Posts Tagged ‘kaelyssa’

I have really been working on getting my games in quicker lately so haven’t been doing any pictures or video so be warned of a wall of text ahead.  As a pretty new player adding that one extra bit of split attention was really adding to the mental strain of the game.  I know that they are easier to follow and more enjoyable to read and will definitely be getting back to them sooner rather than later.  I have a new top secret plan to try out…

Anyway, last Sunday was a big game day at Emerald Knights comics as it was the semi-official kick off of the Journeyman league.  It is a bit odd, because we actually made the move to 15 point lists on that day as well but the patches were in and it was the first time a lot of us go to meet.

I was able to get in 3 pretty quick games.  Two were battlebox and the the third was a 15 pointer.

The first battlebox game was against Chris and his gators.  Chris is very new to the game but is a great painter.  His gators are all looking really good.  We had been bantering back and forth on facebook for a while so it was nice to get in a game with him.  I won the roll and went first.  I advance deployed as far forward as I could and then put quagmire on the warhog to help counter the high def of the gators and cast batten down the hatches.  Everything advanced or ran.  Barnabas dropped a few mud puddles and the the turtle and the rastler moved forward into it.  The turtle spit and did a bit of damage but nothing major.   I activated Carver first and he advanced a bit and cast mobility and batten down the hatches and upkept quagmire leaving him on 0 fury.

The warhog charged at the wrastler.  The big problem here came when I realized that I forgot to pop my feat and the warhog basically fluffed his attacks.  It was okay though because the turtle had left itself in a beautiful slam lane to hit Barnabas.  Until he missed, that is.  Barnabas activated his countercharge ability and moved forward.  I fired with the other gunboar and hit on an unboosted 12.  I then boosted damage and rolled 18!  5 dice all turned up with 6s!  It was pretty exciting for me and pretty depressing for him.

The rastler was unable to take down the now armor 21 warhog despite using all 4 fury and the other gunboar required all 4 fury and Barnabas’ help to take out the gunboar.

The following turn Carver finished Barnabas off personally.

The other battlebox game was against Shawn and his Retribution of Scyrah.  We setup and played on the same table on which I had just brutalized Chris.  I went second but advance deployed as far forward as I could.  The elves moved forward.  I advanced a bit more cautiously, knowing full well what Kaelyssa was capable of.  I dropped a rift template to prevent any shenanigan charges and made sure Carver was safe from any charge angles.  It worked perfectly right up until his jack apparitioned (or apparated if you prefer) and then slammed the hog into Carver, knocking them both down.  Kaelyssa shot first and stripped me of fury and then the Manticore killed me.  I was seriously just laughing at how throroughly I got stomped.  I just need to always batten down the hatches, even if I think I am safe from shenanigans.

Three days later I realized I forgot to roll Carver’s tough like I always do!  I am going to write up on a 3×5 notecard that CARVER IS TOUGH just so  I don’t forget.  That also made me laugh.

My 15 point game was against Josh and his Cryx.  This was a rematch and I came out on top of that one.  With the extra points he was able to add a couple of solos and I added a min unit of bonegrinders and ran 1 point light.  I have since realized that I can take a max unit for just 1 point so that is what I am doing going forward.

This game was fast and violent just like our first one.  I left a lane out for Deneghra to charge Carver on turn 2 after he fluffed his attacks on the slayer under his feat.  Luckily for me batten down the hatches was up and, more importantly, Josh rolled snake eyes for one of Denny’s attacks.  The combination of the two meant that I had survived her assassination run and put her in a dangerous place.  One of the bone jacks tried to finish me off and put corrosion on me.  That left me with 2 life and a continuous effect so I had to win the game and now.  The failed assassination left Denny kind of hanging out there and Carver was able to finish her up.

I know that this is a really short write up, but it was actually a super fun and tight game.  I don’t expect to come out on top next time we play – my luck can only hold so long!

Shawn came over the other evening and we knocked out a journeyman game. Our league is going a bit slower than the standard because most of us are part time gamers at best thanks to kids and full time jobs and school.

I set up the table before Shawn got there in something that would be interesting to look at with enough terrain to interact with. I realized I have about a million and one fences and thought it would be cool to do a roadside inn kind of thing with a wrecked building. I used the fences to suggest roads and to make it feel in the woods I added some, er, woods. And a small green lake. As an aside, I REALLY need to get some kind of better battle mat for these fantasyish setting games. Can anyone recommend any in particular?

Since I did the setup I let Shawn pick his side and he won the roll to go first.

The farrow all stayed fairly close together and advanced with the gun boars pulling off slightly. The Retribution light jacks went out wide on the flanks. Kaelyssa cast phantom hunter on herself and kept it up for the whole game. I put quagmire on the war hog hoping to help deal with that highish defense of the ret jacks. I am also not going to mention it after this, but just assume I am cutting myself for fury every turn thanks to Kaelyssa stealing my beasts’ fury. I took 6 or 7 damage before being the target of a single attack.

The manticore laid down a covering fire template and then bought some extra shots knocking out the mind of the gunboar on my right. Shawn misjudged a charge distance and came up short with the arcnode light (can’t remember the name now) by about a half inch on the wounded gunboar. It is possible that this oversight cost him the game.

The griffon was in range and charged in on that same turn (these charges were before I had Batten Down the Hatches up – I totally misjudged his threat range and after this cast it most every turn). Kaelyssa then popped her feat to prevent any charges on my part.

In retaliation Carver activated first, popped his feat and moved over to the griffin and hit it a few times before casting Batten Down the Hatches. Once more I was reminded how much not the Butcher he is. He did manage to take the shield down do a few other things. The gunboar on the left advanced and hit him but also didn’t kill him unfortunately which meant it was down to my war hog to. He killed him with his initial attacks. The other gunboar closed on the arcnode and did nothing since his mind was out and I had forgotten to heal it in my activation.

The arcnode shifted a bit and then beat on the gunboar knocking him down to 5 boxes. Luckily for me he spread the damage out across multiple spirals and mind was still the only thing out.

Carver activated, shifted back a bit and remembered to heal the gun boar’s mind for 1 and recast Batten Down the Hatches. The newly healed gunboar was up next. He grabbed the arcnode and threw it toward the warhog. The warhog activated, charged the arcnode and destroyed it. The wreck is under the covering fire template.

Shawn was in dire straits but also so an opportunity. He advanced Kaelyssa and Carver was just in 12″ by about a mm. He was sitting on 2 fury and she hit and used a stolen fury to boost and rolled a 16 for damage on the 3d6! I transferred to the undamaged gunboar because she was just going to steal my last fury anyway. He then shot and boosted and got a 15 for damage! With the damage Carver had already taken just to get his full fury every turn he was down to just 5 boxes and Kaelyssa had one shot left. Fortunately for me, his dice swung the other way and he rolled a 4 on 3d6 sparing the farrow warlord.

Kaelyssa had fought with honor so Carver felt she deserved to die by his hand. He advanced into range of his sawed off scattergun and shot her twice. The first one took off a decent amount of damage but I rolled snake eyes on the second one! Yikes! I used my remaining 2 fury to cast mobility and suddenly wasn’t feeling quite as safe.

The gunboar advanced but made sure and left enough room for the warhog if he became necessary and tried to headbutt her but missed. Uh oh. I have one model that can save me.

Luckily the warhog was able to get to her thanks to mobility and with a boosted gore knocked her down before finishing her off. It was a tight game and if I that last gore had failed to get a crit knockdown. He very well could have pulled out a win!

Another win for the farrow and another tight and fun game with Shawn! Batten Down the Hatches really saved my bacon here but I am afraid once we start adding points that it won’t be nearly as good thanks to the mage hunter strike force.

Thanks for reading!

My wife and my girls got me a shiny new Flip for my birthday and of course, the first thing (well, second or third actually) that I thought about was how awesome it would be to do video batreps!  I love writing up batreps and taking the pics and everything but they end up taking a really long time.  Sadly I don’t have a ton of time these days so this is really awesome.

Retribution of Scyrah list was:
Kaelyssa
Hydra
Phoenix
Mage Hunter Strike Force (max with UA)
Mage Hunter Assassin

And the Farrow were represented by:
Lord Carver, BMMD Esq III
2 War Hogs
Gun Boar
2 Brigands (min)

Without further ado, on to the main event.

A couple of things I learned as a result of this game (without spoiling the end) are 1. you can cast both mobility AND batten down the hatches – for some reason I thought it was one or the other, and 2. I really need to hit the gym.

I’d love some feedback here since this is my first video batrep 🙂

Thanks!