Posts Tagged ‘steam roller’

Today in the SR2013 Primer Series we’ll be going over Scenario 2: Supply and Demand.

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You’ll notice that this a Guard Scenario. That doesn’t really mean anything for all practical purposes other than the bucket that the scenario is in.

Usually when you belly up to table the first thing that will stand out to you in the table setup, which is why I have chosen to cover the layout first. You can often get your first hint as to what scenario you are playing by taking a look at what is set up on the table.

In the case of Supply and Demand you will notice (in addition to the terrain) a circular zone and 2 objectives.

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So looking at the table lets us know that we will be able to score control points in three different ways; controlling the zone, dominating the zone, and destroying the enemy objective. In a multi-list environment before you have even seen the specific scenario being played, just taking a look at the table can give you hints for which caster to choose as well as whether you will want to go first or second. Going second gives you the option of choosing table side and while it is common to just choose the side you are at, this is a great opportunity to really look at what the table terrain offers you. Is there a piece of terrain on one side that will give you an opportunity to dominate with your caster from the relative safety of a wall or hill? Are there any LOS issues or places you can hide a solo completely yet still impact the game by digging in and contesting the zone? Are there any choke points that will affect your ability to bring your forces to bear?

A single zone is often more difficult to get control points out of than multiple zones and this is especially true with the large circular zone. It won’t tell you which to go for, but it can help inform your choices. It can also give you a bit of insight into how your opponent will want to win.

Now that we have taken in the table layout, let’s take a look at the special rules for Supply and Demand.

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The first thing we notice in the rule box is that this scenario has the Kill Box artifice. What this means is that if, starting at the end of the first player’s second turn, your caster is completely within 14″ of any table edge your opponent immediately scores 2 control points. Kill box combined with the single circular zone typically means that there will be quite a scrum near the middle of the table. The fact that your caster must be within 10″ of the center of the table also means that you must usually take additional precautions to protect your caster.

The active ways to get control points are to control the zone (1), dominate the zone (2), destroy the enemy objective (1), or dominate the enemy objective (2).

Let’s review the specific requirements:

The first player to get to at least 5 control points wins the game. To control a zone we need to have at least one model in the zone with no enemy non-caster models. Additionally, if that model is part of a unit it must be at least 50% in strength and all of the models must be in that zone.

To dominate the zone the caster must be in the zone with no enemy non-caster models.

Destroying an objective is fairly straight forward – starting with the second players second turn you can attack the objective like any other model. A card is included with the scenario because the objectives are slightly different in each one. The one below is the stat card for the Supply and Demand objective, (aka Supply Cache).

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The Supply Cache is armor 15 with 15 wounds making it the easiest to destroy. A warcaster dominating this objective (by being within 2″ with no enemy models within 2″) can have a warjack within 2″ charge or run for free. Of interesting note, you can dominate an objective starting on turn 1.

This objective also has a special rule with doesn’t allow a caster to dominate the zone if the enemy supply cache is in their control area which means you are probably going to want to destroy the enemy one. While there is the opportunity to score 2 control points by dominating the enemy objective this is unlikely unless you have a caster with a fairly crazy movement range and/or are willing to run to it – this will likely put you behind enemy lines but if you have a chance and are 2 control points from winning, it is worth remembering.

Conversely, if you think your opponent might try and pull this it can be worthwhile to destroy your own objective. Please note that this will give your opponent 1 control point, but if you feel that they can dominate that objective it might be better to give up that one control point than two.

In general with this scenario you can expect mass casualties. The combination of a single central zone, kill box, and single objective per player means that both players will be concentrating their forces and typically you are going to have to just grind out the win on scenario. It also means that there is a higher than average danger of your caster being threatened by an assassination. This also means if you have an assassination caster you might see some good opportunities.

It can be possible to “jam” your opponent out of the zone with particularly fast or possibly resilient pieces to score an early control point or two so be aware that is a possibility.

This is a good scenario for those  casters who like to move up and get stuff done in person anyway. Good candidates are the brick casters like Xerxis or Butcher or the ranged assassins like Ravyn or Lylyth2. Finally, since it is a single zone, some of the control casters can bounce enemy models out of the zone and win fairly quickly with a 6 point control point swing over 3 player turns which gives enough to win. Magnus2 and Kreuger2 both have feats to watch out for.

Remember that control points are tallied on each players turn and that both players can earn those points so if you can dominate the zone your opponent absolutely MUST either get a model into the zone at any cost (possibly even running and sacrificing an otherwise active piece’s activation opportunity).

Thanks for taking the time to read this and If you have any questions, tips, or want to point out something I screwed up please do!

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