rather than 2013.

(image is used without permission and is by fstitz – check out more at – no claim nor challenge to his copyright or generally badassery is intended or implied. Fstitz, if you happen to stumble on this tiny and crappy blog and want it removed, let me know and I will. Also, btw, fstitz is working on a pretty badass legion of everblight lylyth right now and has some wips up. very classical style. I love it.)