Posts Tagged ‘the butcher’

Man, I have had the worst time getting this to post right – hopefully it will work now.

I got in a game against Shep/Todd co-commanding a Kromac led Circle force. Having just built Butcher2 I was especially eager to try him out. My list was:


Kommander Orsus Zoktavir
– War Dog
– Marauder
– Spriggan

Koldun Lord
Harlan Versh, Illuminated One

Greylord Ternion
Min Kayazy Assassins with Underboss
Great Bears of Gallowswood
Full Ironfang Pikemen with standard UA

The Circle list looked like:

Kromac the Ravenous
– Druid Wilder
– Ghetorix
– Gorax
– Warpwolf Stalker
– Pureblood Warpwolf

Blackclad Wayfarer

Shifting Stones with UA
Shifting Stones
Full Tharn Bloodtrackers with Nuala
Gob Bellows Crew

We are eagerly awaiting SR2013 and have settled into just playing the basic 2012 scenario – it isn’t complicated, there is no wackiness, it has enough of a scenario component (and kill box) to keep us honest. I won the roll to go first and chose to go first.

I didn’t really have much of a clue on what to do so I just kind of advanced everything. I was a bit more cautious with Zoktavir than I probably should have been and I very cleverly decided to have half of my IFP go through a forest just because, well, I was stupid. The ternion advance and shift to put clouds on the 3 closest kayazy who run forward in the most ridiculously unnecessary cloud wall ever. Really it just jams my own lines up.


The pureblood moves up and tries to spray the manhunter on my left side but misses despite the boost. Everything else kind of shifts around. The bloodtrackers (who had designated the ironfang pikemen as prey) killed a couple of the IFP.

Butcher advances and puts fury on the manhunter who charges the feral and to the surprise of everyone around the table kills him! I rolled fire for both hits but PS14 weapon master is no joke! The IFP continue to move through the forest on my right and I wonder where Saxon Orrick is.


The stalker steps through a stone gate and kills a some iron fang pikemen and a couple of kayazy and then retreats back. The wayfarer kills the manhunter. Everything else also shifts a bit back, basically playing a retrograde action with models that are faster than mine on a non killbox mission. Ouch.

I run the other manhunter up to engage some bloodtrackers and decide that I want to feat just to see what it does despite only having 4 enemy models in range he then shoots and boosts the closest stone and gets a rage token. The IFP charge and kill a couple of bloodtrackers, generating a couple more. The great bears run staying just inside 12″ to get issued some rage tokens which I then do and one of them (maybe Korsk – I don’t remember) advances to the stalker and hits it pretty hard but not quite hard enough to one round it. The Ternion run in front of butcher to provide hopefully a little defense, and I foolishly didn’t give any focus to the marauder (I rolled very low on focus) so he couldn’t run in front of my. I did try and get the spriggan to block the charge lane but he didn’t quite get it.


Ghettorex charges butcher after getting primaled and unsurprisingly put him in the dirt.


After Action Review:
Yeah… basically I was a huge trainwreck in my play this game. I was using several new units I hadn’t played with before as well as a brand new caster. I was in front of my self constantly and just really played poorly. At the end I was more desperate to just get the feat off to see what it did so hung myself out there a bit more than I should have but I am glad I did. It was a wonderful learning game though I really had no idea what to do with my army. In retrospect I probably should have just layered up the troops and run screaming forward like a madman.


One of the most amazing things about the Iron Kingdoms setting for Warmachine and Hordes is the background. Privateer Press began with an incredibly interesting and creative roleplaying game campaign for the d20 system called The Witchfire Trilogy. The world they created is a very interesting mix of steampunk and magic which is torn apart by wars of expansion and survival.

I firmly believe that because the setting was founded on a roleplaying game the Iron Kingdoms have a very strong (and moving!) narrative. The fiction is top notch and each of the books has both a through line story which moves the overall narrative forward as well as a contained story focusing on the topic of the book at question. In addition to that there are a number of callouts throughout the book. A callout is basically a small bit of background or story that really serves to arouse the imagination without bedding her down again.

I absolutely love the callouts. They contribute to my favorite avocation of day dreaming but they are often overlooked in the main cannon. This regular feature seeks to alleviate that oversight. In addition to callouts, I will also likely choose to spotlight the occasional bit of “card fiction” or quotes in the future as well.

So, now that you know what the point of this is I present the very first stand out callout! I chose this piece to lead the series because it has stuck in my head since the book in question (Iron Kingdoms World Guide) was released way back in the first part of 2005. In fact, this callout is the reason I bought the book despite not roleplaying. It also helps that it features one of my favorite characters.

“When the first waves of Menites began to defect at the behest of Heirarch Garrik Voyle, Queen Ayn Vanar XI thought it best to remind the Khadoran people of the price for treason. One of her favored patriots, the infamous Butcher of Khardov Orsus Zoktavir, was sent to serve summary justice. He single-handedly slaughtered an entire cathedral full of would-be defectors, piled their heads on a wooden barge, and floated it downriver as a sign to all who would dare leave the Motherland in its time of need. It was a time of war and the Motherland would need every one of her sons and daughters.

At the nearly the same time and with the support of the kayazy the queen mobilized her forces against Llael intent on reclaiming Khadoran lands…”

If you are interested in purchasing the the Longest Knight, I am a big fan of –
and the world guide is here – though if you can find the hardcopy it has a great map of Western Immoren in it.