Posts Tagged ‘vlad3’

I had a great time at Kingdom-con and hope to write up more about the games and the experience of running the Deadly Duos tourney some time this week but I am stupid busy.

The setup and terrain was remarkable for such a large event:


The big things that I wanted to say were:

1. Thank you to those of you whom I met and played. Without a doubt you were all exceptional people.

2. Thank you to those of you who took part in the Deadly Duos tourney. I was blown away that we had enough teams that 5 rounds were required. Awesome. There was also minimal drama, so thanks for that.

3. I met my goal of being fully painted and only bringing fully painted models with me! I was super excited by that.

Anyway, watch this space for more – but here is a peek at the lists I took to the Theme Force Tourney:



Hey there, I have been seriously busy lately with writing and editing and just a little bit of Malifaux distraction. That being said, I have decided 100% to only bring painted models to KingdomCon and what that basically means is that I need to magically create extra time. Since that is probably not going to happen, I have really narrowed down what is important to me for this convention. I don’t have the time to properly prepare in order to be totally competitive and the few games that I have played but not had time to write up here have reinforced to me that amount of time necessary to get really good with this game.

Does that mean I am going to phone it in? Of course not. What it does mean is that I am having to change my expectations. Last year I had a fair amount of hobby time and prepared and was very happy with my (barely) top 10 placing in the Warmachine Weekend qualifier. This year, I am shooting to be in the top 3rd. I think that this is still doable – last year my goal was to be in the top half. The big catch here is that I am not getting much painting time and am only going to be taking painted models which has forced me to really look at my collection at what I have painted and what casters I most enjoy playing and kind of just sticking with them. What that means my priority painting looks something like this – 6 Uhlans, Markov, both versions of Fenris, the 2nd Drakhun, and 2 light warjacks. If I get all of that done I will then look at painting up two additional casters. One with a beard and one who is universally derided for his all or nothing gimmick.

So just to wrap up here, let’s take a look at the casters that are the forerunners for my main casters for the weekend –




That’s right, if you want to build against me, be ready for Vlad3 and Zerkova.

Happy 2014 – I hope you all have a great year! As I mentioned  a couple of posts back I had planned on sticking with Harkevich and Strakhov for the first couple of months this year and while that was my intent, I have to change course a bit. It isn’t because I think that those casters suck or are weak – quite the contrary, it is just that I have had some pretty exciting professional opportunities come up that have pretty harsh deadlines and a whole lot of work. That means my gaming time will be cut way down for the next 6 months or so but it is a joyful sacrifice.
I am still planning on going to Kingdomcon in April (so if you are there, come say hi!) and am going to play in the Warmachine Weekend qualifier as well as a couple of other events. My competitive nature ensures that I want to compete at my best despite the limited time. The best answer I have come up with to that conundrum is to play casters and lists with which I am extremely familiar. A quick peek at my spreadsheet from last year reveals that my most often played caster by a pretty fair amount is Vlad3. Unsurprisingly he is also my favorite and the one that is the most fun for me to play. For that reason, he will be my go-to guy for the next several months. Now that he is picked out I will focus on painting his main list because I want to only take fully painted models to Kingdomcon which will be quite a challenge given my lack of free time. However, I make no guarantees as to the quality of this fully painted.
As to whom I will pair him with… that is still up for debate. My #2 caster is Butcher1 and the #3 is, surprisingly even to me, tie between Irusk2 and Butcher3 so it will be one of those three. Zerkova was just one behind so she is still in the running as well…
Speaking of which and knowing my innate inner crow who is distracted by anything shiny, I have decided to keep it interesting for me that rather than switching casters as I have done in the past, I will instead run Vlad3 with every model/unit available to him to get some experience with them and see how they rate. Obviously not all in the same list 😉 but I will eventually get to the Manowar Bombardiers or Croe’s Cutthroats even if just for a game or two. Clearly many of the will be subpar in a Vlad3 but I am sure it will be interesting and educational nonetheless. I may even stumble upon a jewel in the rough or two.
For those who are curious, my breakdown for 2013 ended up being something like this: 49/44/2 which isn’t too bad considering I just started them at the start of 2013 more or less. For the casters I am considering, the breakdown was like this: Vlad3-11/8, Butcher1-5/10, Butcher3-5/4, Irusk2-7/1/1, Zerkova1-5/1/1 and I have to admit that was a bit surprising to me when I broke it down. 
If I get time I will do a more detailed breakdown but I just don’t have the time right now.
So that is the plan for 2014 for me, do you have any plans for the year gaming wise?
I was able to head down to Costa Mesa for one of the Mercenary Market tourneys. They had a decent turnout again – 12 people, and it was a fun mix of newer players as well as veterans. Turned out there were 4 of us with Khador at this tourney, so Inyoung and I decided to run some crazy casters and tried to not double up casters with any of the other people just in case someone had to do a couple of khador matches in a row.
First my lists:
List 1: Tier 4 Charge of the Horselords
Vladimir Tzepesci, Great Prince of Umbrey – WJ: +5
– War Dog
– Drago – PC: 8
– Spriggan – PC: 10Fenris – PC: 5
Man-O-War Drakhun – PC: 4
Uhlan Kovnik Markov – PC: 4Iron Fang Uhlans – Leader & 4 Grunts: 11
Greylord Outriders – Leader & 4 Grunts: 9
Battle Mechaniks – Leader & 3 Grunts: 2
– Battle Mechanik Officer – Battle Mechanik Officer 2

List 2: Tier 4 Hunting Wolves
Koldun Kommander Zerkova – WJ: +6
– Vanguard – PC: 5
– Vanguard – PC: 5
– Conquest – PC: 19Gorman di Wulfe, Rogue Alchemist – PC: 2Greylord Outriders – Leader & 4 Grunts: 9
Kayazy Assassins – Leader & 5 Grunts: 5
Kayazy Eliminators – Leader & Grunt: 3
Widowmakers – Leader & 3 Grunts: 4
Greylord Ternion – Leader & 2 Grunts: 4
Kayazy Eliminators – Leader & Grunt: 3

Game 1 vs, Tony’s Cygnar
Okay let me be up front here and admit my problem. I don’t usually like to play against Cygnar. They are a bunch of damn dirty cheating swans who seem made to foil everything Khador wants to do. Last time we played I was a bit salty even though I won. I went into the game with a better headspace this time because Tony a pretty stand up guy and knows the rules well and is pretty easy going. Basically, it is definitely not him, it is me.
Anyway, he was running Nemo2 and Nemo3 and several huge bases which meant I reached for Vlad3 as he is my anti-huge base go to guy. Tony went with Nemo3 (2 storm striders, storm wall, Eyriss2, 2 or 3 storm callers, mechanics, ayanna and holt, junior, squire, something else maybe). This was my first game with the Outriders and I was stoked to get them going. I began the game by deploying them right next to Fenris and then when I went to start my turn I realized that I needed to make an abomination check. Pro play there. Luckily they passed. Unfortunately, my reasoning for putting them there was to put hand of fate on them, which I forgot to do.
I ran the Outriders  forward to ridge to get some extra defense from the strider and storm wall shooting, everything else moved forward but not too far (this was a mistake, I should have presented a full line).
Tony’s turn his dice went up to 11. Literally.  eLeaps were getting 3s for number and then one shotting the outriders. Note that this wasn’t even on Nemo’s feat turn. I have never seen so many 5s and 6s in my life. eLeaps dismounted the drakhun for crying out loud. I was able to take some cold comfort in the fact that at least he was consistently rolling high so his storm smiths failed their skill checks.
My follow up turn the remaining 2 outriders sprayed and killed something and then light cav moved to engage – one went to Eyriss, the other went to a storm smith.

I did manage to get 2 control points but put myself in a risky position, but really, at this point I was kind of playing for game 2 and 3.

Nemo popped feat and killed pretty much everything else and did about 5 to Vlad despite me camping something like 5 focus, though he did overexpose Nemo so I saw the possibility of vlad being able to pop feat and charge Ayanna and then side step over to Nemo who had 0 focus.
Humorous things which happened this turn as well were Eyriss2 stepping away from the outrider and him killing her on a free strike. He then had a gobber mechanic charge the outrider and not only hit with an 11, but also kill in one shot by rolling 3 6s for damage. Yeah his dice were that hot but it was such a funny sequence that we both laughed. I suggested that gobber get “promoted” to becoming his new tinker solo…
As a quick aside here, I spent something like 5 minutes (it was death clock and obviously not going to go to time) going over the scenarios in my head. I had to go through a storm wall free strike and he would have needed something like a 15 to kill Vlad. On most days I would have been okay with it, but with how hot his dice had been I was worried that he would just free strike me with a full camp. Also, I could get to him with an extra initial attack by charging him directly, but then would have been –1 str on all attempts which, over the course of 4 attacks was an extra 4 points which could be the swing I needed. Also, I considered doing 2 extra attacks rather than hand of fate, but needed to make sure I hit Ayanna on the charge to get the sidestep over. In the end I decided to just cast dash and hand of fate and see what happened. I hate dying to free strikes.
I charged Ayanna to get the blood token and side stepped over to him and hit with the now pow 14 weapon (dice –5 with 3 focus and 1 initial left needing 7s to hit). I would have to roll slightly above average, but it was not out of the realm of possibility and that is kind of what hand of fate is for anyway. My first attack hit and did nothing. My second attack missed. My third attack did 3 and my last attack did 6. Not quite enough, but I had seen a shot and taken it. All in all, I consider it a karmic balancing for our first game against each other and a test if I could take that kind of tilt and keep smiling, which I did. Mostly.
Game 2 vs Zac’s Kromac
I went with Vlad again for this matchup mostly because the Zerkova list doesn’t like seeing lots of beasts across the table. His list was Kromac, Ghettorex, Stalker, Feral, Gorax, blood trackers with Nuala (who preyed the Outriders), shifting stones with UA, full skin walkers with UA, maybe something else.
This game I was a bit more conscientious on my deployment and decided I was going to give the Outriders a chance to kill the girls preying them and then see how things developed.
I was going second so most of his stuff advanced. On my turn Vlad did a ride by attack and put hand of fate on the outriders and then moved over into position for the jacks, fenris and the drakhun to surround him and cast dash and feated making sure that all of the targets I wanted to sprint off were in his control. The outriders advanced and sprayed down Nuala and all but 2 blood trackers. For their light cav move, the one who failed to kill advanced to lock the girls in and the other fell back making sure to that the one outriding outrider was still in command range. The uhlans charged and killed the three front skin walker and one of my uhlans was even able to make it to the second line and he hit but failed to kill. As penance, he shifted over to get both the UA and one skin walker in melee range, the rest sidestep and then sprinted back to basically exactly where they were. The Drakhun charged forward and killed a shifting stone and then fell back next to vlad Fenris killed a different stone and then sidestepped over to the gorax and took his second attack and then sidestepped back and sprinted back near where he deployed. It was pretty much an ideal feat for Vlad – though it would have been nice to have had him get some business taken care of but I couldn’t complain.
Zac was definitely on his back foot after this. He had lost much of his first wave and I wasn’t really any closer to him than I was the first turn. The blood trackers tried to kill the outrider and failed (armor 15 and 5 wounds is kind of nice), Ghettorex got the full suite of murder put on him and charged the Spriggan. He wrecked the the Spriggan but it took 4 fury – the left arm was the last thing he took out. The stalker then charged Drago but was countercharged by the drakhun who ended up doing something like 14 points damage total between impact and regular attack (but wasn’t knocked down – I am still waiting to live that dream). I think I did take out his mind though. In return, despite going up to max fury he only took out Drago’s cortex and one of his axes.
On my turn the mechanic UA and one of the other mechanics were able to base up to drago and fix him up for 8. The other 2 valiantly passed their terror check and based up Ghettorex so that the primal auto frenzy might hit them instead of Drago. I couldn’t give Drago any focus but he still did some decent damage to ghettorex thanks to the affinity. The Uhlans charged the stalker and knocked him down to something like 4 wounds. The outriders finished off the blood trackers, put a couple of the gorax, a couple on Kromac and then backed off to the side basically giving Zac the choice of ignoring them for the rest of my army (after the game I told him I thought he should have cast bestial, and he said he just underestimated them) or diverting either the feral or kromac himself over to deal with them. He chose the former and wrecked one of them. Fenris finished off the gorax.
On Zac’s turn he had to leave the stalker on 1 fury and he frenzied, killing an uhlan instead of drago. Drago’s luck help as ghettorex thrashed a poor hapless mechanic. His family did get a medal on his behalf, so that has to count for something. Drago was fully functional and Vlad handed him 2 focus which which to thrash ghettorex. Vlad then cast dash and the uhlans charged out of the stalkers range into the wilder and the last remaining stone killing them both. As an aside, dash was really awesome this game. Zac kept saying, I can’t believe these guys are riding by on horses and I can’t take even swing at them. The drakhun charged and finished off the stalker. The remaining outriders continued their reign of spray terror With one moving back into melee with the feral at the end so he couldn’t get to the rest of the game.
Things were looking pretty grim at this point so Kromac feated, took the 7 points of damage to get back up to full (he couldn’t cut up to full and then do the charge feat thing taking 7 more because of the nickel and diming the sprays had done over the last couple of turns) and charge/jumped to just be in range of vlad. Vlad at this point was camping on 2. Kromac missed one of his attacks and did a total of maybe 9 to vlad. Drago turned around and ended the game.
Game 3 vs. tjhairball’s Sorscha2
Game 3 I was paired up against one of the other khador players there. I heard from someone ahead of time that tjhairball likes to run Zerkova and is pretty good with her so I was hoping to pick up some tips. I picked my own Zerkova but he ended up going with Sorscha2. Since I was running conquest and his Zerkova list had a bunch of marauders in it, it was definitely right choice (PLEASE FIX COMBO SMITE AND COLOSSALS).
His list had Sorscha2, Conquest (bonded), full IFP with IFP UA, full winter guard death star, sylys, ayanna and holt, drakhun with dismount a manhunter and yuri. I think that was everything.
I matched my eliminators up with my outriders on the left, the widow makers center left in a forest, zerkova behind it along with her best bud Gorman, then a vanguard, then conquest, then another vanguard, then the min kayazy.
The scenario was the one with the effigies that act like warcasters for purposes of dominating zones. He advanced a little bit and other than his drakhun who threatened across from my eliminators, widowmakers, and outriders to try and lock them into place with threat of countercharge. The IFP got iron flesh and then ran up near the zone.  Yuri and the manhunter ran opposite my kayazy assassins.
On my turn the widowmakers  put 3 points on the drakhun (one rolled snake eyes) and then the outriders did some spraying at extreme range (I was only able to get 4 on him) but they managed to dismount him and then the eliminators charged in and finished him off. The ternion then put clouds on the two eliminators creating a wall of smoke to protect the outriders (they were out of range anyway but they had nothing better to do) I dominated the objective and bounced it into the friendly zone. On the other side conquest advanced a bit and fired a shot off at an infantryman who was standing a bit too close to Sorscha. I didn’t get the crit and did a little bit of damage I think but nothing of consequence. He then laid down 4 covering fire templates in front of the winter guard, because if those things were ever going to do blast damage, now is the time, right? My assassins ran 4 dudes into his zone. Zerkova just cast watcher and everything shifted right just a bit. Zerkova also tried to razorwind the manhunter but missed despite a boost.
His IFP did a shield wall and toed in 4 or 5 models into the zone. His conquest tried to shoot at the eliminators that had killed the drakhun but they all drifted. Fortunately for him they drifted onto the widowmakers basically killing them all and he did get one of the eliminators (the other passed her command check). This was a good strategy here that I hadn’t considered with conquest firing the secondary battery at something that you are likely to auto miss to get that second shot off.  The outriders tried spraying the IFP but they had iron flesh and were on a hill so didn’t really do anything, but they moved back out of range of anything. My surviving eliminators all did a run charge into the IFP. I killed one of them with a combo strike and side stepped up locking a whole lot of them in place due to the triangle formations.
On his turn, iron flesh was cycled over to the WGI and joe called tough and then moved behind Sorscha. The IFP did a charge/run order and tried tw 3 or 4 man CMAs on the eliminators but both missed (I seem to recall that the ua needed a 7 and the other group needed an 8 which would be 3 mans). The winter guard did some shooting and really flooded his zone hard moving right through the creeping barrage templates. I don’t think I killed a single model with the creeping barrage. Yuri and the manhunter killed 3 of the assassins in the zone but the 4th one survived and they passed their command check. Hmm actually this may have been the turn that he called boosted to hit and tried spraying through conquest at zerkova.
Zerkova gave 2 focus to conquest put icy grip on the IFP and then moved behind a forest. Conquest shot joe and killed him but again no crit dev on Sorscha. I think at this point I noticed that I had something like 24 minutes remaining while he was down to 10 on the death clock. A vanguard moved over and killed the manhunter that had threatened Zerkova. I think the remaining assassins killed Yuri. The eliminators killed the IFP they were engaged with and sidestepped away a bit and the greylord outriders went to town killing every single one of the remaining IFP with sprays (I think the ternion added some icy death sprays here as well). It is worth mentioning again how absolutely fantastic a 9 speed is on a spray unit. I never had fewer than 3 or 4 models in a spray despite his best attempts at spreading out. I wish I would have taken a picture because the zone seriously looked like the moon with the IFP being craters all over it. At this point I was able to get a control point and he wasn’t able to get anything over to contest (due to the large based outriders pressing the area that conquest would want to go into so I got it again on his turn.
He popped Sorscha’s feat and did some really beefy CRA’s into conquest and then his conquest wrecked face on mine and I think he just wrecked the entire right have and disabled the fist on the left side. It was near this point that his clock beeped giving me the win.
Whew what a tough match but also a super fun one! I know that I ended up kind of combining two later turns in the above because a few other things happened that didn’t really affect the game like my eliminators running to engage his mechanics after the IFP were dealt with and I had 3 control points and when he clocked I should have gotten the 4th but was a knucklehead.
After the game I asked for some Zerkova tips and he gladly gave up some dark secrets regarding the Koldun Kommander – not least of which was don’t forget to feat. Also he suggested that I could play her a bit more aggressively since the feat is such a good denial one and with vanguards shield guarding and watcher providing some protection, so I think will be trying that in the future. Overall, I love playing her and her style so will be getting a lot more time in with her.
I ended up getting 4th in the tourney but had I not been an idiot and scored the final table state I would have been 2nd, so I am pretty stoked! Inyoung ended up getting 3rd. I have always thought that the game just ended immediately on assassination or clock so have never given myself those points. Oops. Totally on me, but let this be a lesson to you – ALWAYS make sure you understand completely how scenarios and scoring work.

As mentioned earlier this week it is pretty busy here so I am just going to add a couple of pictures of things I have completed and things I am working on.


I didn’t realize until I took this pic that I need to redo her base in the current scheme – this was my test model.






I probably should mess with the white balance on these, but like I said, I have been busy.


Vlad3 vs. Haley2 batrep

Posted: February 14, 2013 in Uncategorized
Tags: , ,

I took a couple of pics but they are pretty lousy, sorry about that.

So, I got some great feedback from this thread and was able to play the first game using suggestions. One of my favorite casters is Vlad3 so it seemed to be the easiest choice for me despite the fact that I am about 13 models short for the list. Also, my favorite army for the game I used to play was a bike heavy SM list so the style is one that is very familiar and comfortable to me. My dojo sparring partner and I are pretty lax about that when we are testing things out so we found some suitable proxies and went for it.

The eHaley list he has been using lately is a pretty standard and brutal one:

Stormwall (bonded)
Gorman diWulffe
Full Gunmages with UA
Black 13th
Journeyman warcaster

The list I took was inspired by a conversation with Wargolem (thanks for the tips on how to run it, too)

Vlad3 – Charge of the Horselord
Max Uhlans
Max Uhlans
Drakhun w/dismount
Drakhun w/dismount

I decided that for this game I wouldn’t really care about the scenario objective – instead I would just try and threaten to assassinate Haley and kind of see how things worked out. The scenario was the disappearing flag one and since we are prepping for a tourney at Game Empire next week we decided to do death clock.

We both rolled a 4 to choose who goes first and thanks to the +1 to the roll thanks to the tier bonus I selected to go 2nd in order to choose the side with more LOS blocking terrain. I knew I would end up in his backfield so wanted to make sure I had nice long swathes of LOS to take advantage of my speed.

Deployment and early game

Deployment was fairly straightforward – stormwall mostly center, B13 and gun mages on my left flank, junior and stormcaller to the right. On my side of the table I put Vlad center, Drago and kodiak to his right, a drakhun on each side, to my left I then had a unit of Uhlans and then fenris out way wide (forgot Markov’s autopass command and was worried about the uhlan’s failing a terror check.) The final uhlans were wide out on my right flank.

Haley went first and knew that I would be jamming her hard (insert immature giggle here) so ran pretty much everything up and advanced herself. My answer to that was to activate Vlad first, cast Hand of Fate on one of the drakhuns, infernal machine on drago, and dash and then advanced some. Uhlans on right flank did a run, as did both of my jacks (for free which is why i chose them) – just as a quick aside here, infernal machine +2 spd turn 1 for tier bonus is almost like having a Vlad1 first turn feat (one of the jacks it is the same, the others are a bit slower). Drago ran to engage Stormwall in the middle of the table and the Kodiak ended up in some woods ready to charge the following turn. I ran most everything else forward, but forgot that uhlans had defensive line and was pretty sloppy on their placement – still much of my army was just shy of the halfway line, and both Fenris on the left, and the uhlans on the right were over the midway line, which was further than they should have been. The non-hand of fated drakhun had also run to engage stormwall thanks to reach and dash.


Shep was a bit taken aback at the speed and had to feat this turn. I wasn’t as conscientious as I should have been with the flanking uhlans and one of those models was caught in the feat affecting the whole unit. Fenris was the only model not affected by the feat. Stormwall shot at the right uhlans killing one, and then the drakhun he was engaged with dismounting him and then killing him with the third shot (thanks to the feat). He then laid down 2 covering fire templates. The rangers marked the closer uhlans and fenris and did some shooting maybe damaging a couple of things but I don’t think they killed anything. Black 13th and a couple of gunmages dismounted and then killed Fenris and killed another of the close uhlans. The stormcaller disrupted Drago (and would for the rest of the game but I won’t mention it again).

I mostly advanced to engage as much as I could on the left and the uhlans on the right did a full 8″ advance. Vlad activated last and advanced a little and cast windwall to protect markov and the remaining drakhun. The right flag disappeared.

Mid game and end game

There was a bit more shooting and I lost another two uhlans on the left flank leaving me with just 1. Stormwall shifted slightly which triggered countercharge. I debated on whether or not to take it as it took me out of windwall but in the end decided to take it. I rolled a grand total of 7 on 4 dice proving it was a bad idea. On the plus side stormwall hit the drakhun with the big guns but failed to get through his armor. His second shot did something else I don’t remember. The gun mages really struggled for shots – there was an uhlan in range, but he both in concealment and engaged with thorn so they didn’t do anything to him. Thorn missed the uhlan with his shield and hit with the spear but rolled snake eyes for damage. It was an unexpected bonus – he had done his job in tying some stuff up but was largely irrelevant for the rest of the game. Gorman black oiled the drakhun. Haley backed up basically to her deployment zone – no killbox in this scenario.


I measured my control area and guessed haley to be about 19″ away from Vlad so it was feat time. I dropped all upkeeps but unfortunately, due to some of Shep’s positioning, I had a less than ideal activation order. Markov charged Gorman and killed him and 2 gun mages. The drakhun advanced around behind stormwall . The uhlans on the right did a charge order, 1 of them charging and killing the stormcaller and the other 2 ran to try and engage the journeyman warcaster (short) and the stormwall (fine). I knew where I wanted Vlad at the end of the turn and I didn’t want stormwall getting to him so I tried to stagger as many large bases as possible. Finally Vlad activated, cast dash and charged a group of 2 gun mages with one impact along the way. I killed on impact and then my charge target. I sidestepped and hit and killed another target again and sidestepped into a group of 4 (with 1 behind the wall). Critically, the gunmages failed their command check. I had 3 focus left and bought a flashing blade and boosted everything I could.  I ended up with 4 or 5 blood quenched tokens and then sprinted behind haley engaging both her and the squire in their rear arcs.

Haley basically had to try a hail Mary here. She gave 1 focus to the stormwall and pulled from the squire. She ran thorn over to get range on the drakhun and took a freestrike but it didn’t do anything to him. Haley boosted the TK on the drakhun and missed the first time. She boosted a second time and moved him back 2″. She then advanced but stayed within Vlad’s reach range to not trigger a free strike. She telekinesised him 2″ closer to the stormwall and turned his back. Finally, she placed Drago out of the way too. Since Vlad was in stormwall’s rear arc he had to flip around and trample (thus losing all of his initials we remembered as it was happening) but the angle forced by the drakhun and the position of a wall I(the one I had to attack over earlier) he was unable to get where he needed, even with the bond and trample movement. At this point my opponent conceeded since Vlad 7 focus and was standing right next to her on 0 (maybe 1) focus.

Victory to the Motherland!

After Action Review

Wow, my plan went pretty much as I had hoped and thankfully the dice were on pretty even keel on both sides – there were some hot moments but also some cold ones so it was pretty typical. As to be expected when using a lot of new models/units I made some pretty big play errors. One of the biggest was forgetting defensive line on the Uhlans. 5 wound and 17 armor was causing some heartache for Shep, but had they been armor 19 it would have been a whole different realm of pain. The down side is that they would have been a much bigger time bomb target, but that is okay, I think it still works in my favor. I played Fenris way wrong, and basically threw him away for no gain. Aside from the aforementioned minor issues, I was pretty happy overall. The list is super fast and with dash it is also super mobile in that I can ignore free strikes. If only the uhlans had reach natively…

As far as death clock, my list played really fast, even with me not knowing what the heck I was doing most of the time whereas the questions that if asked Shep really ate into his time. Also, failing to get through armor meant more attacks, etc. I think at the end of the game he had like 12 minutes left and I had 23.

I really appreciated the low focus weight of the two jacks both running for free. If I were faced with a lot of heavy armor I would have been in trouble, but honestly, my other list is most likely going to be either one of the Irusks or Sorscha2 and neither of them have any issue with armor whatsoever. I am not gonna lie, when I went into this game, i was really rooting against my own list – I own very few of the models but am definitely going to be picking up the core of this list. It was great fun to play and when I remember things like hand of fate, drago’s affinity, and defensive line, as well as getting distance and positioning down, I think it will be a pretty legit threat.

Thanks again to everyone who has helped with this Haley hate project – I don’t need to necessarily own the list to beat her, I just need to know that it is possible within faction and I feel pretty good about that now. Obviously Shep would get better at playing this matchup as well, but even so, it is a tough slog for him and it is my hope that if I brought this to a tourney and faced a Cygnar player either than haven’t seen it before so reach for eHaley, or they have seen it before and realize that it is a really difficult matchup for them and consider their second caster.

I think this list would also do really well against most any other heavy gunline army such as many of the ret builds, other cygnar lists, some merc lists, as well as even, possibly, Lylyth2 type lists.


Zerkova by Howietzer on Deviant Art

As I mentioned previously I have been playing a bit more than usual so apologies for the lack of full battle reports.  I downloaded a battle report app and it seems decent as I am getting to use it, but I am still figuring it out – hopefully I will find a way to import them over to here.  I’ll try and just do super quick reports – if anyone cares for details let me know and I will try and fill things in.

On that topic, in the last week I have played six sr2013 games:

35 pt Baldur1 vs. Harkevich – Will is a pretty new player and Baldur’s anti-blast spell is pretty rough vs. my blast heavy Harkevich list.  There was also a slight misunderstanding on control area vs command area that extended his feat a bit further than it should have gone.  Totally my fault for not catching that he wasn’t an 8 fury caster earlier – all I have been playing against lately are Rahn and eHaley so I just kind of assume everyone has a 16+” control area.  In any event, a loss for the Motherland.


35 pt Rahn vs. Butcher1 – I made a couple of pretty big and inexcusable mistakes here – I had the models to block pull lanes for Butcher and could have dropped IF on him but didn’t.  Instead I made Shawn only have to TK one model out of the way in order to drag Butcher forward to his doom on turn 2.  I made a couple of huge placement errors but learned a lot about that.  Loss for Butcher.


50 pt Skarre1 vs. Zerkova – I have a confession.  I like Zerkova.  A lot.  I love the art for her, I like her fluiff – the model is a bit sketchy, but I am working with a friend of mine who is an amazing sculptor and so had to get a 2nd model for playing, and I really like some of the fan art out there (see to and bottom for examples).  I was really happy with how I played this list – in particular the Ironfang Pikemen and the Kayazy whom I have been struggling with.  I slowed the tempo of the game and ended up winning scenario on time.  I was able to destroy both objectives.  Had the game continued I might have been in trouble as there were a whole lot of Mechthralls waiting in the wings, but who knows, I might have cleared them out.  Getting Icy Grip on Satyxis Raiders bottom of 1 was pretty sweet and allowed the widowmakers to kill the UA.  My Kayazy Eliminators have been terrible every time I have used them.  I don’t think I have rolled higher than a 3 to hit ever.  I am not even kidding.  In 6 games with them now they have not hit a single model.  My opponent usually plays eHaley and ran Skarre about like her which I think helped me out, but hey I will take the win for Zerkova – it certainly wasn’t an easy one.


50 pt Skarre1 vs. Irusk1 – Same opponent as before and I just switched out Zerkova for Irusk1.  He was a bit more aggressive with Skarre this time and while I am not usually one to blame the dice, I am blaming the dice.  I had the absolute worst set of rolls I have ever seen in my life.  I think Shep would agree.  On Irusk’s feat turn I killed a single blood witch. That is it.  Every single other thing missed despite getting +2 to hit.  Even my 3 man CMA missed despite needing a 3 (that is how desperate I was just to get something to hit).  I’m not gonna lie, I was pretty furious at this point and after he killed my Conquest with the Kraken on a single activation I just conceded.  Loss vs. the Pirate Queen.  Zerkova had just won the exact same scenario and matchup, therefore Zerkova is a better caster than Irusk1.


Kraye vs. Lylyth2 – wait what?  Yeah, Shep wanted to try his Kraye theme force out against a brutal Lylyth2 list so I said I would pilot it.  Hordes is the system I have more experience with and I was still raging out after those dice rolls so I stepped back from the Motherland though stayed in the icy white north.  He had a good gambit with running 2 full tilt minutemen up to engage on what was going to be my feat turn but I used a naga to head butt one down and the bolt thrower to head butt the other one down then the Ravagores aimed and shot at Kraye under feat.  My bad rolling wasn’t done from the previous game but I was able to finish him off after shooting 3 raptors and Anyssa Ryvaal (or whatever the Raptor solo’s name is).  



(eLylyth CWalton73 on Deviant Art)

35 pt. Kaya2 vs. Vlad3 – This was actually a really fun and interesting game.  I had left most of my models at Shep’s house for a game tonight, but ended up going to Game Empire last night.  I had some unbuilt Manowar Shocktroopers that I threw together during the day and a random assortment of jacks and Vlad3 since they were on the painting table.  Todd had just built Kaya2 so had no games in with her so we were both kind of bumbling abot.  He was actually wrecking my face, but I had a chance for scenario victory if I got a kill, sidestep, kill, sidestep, and then destroyed an untouched objective.  Oh yeah and use my marauder to get a janky angle charge then slam combo attack against a def 16 pureblood and a 5 or 6 on distance to allow vlad to dominate the zone and give me the 4 points to win… and when the slam hit but I rolled a 1 I thought it was over, but luckily I rolled a 17 for damage (and he was already severely wounded thanks to the juggernaut on the previous turn) he was damaged enough to allow my 2 surviving manowars to stay within the stalkers reach range but hit and kill the knocked down pureblood for the win.  It was a super fun game and even if I had lost it would have been a win because I got to do sidestep, sidestep, flashing blades with a HOF Vlad 🙂  Win for the Great Prince of Umbrey.


Thanks for reading.